Battlefield: Difference between revisions

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[[File:SSBB Battlefield Stage.png|right|thumb|200px|'''Battlefield''' as seen in ''Super Smash Bros. Brawl''.]]
[[File:BigBattlefieldWiiU.png|thumb|right|'''Big Battlefield''' in ''Super Smash Bros. for Wii U''.]]
'''Battlefield''' is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller [[Semisolid Platform|pass-through platforms]] hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight. The design has changed in each installment, with early appearances having it in a dark void and later ones in scenic floating ruins.
 
In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, much like Final Destination, the stage cannot be played in VS Mode.
 
''[[Super Smash Bros. Melee]]'' is the first stagegame to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the [[Fighting Wire Frames]] as well as the [[MetalCap Block#Super Smash Bros. Boxseries|metal enemies]] are battled on it.
 
In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to spacethe abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.
 
[[File:Omega Battlefield.jpg|thumb|The Ω form of Battlefield and Big Battlefield]]
The ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds and what looks like other Battlefields, indicating that players might not always be fighting on the same one each time, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.
[[File:SSBU Small Battlefield.jpg|thumb|Small Battlefield]]
The ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds and what looks like other Battlefields, indicating that players might not always be fighting on the same one each time, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' designed for 5-8 Player-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The FinalΩ Destination variantform of theseBattlefield stagesremoves consiststhe ofpass-through justplatforms, although the baseday platformand night cycle still occurs. This stage shares its Ω form with Big Battlefield.
 
The ''[[Super Smash Bros. Ultimate]]'' variation bears a close resemblance to its predecessor, with similarly styled platforms and main arena. Instead of ruined structures, buildings still intact as well as many waterfalls can be seen in the background. Big Battlefield returns as well. Additionally, every stage in the game includes a Battlefield form, which changes the layout of each stage to resemble Battlefield. In the version 8.1 update released on August 4, 2020, '''Small Battlefield''' was added, which features only two platforms, making its layout similar to that of [[Pokémon Stadium]]. The update also added the ability to play any song in the game on all three variations of Battlefield as well as on Final Destination.<ref>@NintendoAmerica (August 4, 2020). [https://twitter.com/NintendoAmerica/status/1290834210979160064?s=20 ''"A Super #SmashBrosUltimate update, Ver. 8.1.0, is available now! This update includes a new stage, Small Battlefield. Plus, you’ll now be able to select from all music tracks when playing on Final Destination and Battlefield stages!"''] ''Twitter''. Retrieved August 4, 2020.</ref>
 
In ''Super Smash Bros. Melee'', the unlock match for [[Falco Lombardi|Falco]] takes place here. In ''Super Smash Bros. for Nintendo 3DS'', the unlock match for [[Duck Hunt (character)|Duck Hunt]] takes place here. In ''Super Smash Bros. Ultimate'', the unlock match for [[Ryu]] takes place here.
==Songs==
===''Super Smash Bros. Brawl''===
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Battlefield
|''Super Smash Bros. Brawl''
|
|
|-
| align=center | Menu<br> (Super Smash Bros. Melee)
|''Super Smash Bros. Melee''
|Arrangement: Motoi Sakuraba
|
|-
| align=center | Battlefield Ver. 2
|''Super Smash Bros. Brawl''
|
|
|-
| align=center | Battlefield (Melee)
| ''Super Smash Bros. Melee''
| Original
|
|-
| align=center | Multi-Man Melee 1 (Melee)
|''Super Smash Bros. Melee''
|Original
|Clear 100-Man Brawl in under 4 minutes.
|-
|}
 
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Credits (Super Smash Bros.)
|''Super Smash Bros.''
|Arrangement Supervisor: Yusuke Takahama
|10-Man Brawl
|-
| align=center | Cruel Brawl
|''Super Smash Bros. Brawl''
|
|Cruel Brawl
|-
| align=center | Menu 1
|''Super Smash Bros. Brawl''
|
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===''Super Smash Bros. for Nintendo 3DS''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
! width=25% | Name
!Source
!Credits
Line 86 ⟶ 90:
 
===''Super Smash Bros. for Wii U''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
! width=20% | Requirements
|-
|align=center|Battlefield
|align=center|Original
|Composition Supervisor: Keiki Kobayashi<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|align=center|Multi-Man Smash
|align=center|Original
|Arrangement Supervisor: Yoshihito Yano<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|align=center|Trophy Rush
|align=center|Original
|Arrangement Supervisor: Katsuro Tajima<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|-
|align=center|Credits (Super Smash Bros.): Ver. 2
Line 112 ⟶ 119:
|align=center|''Super Smash Bros. Melee''
|Arrangement: Motoi Sakuraba<br>Composition: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Boss Battle (Melee)
|align=center|''Super Smash Bros. Melee''
|Arrangement Supervisor: Shogo Sakai<br>Composition: HAL Laboratory, Inc.<br>Arrangement: HAL Laboratory, Inc.
|Available by default
|-
|align=center|Multi-Man Melee 2
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|align=center|''Super Smash Bros. Brawl''
|Original
|Available by default
|-
|align=center|Battlefield Ver. 2 (Brawl)
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|align=center|''Super Smash Bros. Brawl
|Original
|Available by default
|-
|align=center|Menu
|align=center|Original
|Arrangement Supervisor: Junichi Nakatsuru<br>Composition: BANDAI NAMCO Studios Inc.<br>Arrangement: BANDAI NAMCO Studios Inc.
|Available by default
|}
 
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*Co-op No 21: The True All-Star Battle (Brawl)
 
==Trophy Informationinformation from ''Super Smash Bros. Melee''==
{|border=1 cellpadding=1 cellspacing=0 width=100%
|-
!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|-
! Battlefield
|[[File:Trophy191.PNGpng|100px]]
| align=center | ''Super Smash Bros. Melee''<br>12/01
| ''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.''
|-
|}
 
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3DS SmashBros scrnS01 08 E3.png|''Super Smash Bros. for Nintendo 3DS''
WiiU SmashBros scrnS01 16 E3.png|''Super Smash Bros. for Wii U''
SSBU Battlefield.jpg|''Super Smash Bros. Ultimate''
</gallery>
 
== Names in other languages ==
===Battlefield===
{{foreignname
{{foreign names
|Jap=デュエルゾーン (''Super Smash Bros.'')<br>''Dyueru Zōn''<br>戦場<br>''Senjō''<br>大戦場<br>''Daisenjō''
|JapM=Duel Zone<br>Battlefield<br>Large Battlefield
|Fra=Champ de bataille
|FraM=Battlefield
|Ita=Le rovine<br/>Le rovine XL
|ItaM=The ruins<br/>The XL ruins
|Spa=Campo de batalla
|SpaM=Battlefield
Line 187 ⟶ 200:
|KorR=Jeonjang
|KorM=Battlefield
|Chi=戰場 (Traditional)<br>战场 (Simplified)
|ChiR=Zhànchǎng
|ChiM=Battlefield
|Rus=Поле боя
|RusR=Pole boya
|RusM=Battlefield
|Ger=Schlachtfeld
|GerM=Battlefield
}}
 
===Big Battlefield===
{{foreign names
|Jap=大戦場
|JapR=Daisenjō
|JapM=Big Battlefield
|Ita=Le rovine XL
|ItaM=The XL ruins
|Chi=大戰場 (Traditional)<br>大战场 (Simplified)
|ChiR=Dà zhànchǎng
|ChiM=Big Battlefield
|Rus=Большое поле боя
|RusR=Bol'shoye pole boya
|RusM=Big Battlefield
|Spa=Gran campo de batalla
|SpaM=Big Battlefield
|Ger=Großes Schlachtfeld
|GerM=Big Battlefield
}}
 
===Small Battlefield===
{{foreign names
|Jap=小戦場
|JapR=Kosenjō
|JapM=Small Battlefield
|Rus=Маленькое поле боя
|RusR=Malen'koye pole boya
|RusM=Small Battlefield
|Chi=小戰場 (Traditional)<br>小战场 (Simplified)
|ChiR=Xiǎo zhànchǎng
|ChiM=Small Battlefield
}}
 
==Trivia==
*In ''Super Smash Bros.'', its theme song seems to be aan remixarrangement of thatthe ofmusic for [[Mario's castle]] in ''[[Super Mario Land 2: 6 Golden Coins]]''.
 
==References==
{{NIWA|SmashWiki=1Battlefield (disambiguation)}}
<references/>
 
{{BoxTop}}
{{NIWA|SmashWiki=1}}
{{SSB}}
{{SSBM}}
{{SSBB}}
{{SSB4}}
{{SSBU}}
[[Category:Super Smash Bros. Trophies]]
[[Category:CrossoverSuper AreasSmash Bros. stages]]
[[Category:StagesSuper Smash Bros. Brawl stages]]
[[Category:Super Smash Bros. Brawlfor Nintendo 3DS stages]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U stages]]
[[Category:Super Smash Bros. Melee stages]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. TrophiesUltimate stages]]
[[de:Schlachtfeld]]
[[it:Le rovine]]
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