Battlefield: Difference between revisions

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Undo revision 2133943 by SwaySway (talk) Borders on speculation (and if that were the case, wouldn't the stage look different each time?)
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(Undo revision 2133943 by SwaySway (talk) Borders on speculation (and if that were the case, wouldn't the stage look different each time?))
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In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to space in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.
 
The ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds and what looks like other Battlefields, indicating that players might not always be fighting on the same one each time, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' for 5-8 Player matches. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Final Destination variant of these stages consists of just the base platform.
 
==Songs==
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