Air Dodge: Difference between revisions
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'''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. If a player presses the shield button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the [[List of characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in ''Melee'' named the ''wavedash'', which involves dodging diagonally into the ground to slide along it. |
'''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. If a player presses the shield button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the [[List of characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in ''Melee'' named the ''wavedash'', which involves dodging diagonally into the ground to slide along it. |
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Revision as of 01:56, August 15, 2018
![](http://static.miraheze.org/mariowiki/thumb/0/01/Airdodge.png/200px-Airdodge.png)
Air Dodge is an ability in the Super Smash Bros. series. If a player presses the shield button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the character spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in Melee named the wavedash, which involves dodging diagonally into the ground to slide along it.
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