Air Dodge: Difference between revisions

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mariowiki>Paper Jorge
(New page: '''Air Dodge''' is an ability in the ''Super Smash Bros. Series''. If a player presses the "R" or "L" button while his or her character is in the air, the character will do an Air ...)
 
mariowiki>Greenpickle
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'''Air Dodge''' is an ability in the ''[[Super Smash Bros. Series]]''. If a [[player]] presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can even Air Dodge in any direction he or she wants. As the name may imply, during this move, the [[characters|character]] spins around and dodges any missiles, items etc. that were meant to be thrown at him or her. There is a possiblity, that during Air Dodge, the character may be able to grab the item that was meant to be thrown at him (or her), so then the character can use it against his opponents.
'''Air Dodge''' is an ability in the ''[[Super Smash Bros. Series]]''. If a [[player]] presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the [[characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack.

The Air Dodge is a vital part of an advanced technique named the ''Wavedash'', which involves dodging diagonally into the ground to slide along it.


[[Category:Special Moves]]
[[Category:Special Moves]]

Revision as of 18:19, January 26, 2008

Air Dodge is an ability in the Super Smash Bros. Series. If a player presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the character spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack.

The Air Dodge is a vital part of an advanced technique named the Wavedash, which involves dodging diagonally into the ground to slide along it.