Air Dodge: Difference between revisions
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'''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. If a [[player]] presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the [[characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique named the ''Wavedash'', which involves dodging diagonally into the ground to slide along it. |
'''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. If a [[player]] presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the [[characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique named the ''Wavedash'', which involves dodging diagonally into the ground to slide along it. |
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[[Category:Super Smash Bros. Special Moves]] |
[[Category:Super Smash Bros. Special Moves]] |
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[[Category:Super Smash Bros. Brawl]] |
Revision as of 23:56, March 6, 2011
Air Dodge is an ability in the Super Smash Bros. series. If a player presses the "R" or "L" button while his or her character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted. As the name may imply, during this move, the character spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique named the Wavedash, which involves dodging diagonally into the ground to slide along it.