Air Dodge: Difference between revisions

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[[File:Airdodge.png|thumb|Model of [[Mario]] performing an Air Dodge in ''[[Super Smash Bros. Brawl]]'']]
The '''Air Dodge''' is an ability in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, introduced in ''[[Super Smash Bros. Melee]]''. If a player presses the shield button while his or hertheir character is in the air, the character will do an Air Dodge. With the Control Stick, the player can give the Air Dodge a direction, moving the character a small distance wherever wanted; this is only possible in ''Super Smash Bros. Melee'' and the upcoming ''[[Super Smash Bros. Ultimate]]''. As the name may imply, during this move, the [[List of characters|character]] spins around and dodges any incoming projectiles that there may be. After having performed this move, the character cannot perform any other attacks until after landing or having been hit by an opponent's attack. The Air Dodge is a vital part of an advanced technique in ''Super Smash Bros. Melee'' named the ''wavedash'', which involves dodging diagonally into the ground to slide along it.
 
{{NIWA|SmashWiki-p=Air dodge}}
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{{SSBB Moves}}
{{SSB4 Moves}}
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
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