Assist Trophy: Difference between revisions

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==List of Assist Trophy characters==
==List of Assist Trophy characters==
{{more images|section=y}}
Shaded cells indicate the Assist Trophy can be defeated. An asterisk (*) in the ''Super Smash Bros. Brawl'' column indicates the Assist Trophy is unlockable.
Shaded cells indicate the Assist Trophy can be defeated. An asterisk (*) in the ''Super Smash Bros. Brawl'' column indicates the Assist Trophy is unlockable.


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|align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.
|align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.
|-
|-
|[[File:Ashley ssb4.jpg|150px|Super Smash Bros. for Wii U]]
|[[File:SSBU Ashley.jpg|150px|Super Smash Bros. Ultimate]]
|[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]]
|[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Ashley creates a purple cloud when summoned, which causes opponents caught in it to move slower and take continuous damage, causes healing items to inflict damage, and also causes other random effects. Her design is based on her ''[[Game & Wario]]'' appearance. In ''Super Smash Bros. Ultimate'', her eyes glow red for the duration of the spell.
|align=left | Ashley creates a purple cloud when summoned, which causes opponents caught in it to move slower and take continuous damage, healing items to inflict damage, and other random effects.
|-
|-
|[[File:Barbara.jpg|150px|Super Smash Bros. Brawl]]{{anchor|Barbara}}
|[[File:Barbara.jpg|150px|Super Smash Bros. Brawl]]{{anchor|Barbara}}
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|align=left | Barbara originates from the Japan-only game, ''Daigasso! Band Brothers'' (whose sequel was released in Europe as ''Jam with the Band''). When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her in ''Super Smash Bros. Brawl'', the player must collect 25 hidden songs.
|align=left | Barbara originates from the Japan-only game, ''Daigasso! Band Brothers'' (whose sequel was released in Europe as ''Jam with the Band''). When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her in ''Super Smash Bros. Brawl'', the player must collect 25 hidden songs.
|-
|-
|{{anchor|Black Knight}}
|[[File:SSBU Black Knight.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Black Knight}}
|[[fireemblem:Zelgius|Black Knight]] [[File:FireEmblem Emblem.png|30px]]
|[[fireemblem:Zelgius|Black Knight]] [[File:FireEmblem Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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|align=left | The main protagonist of the eponymous ''{{wp|Bomberman}}'' series, Bomberman lays bombs on the stage, which explode in a cross formation, similar to the original games.
|align=left | The main protagonist of the eponymous ''{{wp|Bomberman}}'' series, Bomberman lays bombs on the stage, which explode in a cross formation, similar to the original games.
|-
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|{{anchor|Burrowing Snagret}}
|[[File:SSBU Burrowing Snagret.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Burrowing Snagret}}
|[[pikipedia:Burrowing Snagret|Burrowing Snagret]] [[File:Pikmin Emblem.png|30px]]
|[[pikipedia:Burrowing Snagret|Burrowing Snagret]] [[File:Pikmin Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location. It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series.
When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location. It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series.
|-
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|[[File:SSB4 Chain Chomp.png|150px|Super Smash Bros. for Wii U]]
|[[File:SSBU Chain Chomp.jpg|150px|Super Smash Bros. Ultimate]]
|[[Chain Chomp]] [[File:Mario Emblem.png|30px]]
|[[Chain Chomp]] [[File:Mario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food. The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.
When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food. The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.
|-
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|[[File:SSB4 WiiU ColorTV15.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Color TV-Game 15}}
|[[File:SSBU Color TV Game 15.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Color TV-Game 15}}
|[[smashwiki:Color TV-Game 15|Color TV-Game 15]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Color TV-Game 15|Color TV-Game 15]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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|align=left | Dark Samus attacks using a variety of Phazon-based abilities, such as tentacles that sprout from the ground, a burst of shots from her arm cannon, or spherical missiles that home in on enemies. If enough damage is dealt to her, a ball of light forms around her before she disappears; otherwise, she simply disappears after a period of time.
|align=left | Dark Samus attacks using a variety of Phazon-based abilities, such as tentacles that sprout from the ground, a burst of shots from her arm cannon, or spherical missiles that home in on enemies. If enough damage is dealt to her, a ball of light forms around her before she disappears; otherwise, she simply disappears after a period of time.
|-
|-
|[[File:SSB4 Devil.png|150px|Super Smash Bros. for Wii U]]{{anchor|Devil}}
|[[File:SSBU Devil.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Devil}}
|[[smashwiki:Devil|Devil]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Devil|Devil]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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When summoned, the Devil will first appear as a bat and fly to the top of the screen. Once at the top, the Devil assumes his true form and begins pointing in one of the cardinal directions, causing the camera, which is otherwise fixed in place during this time, to move in the direction he points. As a result of this, the blast zones of the stages change continuously until the Devil disappears.
When summoned, the Devil will first appear as a bat and fly to the top of the screen. Once at the top, the Devil assumes his true form and begins pointing in one of the cardinal directions, causing the camera, which is otherwise fixed in place during this time, to move in the direction he points. As a result of this, the blast zones of the stages change continuously until the Devil disappears.
|-
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|[[File:SSB4 WiiU Dillon.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Dillon}}
|[[File:SSBU Dillon.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Dillon}}
|[[smashwiki:Dillon|Dillon]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Dillon|Dillon]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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After being summoned as an Assist Trophy, he charges up a rolling attack similar to [[Sonic the Hedgehog|Sonic]]'s [[Spin Dash (Sonic the Hedgehog)|Spin Dash]] and leaps forward, striking any opponents in his path. After doing this a few times, he charges up a more powerful attack that sends him flying off the stage before disappearing.
After being summoned as an Assist Trophy, he charges up a rolling attack similar to [[Sonic the Hedgehog|Sonic]]'s [[Spin Dash (Sonic the Hedgehog)|Spin Dash]] and leaps forward, striking any opponents in his path. After doing this a few times, he charges up a more powerful attack that sends him flying off the stage before disappearing.
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|[[File:SSB Wii U Kawshima.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Dr. Kawashima}}
|[[File:SSBU Dr Kawashima.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Dr. Kawashima}}
|[[smashwiki:Dr. Kawashima|Dr. Kawashima]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Dr. Kawashima|Dr. Kawashima]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned, Dr. Kawashima immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal 10 or greater, they explode. The explosion is bigger and lasts longer if the numbers equal exactly 10. Players can also attack the numbers to knock them away. In ''Super Smash Bros. Ultimate'', the white, gridded background from the ''Brain Age'' games replaces the stage's background when Dr. Kawashima is summoned.
When summoned, Dr. Kawashima immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal 10 or greater, they explode. The explosion is bigger and lasts longer if the numbers equal exactly 10. Players can also attack the numbers to knock them away. In ''Super Smash Bros. Ultimate'', the white, gridded background from the ''Brain Age'' games replaces the stage's background when Dr. Kawashima is summoned.
|-
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|[[File:SSB4 Dr. Wright.png|150px|Super Smash Bros. for Wii U]]{{anchor|Dr. Wright}}
|[[File:SSBU Dr Wright.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Dr. Wright}}
|[[smashwiki:Dr. Wright|Dr. Wright]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Dr. Wright|Dr. Wright]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | The flies and the hand holding the flyswatter from the Gnat Attack minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can.
|align=left | The flies and the hand holding the flyswatter from the Gnat Attack minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can.
|-
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|[[File:SSB4 WiiU Ghirahim.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Ghirahim}}
|[[File:SSBU Ghirahim.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Ghirahim}}
|[[zeldawiki:Ghirahim|Ghirahim]] [[File:Zelda Emblem.png|30px]]
|[[zeldawiki:Ghirahim|Ghirahim]] [[File:Zelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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He attacks primarily through his sword and by throwing projectile diamonds when jumping. He constantly moves around while attacking and, if he falls off the stage, teleports to the edge. If enough damage is dealt to him, he will stagger before disappearing; otherwise, he will simply go away after a period of time.
He attacks primarily through his sword and by throwing projectile diamonds when jumping. He constantly moves around while attacking and, if he falls off the stage, teleports to the edge. If enough damage is dealt to him, he will stagger before disappearing; otherwise, he will simply go away after a period of time.
|-
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|[[File:SSB4 Ghosts.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Ghosts}}
|[[File:SSBU Ghosts.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Ghosts}}
|[[smashwiki:Ghosts|Ghosts]] [[File:Pac-ManEmblem.png|30px]]
|[[smashwiki:Ghosts|Ghosts]] [[File:Pac-ManEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned, Guile stays in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile.
When summoned, Guile stays in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile.
|-
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|[[File:Hammer Bro Wii U.jpg|150px|Super Smash Bros. for Wii U]]
|[[File:SSBU Hammer Bro.jpg|150px|Super Smash Bros. Ultimate]]
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]]
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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When summoned, an alarm will sound as they will move to one side, shooting opponents with guns and blasting them with cannons. To unlock them in ''Super Smash Bros. Brawl'', the player must play 300 matches in Vs. Mode or any related mode.
When summoned, an alarm will sound as they will move to one side, shooting opponents with guns and blasting them with cannons. To unlock them in ''Super Smash Bros. Brawl'', the player must play 300 matches in Vs. Mode or any related mode.
|-
|-
|[[File:Isaac.jpg|150px|Super Smash Bros. Brawl]]{{anchor|Isaac}}
|[[File:SSBU Isaac.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Isaac}}
|[[goldensun:Isaac|Isaac]] [[File:SmashBros Emblem.png|30px]]
|[[goldensun:Isaac|Isaac]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|[[File:Check_mark.svg|17px]]*
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|align=left | Isabelle assists fighters by tossing different types of fruit onto the stage, which heal damage when collected.
|align=left | Isabelle assists fighters by tossing different types of fruit onto the stage, which heal damage when collected.
|-
|-
|[[File:SSB for Wii U Jeff.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Jeff}}
|[[File:SSBU Jeff.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Jeff}}
|[[wikibound:Jeff|Jeff]] [[File:EarthBound Emblem.png|30px]]
|[[wikibound:Jeff|Jeff]] [[File:EarthBound Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | As the Klaptrap walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.
|align=left | As the Klaptrap walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.
|-
|-
|[[File:SSB4 Knuckle Joe.png|150px|Super Smash Bros. for Wii U]]{{anchor|Knuckle Joe}}
|[[File:SSBU Knuckle Joe.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Knuckle Joe}}
|[[wikirby:Knuckle Joe|Knuckle Joe]] [[File:Kirby Emblem.png|30px]]
|[[wikirby:Knuckle Joe|Knuckle Joe]] [[File:Kirby Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | Coming from the game ''{{wp|Punch-Out!! (NES)|Mike Tyson's Punch-Out!!}}'', when Little Mac appears, he will continue to punch the opposing player closest to him, and occasionally throws a powerful uppercut move.
|align=left | Coming from the game ''{{wp|Punch-Out!! (NES)|Mike Tyson's Punch-Out!!}}'', when Little Mac appears, he will continue to punch the opposing player closest to him, and occasionally throws a powerful uppercut move.
|-
|-
|[[File:SSB4 Lyn.png|150px|Super Smash Bros. for Wii U]]{{anchor|Lyn}}
|[[File:SSBU Lyn.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Lyn}}
|[[fireemblem:Lyn|Lyn]] [[File:FireEmblem Emblem.png|30px]]
|[[fireemblem:Lyn|Lyn]] [[File:FireEmblem Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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As an Assist Trophy, he attacks by using his club-like sword. Magnus's attacks are very strong, quick, and can attack fighters hanging from ledges. He can also jump to reach airborne fighters and dash forward to reach those farther away. If he starts to fall towards a pit, he jumps back towards the edge. If enough damage is dealt to him, he falls to the ground before disappearing; otherwise, he simply disappears after a period of time.
As an Assist Trophy, he attacks by using his club-like sword. Magnus's attacks are very strong, quick, and can attack fighters hanging from ledges. He can also jump to reach airborne fighters and dash forward to reach those farther away. If he starts to fall towards a pit, he jumps back towards the edge. If enough damage is dealt to him, he falls to the ground before disappearing; otherwise, he simply disappears after a period of time.
|-
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|[[File:SSB4 Metroid.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Metroid}}
|[[File:SSBU Metroid.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Metroid}}
|[[metroidwiki:Metroid (species)|Metroid]] [[File:Metroid Emblem.png|30px]]
|[[metroidwiki:Metroid (species)|Metroid]] [[File:Metroid Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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When released, the Metroid floats around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the original games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Metroids also appear as [[List of Smash Run enemies#Metroid|Smash Run enemies]].
When released, the Metroid floats around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the original games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Metroids also appear as [[List of Smash Run enemies#Metroid|Smash Run enemies]].
|-
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|[[File:SSB4 Midna.png|150px|Super Smash Bros. for Wii U]]{{anchor|Midna}}
|[[File:SSBU Midna.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Midna}}
|[[zeldawiki:Midna|Midna]] [[File:Zelda Emblem.png|30px]]
|[[zeldawiki:Midna|Midna]] [[File:Zelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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|align=left | The Moon from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' appears in the background and slowly approaches the stage (similar to its role in the original game), burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash.
|align=left | The Moon from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' appears in the background and slowly approaches the stage (similar to its role in the original game), burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash.
|-
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|[[File:SSB4 Mother Brain.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Mother Brain}}
|[[File:SSBU Mother Brain.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Mother Brain}}
|[[metroidwiki:Mother Brain|Mother Brain]] [[File:Metroid Emblem.png|30px]]
|[[metroidwiki:Mother Brain|Mother Brain]] [[File:Metroid Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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|align=left | Mr. Resetti is a character from the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series. When he is released, he simply sits in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him.
|align=left | Mr. Resetti is a character from the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series. When he is released, he simply sits in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him.
|-
|-
|[[File:SSB4 WiiU NightmareWizard.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Nightmare}}
|[[File:SSBU Nightmare.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Nightmare}}
|[[wikirby:Nightmare|Nightmare]] [[File:Kirby Emblem.png|30px]]
|[[wikirby:Nightmare|Nightmare]] [[File:Kirby Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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|align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches three different objects, which are drawn on the stage itself and may damage fighters. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents, and a fire-breathing dinosaur.
|align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches three different objects, which are drawn on the stage itself and may damage fighters. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents, and a fire-breathing dinosaur.
|-
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|[[File:SSB4 WiiU Nintendog.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Nintendog}}
|[[File:SSBU Nintendog.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Nintendog}}
|[[smashwiki:Nintendog|Nintendog]] [[File:Nintendogs Symbol.png|30px]]
|[[smashwiki:Nintendog|Nintendog]] [[File:Nintendogs Symbol.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | A Nintendog from the game ''Nintendogs'' briefly appears on the battleground before coming up to the screen and blocking the players' views, causing a great distraction. The breed of the Nintendog that appears changes between games: in ''Super Smash Bros. Brawl'', the Nintendog is a {{wp|Labrador Retriever}}; in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', it is a {{wp|French Bulldog}}; and in ''Super Smash Bros. Ultimate'', it is a {{wp|Poodle|Toy Poodle}}.
|align=left | A Nintendog from the game ''Nintendogs'' briefly appears on the battleground before coming up to the screen and blocking the players' views, causing a great distraction. The breed of the Nintendog that appears changes between games: in ''Super Smash Bros. Brawl'', the Nintendog is a {{wp|Labrador Retriever}}; in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', it is a {{wp|French Bulldog}}; and in ''Super Smash Bros. Ultimate'', it is a {{wp|Poodle|Toy Poodle}}.
|-
|-
|[[File:Phosphora Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Phosphora}}
|[[File:SSBU Phosphora.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Phosphora}}
|[[icaruspedia:Phosphora|Phosphora]] [[File:KidIcarus Emblem.png|30px]]
|[[icaruspedia:Phosphora|Phosphora]] [[File:KidIcarus Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned as an Assist Trophy, she attacks all her opponents with lightning attacks. She either creates three small balls of electricity, one giant sphere of electricity, or three quick strikes of lightning. Attacking Phosphora does not defeat her, but it makes her flinch temporarily. Every time she is hit, she moves away from the stage, making it harder for her to hit. Phosphora's attacks can be absorbed or reflected.
When summoned as an Assist Trophy, she attacks all her opponents with lightning attacks. She either creates three small balls of electricity, one giant sphere of electricity, or three quick strikes of lightning. Attacking Phosphora does not defeat her, but it makes her flinch temporarily. Every time she is hit, she moves away from the stage, making it harder for her to hit. Phosphora's attacks can be absorbed or reflected.
|-
|-
|[[File:Prince of Sable Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Sablé Prince}}{{anchor|Prince of Sablé}}
|[[File:SSBU Prince of Sable.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Sablé Prince}}{{anchor|Prince of Sablé}}
|[[smashwiki:Sablé Prince|Prince of Sablé]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Sablé Prince|Prince of Sablé]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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It is unlocked as an Assist Trophy after playing at least 100 matches in Brawl mode or its related modes. Being a toy, it is very small, but it is able to fly around the stage at fast speeds. While attacking, it alternates between the two guns in its hands, firing bullets from its left and missiles from its right. The bullets are released in quick volleys and the missiles are single-fire that home in on opponents.
It is unlocked as an Assist Trophy after playing at least 100 matches in Brawl mode or its related modes. Being a toy, it is very small, but it is able to fly around the stage at fast speeds. While attacking, it alternates between the two guns in its hands, firing bullets from its left and missiles from its right. The bullets are released in quick volleys and the missiles are single-fire that home in on opponents.
|-
|-
|[[File:SSB4 WiiU Riki.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Riki}}
|[[File:SSBU Riki.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Riki}}
|[[smashwiki:Riki|Riki]] [[File:XenobladeEmblem.png|30px]]
|[[smashwiki:Riki|Riki]] [[File:XenobladeEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When he appears, Saki takes out his Cannon Sword and attacks opponents with it. Saki can either fire a burst of shots, dealing moderate damage with weak knockback, or slash in front of himself, strongly damaging opponents and potentially launching them off the stage.
When he appears, Saki takes out his Cannon Sword and attacks opponents with it. Saki can either fire a burst of shots, dealing moderate damage with weak knockback, or slash in front of himself, strongly damaging opponents and potentially launching them off the stage.
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|[[File:Samurai Goroh Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Samurai Goroh}}
|[[File:SSBU Samurai Goroh.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Samurai Goroh}}
|[[f-zerowiki:Samurai Goroh|Samurai Goroh]] [[File:F-Zero Emblem.png|30px]]
|[[f-zerowiki:Samurai Goroh|Samurai Goroh]] [[File:F-Zero Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | Samurai Goroh is a pilot from the ''F-Zero'' series. He is a bounty hunter who has a rivalry with [[Captain Falcon]]. As an Assist Trophy, he appears and slashes away at the fighters with his katana. He can jump while slashing horizontally.
|align=left | Samurai Goroh is a pilot from the ''F-Zero'' series. He is a bounty hunter who has a rivalry with [[Captain Falcon]]. As an Assist Trophy, he appears and slashes away at the fighters with his katana. He can jump while slashing horizontally.
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|[[File:Shadow Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Shadow the Hedgehog}}
|[[File:SSBU Shadow.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Shadow the Hedgehog}}
|[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]]
|[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|[[File:Check_mark.svg|17px]]*
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|align=left | Shadow uses Chaos Control to slow down all opposing fighters. To unlock him in ''Super Smash Bros. Brawl'', the player must unlock Sonic.
|align=left | Shadow uses Chaos Control to slow down all opposing fighters. To unlock him in ''Super Smash Bros. Brawl'', the player must unlock Sonic.
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|[[File:SSB for Wii U Sheriff.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Sheriff}}
|[[File:SSBU Sheriff.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Sheriff}}
|[[smashwiki:Sheriff|Sheriff]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Sheriff|Sheriff]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | The Squid Sisters, [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], appear on a small stage and perform "[[inkipedia:Ink Me Up|Ink Me Up]]" or "[[inkipedia:Calamari Inkantation|Calamari Inkantation]]." As they do so, the camera slowly zooms in on them, limiting the amount of space to fight and making it easier for players to be KO'd.
|align=left | The Squid Sisters, [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], appear on a small stage and perform "[[inkipedia:Ink Me Up|Ink Me Up]]" or "[[inkipedia:Calamari Inkantation|Calamari Inkantation]]." As they do so, the camera slowly zooms in on them, limiting the amount of space to fight and making it easier for players to be KO'd.
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|[[File:SSB4 WiiU Starfy.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Starfy}}
|[[File:SSBU Starfy.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Starfy}}
|[[starfywiki:Starfy|Starfy]] [[File:SmashBros Emblem.png|30px]]
|[[starfywiki:Starfy|Starfy]] [[File:SmashBros Emblem.png|30px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
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|align=left | Starfy from the [[starfywiki:The Legendary Starfy (series)|''Legendary Starfy'' series]] performs his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying.
|align=left | Starfy from the [[starfywiki:The Legendary Starfy (series)|''Legendary Starfy'' series]] performs his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying.
|-
|-
|[[File:StarmanATWiiU.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Starman}}
|[[File:SSBU Starman.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Starman}}
|[[wikibound:Starman|Starman]] [[File:EarthBound_Emblem.png|30px]]
|[[wikibound:Starman|Starman]] [[File:EarthBound_Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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Sukapon moves around the stage and throws parts of its body at opponents, and can even pick them up and throw them into the air.
Sukapon moves around the stage and throws parts of its body at opponents, and can even pick them up and throw them into the air.
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|-
|[[File:SSB4 WiiU Takamaru.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Takamaru}}
|[[File:SSBU Takamaru.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Takamaru}}
|[[smashwiki:Takamaru|Takamaru]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Takamaru|Takamaru]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | Takamaru is the protagonist of ''[[wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]''. Like in his original game, he attacks by quickly slashing with his katana and by throwing shurikens in the four cardinal directions. He constantly moves around while attacking and jumps back to the stage's edge if he starts to fall to a pit. If enough damage is dealt to him, he becomes staggered before disappearing; otherwise, he simply goes away after a period of time.
|align=left | Takamaru is the protagonist of ''[[wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]''. Like in his original game, he attacks by quickly slashing with his katana and by throwing shurikens in the four cardinal directions. He constantly moves around while attacking and jumps back to the stage's edge if he starts to fall to a pit. If enough damage is dealt to him, he becomes staggered before disappearing; otherwise, he simply goes away after a period of time.
|-
|-
|[[File:SSBU Thwomp.jpg|150px|Super Smash Bros. Ultimate]]
|
|[[Thwomp]] [[File:Mario Emblem.png|30px]]
|[[Thwomp]] [[File:Mario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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When summoned, he will perform his "Kooloo-Limpah" dance and one of five random effects will happen. These events include spawning multiple [[Hammer]]s and Golden Hammers, having everyone under the effects of the Superspicy Curry item, making all the opponents slip for a few seconds, zooming the camera in on the character who summoned Tingle, or even doing nothing and flying away with his balloons.
When summoned, he will perform his "Kooloo-Limpah" dance and one of five random effects will happen. These events include spawning multiple [[Hammer]]s and Golden Hammers, having everyone under the effects of the Superspicy Curry item, making all the opponents slip for a few seconds, zooming the camera in on the character who summoned Tingle, or even doing nothing and flying away with his balloons.
|-
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|{{anchor|Vince}}
|[[File:SSBU Vince.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Vince}}
|[[smashwiki:Vince|Vince]] [[File:SmashBros Emblem.png|30px]]
|[[smashwiki:Vince|Vince]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
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Despite his Training Mode description not saying so like for other Assist Trophies, Vince cannot be defeated.
Despite his Training Mode description not saying so like for other Assist Trophies, Vince cannot be defeated.
|-
|-
|[[File:SSB4 Waluigi.jpg|150px|Super Smash Bros. for Wii U]]
|[[File:SSBU Waluigi.jpg|150px|Super Smash Bros. Ultimate]]
|[[Waluigi]] [[File:Mario Emblem.png|30px]]
|[[Waluigi]] [[File:Mario Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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|align=left | Waluigi chases after a selected foe, kicks them onto the ground and finally, he does one final power kick, or hits the player with his racket.
|align=left | Waluigi chases after a selected foe, kicks them onto the ground and finally, he does one final power kick, or hits the player with his racket.
|-
|-
|[[File:SSBU Wily Capsule.jpg|150px|Super Smash Bros. Ultimate]]
|
|[[Dr. Wily|Wily Capsule]] [[File:MegaMan Emblem.png|30px]]
|[[Dr. Wily|Wily Capsule]] [[File:MegaMan Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]