Assist Trophy: Difference between revisions

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→‎List of Assist Trophy characters: Reorganised into a single table similar to the Pokémon page, this way we get rid of the "[Assist Trophy] returns, acting as they did in previous games" lines and have one anchor for each.
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(→‎List of Assist Trophy characters: Reorganised into a single table similar to the Pokémon page, this way we get rid of the "[Assist Trophy] returns, acting as they did in previous games" lines and have one anchor for each.)
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==List of Assist Trophy characters==
{{more images|section=y}}
===''[[Super Smash Bros. Brawl]]''===
Shaded cells indicate the Assist Trophy can be defeated. An asterisk (*) in the ''Super Smash Bros. Brawl'' column indicates the Assist Trophy is unlockable.
====Default====
 
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="4" cellspacing="0" textalign="center"
|- style="background:aquamarine"
|-style="background: #ABC;"
!width="12%" | Image
!width="10%" | Image
!width="15%" | Name
!width="735%" | Description''[[Super Smash Bros. Brawl|Brawl]]''
!width="5%" | ''[[Super Smash Bros. for Nintendo 3DS|for 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]''
!width="5%" | ''[[Super Smash Bros. Ultimate|Ultimate]]''
!width="60%" | Description
|-
|[[File:AndrossAkira screenshot SSBU.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|AndrossAkira}}
|[[lylatwikismashwiki:AndrossAkira|AndrossAkira]] [[File:StarFoxSmashBros Emblem.png|25px30px]]
|[[File:X_mark.svg|17px]]
|align=left | Andross, the main villain from the [[lylatwiki:Star Fox (series)|''Star Fox'' series]] appears from the Assist Trophy, and, floating in the background of a stage, inhales and spits forth a flurry of harmful polygons that damage characters. His appearance and attack are based on his depiction in the original, SNES, ''[[lylatwiki:Star Fox (game)|Star Fox]]''.
|[[File:X_mark.svg|17px]]
|-
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:Devil Brawl screenshot.png|150px]]{{anchor|Devil}}
|align=left | Akira Yuki is one of the main characters of the ''{{wp|Virtua Fighter}}'' series. A master of the Hakkyoku-ken (Eight-Way Fist) style, his appearance in ''Super Smash Bros. Ultimate'' is patterned after the original game in the series, with a low polygon count giving him a "blocky" look.
|[[smashwiki:Devil|Devil]] [[File:SmashBros Emblem.png|30px]]
|align=left | The Devil is the main antagonist of the [[Nintendo Entertainment System]] game, ''[[wikipedia:Devil World|Devil World]]'', released only in Japan and Europe.
 
When summoned, Akira will run toward an opponent and attack them with moves like a forward palm strike and an elbow strike, as well as his signature moves like the Tetsuzanko (a body check) and the Renkantai (a double kick). He can also auto-guard. Before leaving the battlefield, he salutes the opponent and says his catch phrase, 「十年早いんだよ!」 (''Jū'nen hayai'n da yo!'', "You are ten years too early!")
When summoned, the Devil will first appear as a bat and fly to the top of the screen. Once at the top, the Devil assumes his true form and begins pointing in one of the cardinal directions, causing the camera, which is otherwise fixed in place during this time, to move in the direction he points. As a result of this, the blast zones of the stages change continuously until the Devil disappears.
|-
|[[File:Dr.Alucard Wright BrawlSSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|Dr. WrightAlucard}}
|[[smashwiki:Dr.{{wp|Alucard Wright(Castlevania)|Dr. Wright]]Alucard}} [[File:SmashBros EmblemCastlevaniaSymbol.pngsvg|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Dr. Wright, the player's assistant from the [[Super Nintendo Entertainment System|SNES]] version of ''[[wikipedia:SimCity (1989 video game)|SimCity]]'', appears and attacks opponents by using his pointer stick to pull a skyscraper from the ground, sending them flying upwards. The attack is executed right in front of Dr. Wright and the vertical range is very high, so fighters should run away immediately after he is released. There is a one-in-ten chance that Dr. Wright will summon a particularly large skyscraper for even more range and power.
|[[File:X_mark.svg|17px]]
|-
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:BrawlExcitebike.jpg|150px]]{{anchor|Excitebike}}
|align=left | Alucard is the son of [[Dracula]] who appears from the ''{{wp|Castlevania}}'' series. A dhampir (son of Dracula with a human woman), Alucard opposes his father's crusade against humanity, having been taught by his mother, in her dying breath, not to hold grudges against humans. Having helped vampire hunter Trevor Belmont defeat Dracula once, Alucard awakens again, sensing a strange evil energy coming from his father's abode, and uncovers a plot to resurrect him.
|[[Excitebike (character)|Excitebike]] [[File:SmashBros Emblem.png|30px]]
|align=left | A group of Excitebikers from the game ''Excitebike'', appearing in their original 8-bit form, drive across the stage, dragging players along with them, eventually driving off screen with the players caught.
|-
|[[File:Assist Trophy 4.jpg|150px]]
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]]
|align=left | A Hammer Bro appears on the stage and throws [[hammer]]s at opponents. He can [[jump]] up and throw them in midair and he can also throw hammers while on the ground.
|-
|[[File:BrawlHelirin.jpg|150px]]{{anchor|Helirin}}
|[[smashwiki:Helirin|Helirin]] [[File:SmashBros Emblem.png|30px]]
|align=left | Helirin is a vehicle from ''{{wp|Kuru Kuru Kururin}}''. It is a yellow and blue helicopter-like vehicle with large wings that slowly rotates. It acts as an additional platform, rotating on its axis and moving, sometimes getting in the way when players are trying to recover.
|-
|[[File:Jeff Brawl screenshot.png|150px]]{{anchor|Jeff}}
|[[wikibound:Jeff|Jeff]] [[File:EarthBound Emblem.png|30px]]
|align=left | Jeff Andonuts is one of the main heroes in ''[[wikibound:EarthBound|EarthBound]]'' and the son of the scientist [[wikibound:Dr. Andonuts|Dr. Andonuts]]. In ''EarthBound'', whereas the rest of [[Ness]]'s party can utilize PSI attacks, Jeff's attacks use guns and other gadgets, such as various types of bottle rockets and stat-altering devices.
 
Alucard's appearance and moves take inspiration from his role as the protagonist in ''{{wp|Castlevania: Symphony of the Night}}'': he attacks using the Crissaegrim (also known as the Valmanway), transforms into a bat, and uses Mist Form to evade opponents' attacks.
As an Assist Trophy, he prepares and launches a set of five bottle rockets, which shoot into the air, homing in on enemies in unpredictable trajectories. There will always be four small bottle rockets followed by a big bottle rocket at the end, but there is a one-in-five chance that he will summon a second wave of rockets before disappearing.
|-
|[[File:JillAndross ATscreenshot BrawlSSBU.png|150px]]{{anchor|JillSuper &Smash DrillBros. Dozer}}Ultimate]]{{anchor|JillAndross}}
|[[smashwikilylatwiki:JillAndross|JillAndross]] [[File:SmashBrosStarFox Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Jill is a character originally from ''[[Wikipedia:Drill Dozer|Drill Dozer]]''. She is the daughter of Doug, the leader of the Red Dozers bandit gang, who was ambushed by a rival gang and had the powerful Red Diamond stolen by them. She sets out to retrieve it on her father's behalf.
|[[File:Check_mark.svg|17px]]
 
|[[File:Check_mark.svg|17px]]
When she appears as an Assist Trophy, also referred to as "Jill & Drill Dozer"<ref>[http://www.smashbros.com/wii/en_us/items/assist/assist15.html The Assist Trophies on Smash Bros. DOJO!!]. Retrieved April 2, 2015.</ref>, she rides around the stage using her Drill Dozer, drilling any opponents who come into contact with her. After a while, a whirlwind appears around her that impedes enemies until she disappears.
|align=left | Andross, the main villain from the [[lylatwiki:Star Fox (series)|''Star Fox'' series]] appears from the Assist Trophy, and, floating in the background of a stage, inhales and spits forth a flurry of harmful polygons that damage characters. His appearance and attack are based on his depiction in the original SNES ''[[lylatwiki:Star Fox (game)|Star Fox]]''.
|-
|[[File:ArcadeBunny1.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Arcade Bunny}}
|[[File:Kat and Ana Brawl screenshot.png|150px]]
|[[Katsmashwiki:Arcade and AnaBunny|Kat &Arcade AnaBunny]] [[File:WarioSmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Kat & Ana swiftly move across the stage together, slicing any players in their way.
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.
|-
|[[File:VulcanAshley Jabssb4.jpg|150px]]{{anchor|KnuckleSuper Joe}}Smash Bros. for Wii U]]
|[[wikirby:KnuckleAshley Joeand Red|Knuckle JoeAshley]] [[File:KirbyWario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Knuckle Joe is a recurring enemy in the [[wikirby:Kirby (series)|''Kirby'' series]]. who first appeared in ''[[wikirby:Kirby Super Star|Kirby Super Star]]'', where he grants [[Kirby]] the [[wikirby:Fighter|Fighter]] ability when inhaled and has appeared in numerous games since, still granting Kirby the Fighter ability when inhaled.
|[[File:Check_mark.svg|17px]]
 
|[[File:Check_mark.svg|17px]]
When summoned as an Assist Trophy, Knuckle Joe hops to the nearest opponent and deliver a flurry of Vulcan Jabs. He performs this one more time before finishing off the opponent with either a Rising Break or Smash Punch, both signature moves of the Fighter ability from the ''Kirby'' series, then disappears.
|align=left | Ashley creates a purple cloud when summoned, which causes opponents caught in it to move slower and take continuous damage, causes healing items to inflict damage, and also causes other random effects. Her design is based on her ''[[Game & Wario]]'' appearance. In ''Super Smash Bros. Ultimate'', her eyes glow red for the duration of the spell.
|-
|[[File:BrawlLakituBarbara.jpg|150px|Super Smash Bros. Brawl]]{{anchor|Barbara}}
|[[LakituBarbara]] [[File:MarioSmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|align=left | Lakitu, appearing in his 8-Bit ''[[Super Mario Bros.]]'' form, tosses [[Spiny|Spinies]], who are also in 8-Bit form, onto the ground, which damage players on contact. Lakitu can be damaged.
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Barbara originates from the Japan-only game, ''Daigasso! Band Brothers'' (whose sequel was released in Europe as ''Jam with the Band''). When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her in ''Super Smash Bros. Brawl'', the player must collect 25 hidden songs.
|-
|{{anchor|Black Knight}}
|[[File:Little Mac.jpg|150px]]
|[[fireemblem:Zelgius|Black Knight]] [[File:FireEmblem Emblem.png|30px]]
|[[Little Mac]] [[File:SmashBros Emblem.png|30px]]<!--Editor's Note: Don't change the icon to Super Smash Bros. Emblem to Punch-Out!! Emblem since the Punch-Out!! Emblem was first appeared in Super Smash Bros. for Nintendo 3DS / Wii U and it was never used in Super Smash Bros. Brawl.-->
|[[File:X_mark.svg|17px]]
|align=left | Coming from the game ''Mike Tyson's Punch-Out!!'', when Little Mac appears, he will continue to punch the opposing player closest to him. He then finishes with a powerful uppercut move.
|[[File:X_mark.svg|17px]]
|-
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:Lyn Brawl screenshot.png|150px]]{{anchor|Lyn}}
|align=left | The Black Knight is a recurring antagonist in ''[[fireemblem:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]''. The second-in-command to the Mad King Ashnard, this mysterious knight was the man responsible for murdering [[Ike]]'s father, Greil, for which Ike embarks on a quest of vengeance parallel to the liberation of Tellius.
|[[fireemblem:Lyn|Lyn]] [[File:FireEmblem Emblem.png|30px]]
|align=left | Lyn, full name Lyndis, is from [[fireemblem:Fire Emblem (GBA)|the GBA ''Fire Emblem'' game]]. Having grown up in a camp of hunter-gatherers, she finds out she is the granddaughter of the Marquess of Caelin and the next in the line of succession for the throne of her homeland, and sets out to claim her birthright while evading the plans of her great-uncle Lundgren, who had her grandfather poisoned in a bid to seize the throne for himself.
 
When summoned, the Black Knight will walk slowly across the stage, striking any fighter that crosses his path. His attacks have a high launching potential, and he is immune to flinching when attacked.
When she appears, she charges for an attack. She then teleports to an enemy (usually whoever's closest to her) and slashes at them using her signature weapon, the Mani Katti, launching them far. This attack is very powerful and difficult to avoid, capable of hitting enemies that are in the air and even certain characters in their final smashes.
|-
|[[File:BrawlMetroidSSBUltimate_Bomberman.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Metroid}}
|[[Metroid (species)|MetroidBomberman]] [[File:MetroidSmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | A Metroid from the series of the same name will float around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the [[metroidwiki:Metroid (series)|''Metroid'' games]].
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The main protagonist of the eponymous ''{{wp|Bomberman}}'' series, Bomberman lays bombs on the stage, which explode in a cross formation, similar to the original games.
|-
|[[File:Mr. Resetti.jpg|150px]]{{anchor|Mr.Burrowing ResettiSnagret}}
|[[Mr.pikipedia:Burrowing Snagret|Burrowing ResettiSnagret]] [[File:AnimalCrossingPikmin Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Mr. Resetti is a character from the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series. When he is released, he simply stands in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him.
|[[File:X_mark.svg|17px]]
|-
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:Nintendog Brawl.png|150px]]{{anchor|Nintendog}}
|align=left | An enemy originally from ''[[pikipedia:Pikmin_(game)|Pikmin]]'', the Burrowing Snagret is a reptilian creature with a bird-like head and a long beak which tunnels underground, only putting its head out to pick out prey.
|[[Nintendog]] [[File:SmashBros Emblem.png|30px]]<!--Editor's Note: Don't change the icon to Super Smash Bros. Emblem to Nintendogs Emblem since the Nintendogs Emblem was first appeared in Super Smash Bros. for Nintendo 3DS / Wii U and it was never used in Super Smash Bros. Brawl.-->
|align=left | A Nintendog from the game ''Nintendogs'' briefly appears on the battleground before coming up to the screen and blocking the players' views, causing great distraction.
|-
|[[File:Saki Amamiya.jpg|150px]]{{anchor|Saki Amamiya}}
|[[smashwiki:Saki Amamiya|Saki Amamiya]] [[File:SmashBros Emblem.png|30px]]
|align=left | Saki Amamiya, from ''[[wikipedia:Sin and Punishment|Sin and Punishment]]'', is a human that was given the blood of the ruffians (creatures created by scientists that mutated and started attacking people) while fighting them, giving him superhuman abilities.
 
When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location. It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series.
When he appears, Saki takes out his Cannon Sword and attacks opponents with it. Saki can either fire a burst of shots, dealing moderate damage with weak knockback, or slash in front of himself, strongly damaging opponents and potentially launching them off the stage.
|-
|[[File:SamuraiSSB4 GorohChain BrawlChomp.png|150px]]{{anchor|SamuraiSuper Goroh}}Smash Bros. for Wii U]]
|[[f-zerowiki:Samurai Goroh|SamuraiChain GorohChomp]] [[File:F-ZeroMario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Samurai Goroh is a pilot from the ''F-Zero'' series. He is a bounty hunter who has a rivalry with [[Captain Falcon]]. As a Trophy, he appears and slashes away at the fighters with his katana. He can jump while slashing horizontally.
|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Chain Chomp attacks players by lunging at them, much akin to its mainstream ''Mario'' appearances.
|-
|[[File:StafyBrawlChef Kawasaki SSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|StarfyChef Kawasaki}}
|[[Starfywikirby:Chef Kawasaki|Chef Kawasaki]] [[File:SmashBrosKirby Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | [[starfywiki:Starfy|Starfy]], from the [[starfywiki:The Legendary Starfy (series)|''Legendary Starfy'' series]], appears as a vulnerable Assist Trophy. Starfy will perform his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying.
|[[File:X_mark.svg|17px]]
|-
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:Tingle Brawl screenshot.png|150px]]{{anchor|Tingle}}
|align=left | Chef Kawasaki is a recurring enemy throughout ''Kirby Super Star'', although he appears in a few other ''Kirby'' games, sometimes as an ally. Defeating and inhaling him will give Kirby the Cook ability.
|[[zeldawiki:Tingle|Tingle]] [[File:Zelda Emblem.png|30px]]
|align=left | Tingle is a recurring character from the ''The Legend of Zelda'' series. He is a middle-aged man who wears a skintight, green suit and has an obsession with fairies.
 
When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food. The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.
When summoned, he will perform his "Kooloo-Limpah" dance and one of five random effects will happen. These events include spawning multiple [[Hammer]]s and Golden Hammers, having everyone under the effects of the Superspicy Curry item, making all the opponents slip for a few seconds, zooming the camera in on the character who summoned Tingle, or even doing nothing and flying away with his balloons.
|-
|[[File:WaluigiBrawlSSB4 WiiU ColorTV15.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|WaluigiColor TV-Game 15}}
|[[Waluigi]] [[File:Mario Emblem.png|30px]]
|align=left | Waluigi chases after a selected foe, kicks them onto the ground and finally, he does one final power kick, or hits the player with his racket.
|}
 
====Unlockable====
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
|- style="background:aquamarine"
!width="12%" | Image
!width="15%" | Name
!width="73%" | Description
|-
|[[File:Custom Robo.jpg|150px]]{{anchor|Custom Robo}}{{anchor|Ray Mk III}}
|[[smashwiki:Ray Mk III|Ray Mk III]] [[File:SmashBros Emblem.png|30px]]
|align=left | Ray Mk III, sometimes mistakenly referred to as Custom Robo<ref>[http://www.smashbros.com/wii/en_us/items/assist/assist16.html The Latecomer Assist Trophies on Smash Bros. DOJO!!]. Retrieved March 26, 2015.</ref>, is the latest robot of the Ray series and first appears in ''[[Wikipedia:Custom Robo Arena|Custom Robo Arena]]''. It is given to the player character as a gift after impressing the president of the robot research and manufacturing company, NeoBrain.
 
It is unlocked as an Assist Trophy in ''Brawl'' after playing at least 100 matches in Brawl mode or its related modes. Being a toy, it is very small, but it is able to fly around the stage at fast speeds. While attacking, it alternates between the two guns in its hands, firing bullets from its left and missiles from its right. The bullets are released in quick volleys and the missiles are single-fire that home in on opponents.
|-
|[[File:Isaac.jpg|150px]]{{anchor|Isaac}}
|[[goldensun:Isaac|Isaac]] [[File:SmashBros Emblem.png|30px]]
|align=left | [[GoldenSun:Isaac|Isaac]] is the main character of the ''[[GoldenSun:Golden Sun series|Golden Sun]]'' series. He is an [[GoldenSun:Venus|Venus]] [[GoldenSun:Adepts|Adept]] who has the power to use [[GoldenSun:Psynergy|psychic energy]] revolving around either the manipulation of the ground and nature or simple non-combat abilities such as moving objects.
 
The player will unlock him after having played 200 matches in the Brawl mode or its relatives. When he appears, Isaac summons a giant hand (a utility ability called [[GoldenSun:Move|Move]]) and sends it to the end of the stage, pushing any opponents along with it. He does this three times before disappearing. The hand does not do any direct damage; its only purpose is to send opponents off of the stage.
|-
|[[File:Infantry and Tanks.jpg|150px]]{{anchor|Infantry and Tanks}}
|[[smashwiki:Infantry and Tanks|Infantry and Tanks]] [[File:SmashBros Emblem.png|30px]]
|align=left | The [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tanks|Tanks]] are two units in the ''[[warswiki:Advance Wars (series)|Wars]]'' series. They are basic units of each warring nations, colored as red, which is the player's side, and blue, which is an enemy's side.
 
When summoned as Trophies, they take on red 8-bit forms, and an alarm will sound as they will move to one side, shooting opponents with guns and blasting them with cannons. To unlock them, the player must play 300 matches in Vs. Mode or any related mode.
|-
|[[File:Barbara.jpg|150px]]{{anchor|Barbara}}
|[[Barbara]] [[File:SmashBros Emblem.png|30px]]
|align=left | Barbara originates from the Japan-only game, ''Daigasso! Band Brothers'' (whose sequel was released in Europe as ''Jam with the Band''). When released, she plays her guitar, sending a powerful field of music around her, which damages opposing players caught in it. The final note does the most damage and has the biggest radius. To unlock her, the player must collect 25 hidden songs.
|-
|[[File:Gray Fox Brawl.png|150px]]{{anchor|Gray Fox}}
|[[smashwiki:Gray Fox|Gray Fox]] [[File:MetalGear Emblem.png|30px]]
|align=left | Gray Fox, from the ''Metal Gear'' series was originally an operative for the {{wp|United States Army}} special forces unit {{wp|List of characters in the Metal Gear series#FOXHOUND|FOXHOUND}} called Frank Jaeger. Subjected to gene experimentation, he was placed inside an exoskeleton and became a mercenary. Although he fought against [[Solid Snake]] and Big Boss several times, he secretly helped them before his death during the [[Shadow Moses Island|Shadow Moses Incident]] in 2005.
 
When summoned, he runs and jumps across the screen toward other fighters, slashing them multiple times with his katana. He can deflect projectiles, and is unique among Assist Trophies in that he will return from above should he fall off the stage. To unlock him, the player must unlock Snake.
|-
|[[File:Shadow the Hedgehog.jpg|150px]]{{anchor|Shadow the Hedgehog}}
|[[Shadow the Hedgehog]] [[File:Sonic Emblem.png|30px]]
|align=left | [[Sonic the Hedgehog|Sonic]]'s longtime rival from the ''{{wp|Sonic the Hedgehog}}'' series, Shadow, appears as an Assist Trophy. Shadow uses Chaos Control to slow down all opposing fighters. To unlock him, the player must unlock Sonic.
|}
 
===''[[Super Smash Bros. for Nintendo 3DS]] / [[Super Smash Bros. for Wii U|Wii U]]''===
Unlike in ''Super Smash Bros. Brawl'', all Assist Trophies are usable from the start of the game.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
|- style="background:aquamarine"
!width="12%" | Image
!width="15%" | Name
!width="73%" | Description
!width="5%" | Defeatable
|-
|[[File:SSB4 Andross.jpg|150px]]{{anchor|Andross SSB4}}
|[[lylatwiki:Andross|Andross]] [[File:StarFox Emblem.png|30px]]
|align=left | Andross returns as an Assist Trophy. He retains [[#Andross|his features from ''Super Smash Bros. Brawl'']].
|No
|-
|[[File:Ashley ssb4.jpg|150px]]{{anchor|Ashley}}
|[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]]
|align=left | Ashley from the [[WarioWare (series)|''WarioWare'' series]] appears as an Assist Trophy, her design based on her ''[[Game & Wario]]'' appearance. She creates a purple cloud when summoned, which causes opponents caught in it to move slower and take continuous damage, causes healing items to inflict damage, and also causes other random effects.<ref name="Assist">[http://www.smashbros.com/us/howto/entry6.html Super Smash Bros. for Nintendo 3DS / Wii U: Assist Trophies]. Nintendo. Retrieved August 29, 2014.</ref>
|No
|-
|[[File:SSB4 Chain Chomp.png|150px]]{{anchor|Chain Chomp}}
|[[Chain Chomp]] [[File:Mario Emblem.png|30px]]
|align=left | Chain Chomp appears as an Assist Trophy. It attacks players by lunging at them, much akin to its mainstream ''Mario'' appearances.
|No
|-
|[[File:SSB4 WiiU ColorTV15.jpg|150px]]{{anchor|Color TV-Game 15}}
|[[smashwiki:Color TV-Game 15|Color TV-Game 15]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The Color TV-Game 15 was the second model in [[Nintendo]]'s Japan-only line of ''[[wikipedia:Color TV-Game|Color TV-Game]]'' dedicated consoles, some of the earliest video game products released by the company. Released in 1977, the Color TV-Game 15 features two controllers and fifteen variations of "[[wikipedia:Pong|Light Tennis]]".
 
When summoned as an Assist Trophy, the two paddles appear on both sides of the screen as a game starts. The two paddles proceed to hit the ball back and forth, the ball damaging any opponents in its path that it hits. Players can also attack the ball to send it in a different direction. A score is kept above, though it does not impact the match; clapping can also be heard each time a point is scored.
|No
|-
|[[File:Dark Samus Wii U.jpg|150px]]{{anchor|DarkSuper Samus}}Smash Bros. for Wii U]]
|[[Dark Samus]] [[File:Metroid Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Dark Samus is the main antagonist of the ''[[MetroidWiki:Metroid Prime (series)|Metroid Prime]]'' series. It is a [[MetroidWiki:Metroid Prime (specimen)|Metroid Prime]], created after it merged with [[Samus Aran]]'s [[MetroidWiki:Phazon Suit|Phazon Suit]] in order to survive, first appearing as such in ''[[metroidwiki:Metroid Prime 2: Echoes|Metroid Prime 2: Echoes]]''.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
 
|[[File:X_mark.svg|17px]]
She appears as an Assist Trophy using her appearance from ''[[MetroidWiki:Metroid Prime 3: Corruption|Metroid Prime 3: Corruption]]'', attacking using a variety of Phazon-based abilities, such as tentacles that sprout from the ground, a burst of shots from her arm cannon, or spherical missiles that home in on enemies. If enough damage is dealt to her, a ball of light forms around her before she disappears; otherwise, she simply disappears after a period of time. Dark Samus is also the basis for one of Samus' alternate colorations.
|align=left | Dark Samus attacks using a variety of Phazon-based abilities, such as tentacles that sprout from the ground, a burst of shots from her arm cannon, or spherical missiles that home in on enemies. If enough damage is dealt to her, a ball of light forms around her before she disappears; otherwise, she simply disappears after a period of time.
|Yes
|-
|[[File:SSB4 Devil.png|150px|Super Smash Bros. for Wii U]]{{anchor|Devil SSB4}}
|[[smashwiki:Devil|Devil]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | The Devil returns as an Assist Trophy from ''Super Smash Bros. Brawl'', and [[#Devil|attacks in largely the same way as before]].
|[[File:Check_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | The Devil is the main antagonist of the [[Nintendo Entertainment System]] game, ''[[wikipedia:Devil World|Devil World]]'', released only in Japan and Europe.
 
When summoned, the Devil will first appear as a bat and fly to the top of the screen. Once at the top, the Devil assumes his true form and begins pointing in one of the cardinal directions, causing the camera, which is otherwise fixed in place during this time, to move in the direction he points. As a result of this, the blast zones of the stages change continuously until the Devil disappears.
|-
|[[File:SSB4 WiiU Dillon.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Dillon}}
|[[smashwiki:Dillon|Dillon]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Dillon is an armadillo ranger and the titular main protagonist from ''[[wikipedia:Dillon's Rolling Western|Dillon's Rolling Western]]'' and ''[[wikipedia:Dillon's Rolling Western: The Last Ranger|Dillon's Rolling Western: The Last Ranger]]''. After being hired as a ranger to make money, his job is to defend villages from being raided by creatures called Grocks.
 
After being summoned as an Assist Trophy, he charges up a rolling attack similar to [[Sonic the Hedgehog|Sonic]]'s [[Spin Dash (Sonic the Hedgehog)|Spin Dash]] and leaps forward, striking any opponents in his path. After doing this a few times, he charges up a more powerful attack that sends him flying off the stage before disappearing.
|Yes
|-
|[[File:SSB Wii U Kawshima.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Dr. Kawashima}}
|[[smashwiki:Dr. Kawashima|Dr. Kawashima]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Dr. Kawashima creates numbers that can be attacked to knock them around. When they collide and the numbers add up to 10 or more, they cause an explosion, which gets even larger and deals greater knockback if the result is exactly 10.<ref name="Assist"></ref>
|[[File:Check_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | Dr. {{wp|Ryuta Kawashima}} (Japanese: 川島 隆太) is a Japanese neuroscientist and host of the [[wikipedia:Brain Age (series)|''Brain Age'' series]]. In the series, he is represented by a polygonal version of his own face, similar to [[Andross]].
 
When summoned, Dr. Kawashima immediately disappears, but causes numbers to fly across the screen. If two numbers collide, they add into a larger number, and if the two numbers equal 10 or greater, they explode. The explosion is bigger and lasts longer if the numbers equal exactly 10. Players can also attack the numbers to knock them away. In ''Super Smash Bros. Ultimate'', the white, gridded background from the ''Brain Age'' games replaces the stage's background when Dr. Kawashima is summoned.
|-
|[[File:SSB4 Dr. Wright.png|150px|Super Smash Bros. for Wii U]]{{anchor|Dr. Wright SSB4}}
|[[smashwiki:Dr. Wright|Dr. Wright]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Dr. Wright returns as an Assist Trophy, [[#Dr. Wright|retaining his previous features]].
|[[File:Check_mark.svg|17px]]
|No
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Dr. Wright, the player's assistant from the [[Super Nintendo Entertainment System|SNES]] version of ''[[wikipedia:SimCity (1989 video game)|SimCity]]'', appears and attacks opponents by using his pointer stick to pull a skyscraper from the ground, sending them flying upwards. The attack is executed right in front of Dr. Wright and the vertical range is very high, so fighters should run away immediately after he is released. There is a one-in-ten chance that Dr. Wright will summon a particularly large skyscraper for even more range and power.
|-
|[[File:SSB4 Elec Man.png|150px|Super Smash Bros. for Wii U]]{{anchor|Elec Man}}
|[[smashwiki:Elec Man|Elec Man]] [[File:MegaMan Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Elec Man is a Robot Master from the original [[wikipedia:Mega Man (original series)|''Mega Man'' series]], and one of the six bosses of the first ''[[wikipedia:Mega Man (video game)|Mega Man]]''. He was originally created by [[Dr. Light]] for the purpose of controlling the voltage at nuclear power plants, but was reprogrammed by [[Dr. Wily]] along with Light's other Robot Masters as part of his plan to take over the world.
 
When summoned as an Assist Trophy, he runs and jumps around the stage and fires his Special Weapon, Thunder Beam, which sends out bolts of electricity in three directions that damage any opponents they hit.
|Yes
|-
|[[File:SSB4 WiiU GhirahimBrawlExcitebike.jpg|150px|Super Smash Bros. Brawl]]{{anchor|GhirahimExcitebike}}
|[[smashwiki:Excitebike|Excitebike]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | A group of Excitebikers from the game ''Excitebike'', appearing in their original 8-bit form, drive across the stage, dragging players along with them, eventually driving off screen with the players caught.
|-
|[[File:Flies and Hand screenshot SSBU.jpg|150px|Super Smash Bros. Ultimate]]
|[[Gnat Attack|Flies & Hand]] [[File:Mario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The flies and the hand holding the flyswatter from the Gnat Attack minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can.
|-
|[[File:SSB4 WiiU Ghirahim.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Ghirahim}}
|[[zeldawiki:Ghirahim|Ghirahim]] [[File:Zelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Ghirahim is one of the primary antagonists in ''[[ZeldaWiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'', who sought to revive his master, the Demon King Demise, who once razed the land that lay below Skyloft. In order to do so, he intends to offer Zelda as a sacrifice. He was first announced as an Assist Trophy in a Miiverse post by [[Masahiro Sakurai]]<ref>[http://web.archive.org/web/20160823123110/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGQlAaeiw Sakurai's pic of the day 2014/8/21]. Retrieved October 19, 2014.</ref>.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Ghirahim is one of the primary antagonists in ''[[ZeldaWiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'', who sought to revive his master, the Demon King Demise, who once razed the land that lay below Skyloft. In order to do so, he intends to offer Zelda as a sacrifice.
 
He attacks primarily through his sword and by throwing projectile diamonds when jumping. He constantly moves around while attacking and, if he falls off the stage, teleports to the edge. If enough damage is dealt to him, he will stagger before disappearing; otherwise, he will simply go away after a period of time.<ref name="Assist"></ref>
|Yes
|-
|[[File:SSB4 Ghosts.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Ghosts}}
|[[smashwiki:Ghosts (Pac-Man)|Ghosts]] [[File:Pac-ManEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Inky, [[Blinky]], Pinky, and Clyde appear as an Assist Trophy, taking their appearance from the original ''[[wikipedia:Pac-Man|Pac-Man]]'' arcade game. All four randomly appear on the stage and attack opponents in a similar fashion to their appearance in the first ''[[wikipedia:Pac Man|Pac-Man]]'' game. After a while, they speed up before leaving the screen.
|[[File:Check_mark.svg|17px]]
|No
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | [[Blinky]], Inky, Pinky, and Clyde appear as an Assist Trophy, taking their appearance from the original ''[[wikipedia:Pac-Man|Pac-Man]]'' arcade game. All four randomly appear on the stage and attack opponents in a similar fashion to their original appearances. After a while, they speed up before leaving the screen. In ''Super Smash Bros. Ultimate'', the stage's background turns navy to replicate the dark background from the original ''Pac-Man'' when the Ghosts appear.
|-
|[[File:HammerGray BroFox Wii USSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|HammerGray BroFox}}
|{{wp|Gray Fox (Metal Gear)|Gray Fox}} [[File:MetalGear Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Gray Fox from the ''{{wp|Metal Gear}}'' series was originally an operative for the {{wp|United States Army}} special forces unit {{wp|List of characters in the Metal Gear series#FOXHOUND|FOXHOUND}} called Frank Jaeger, before he was subjected to gene experimentation and placed inside an exoskeleton and became a mercenary. Although he fought against [[Solid Snake]] and Big Boss several times, he secretly helped them before his death during the [[Shadow Moses Island|Shadow Moses]] Incident in 2005.
 
When summoned, he runs and jumps across the screen toward other fighters, slashing them multiple times with his katana. He can deflect projectiles, and is unique among Assist Trophies in that he will return from above should he fall off the stage. To unlock him in ''Super Smash Bros. Brawl'', the player must unlock Snake.
|-
|[[File:Guile screenshot SSBU.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Guile}}
|{{wp|Guile (Street Fighter)|Guile}} [[File:StreetFighterEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Guile is a character from the ''Street Fighter'' series. A {{wp|United States Air Force|U.S. Air Force}} major, Guile holds an intense grudge against {{wp|M. Bison}}, the head of Shadaloo, who was responsible for the murder of his best friend Charlie Nash during an operation. He usually works together with other characters like [[Chun-Li]] and {{wp|Cammy}}, who also have scores to settle with Bison, to bring him down.
 
When summoned, Guile stays in one spot, crouched. If a character approaches him, he will attack them with the Flash Kick. If he is attacked from a distance, he will block. He may also fire off his Sonic Boom projectile.
|-
|[[File:Hammer Bro Wii U.jpg|150px|Super Smash Bros. for Wii U]]
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Hammer Bro returns as an Assist Trophy character. He retains his features from ''Super Smash Bros. Brawl''.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | A Hammer Bro appears on the stage and throws [[hammer]]s at opponents. He can [[jump]] up and throw them in midair and he can also throw hammers while on the ground.
|-
|[[File:Infantry & Tanks Wii UBrawlHelirin.jpg|150px|Super Smash Bros. Brawl]]{{anchor|Infantry and Tanks SSB4Helirin}}
|[[smashwiki:Helirin|Helirin]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Helirin is a vehicle from ''{{wp|Kuru Kuru Kururin}}''. It is a yellow and blue helicopter-like vehicle with large wings that slowly rotates. It acts as an additional platform, rotating on its axis and moving, sometimes getting in the way when players are trying to recover.
|-
|[[File:Infantry & Tanks Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Infantry and Tanks}}
|[[smashwiki:Infantry and Tanks|Infantry and Tanks]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|align=left | The [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tanks|Tanks]] make a reappearance as a Assist Trophy, retaining [[#Infantry and Tanks|their sprite design and tactics from ''Super Smash Bros. Brawl'']], except at a smaller size.
|[[File:Check_mark.svg|17px]]
|No
|[[File:X_mark.svg|17px]]
|align=left | The [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tanks|Tanks]] are two units in the ''[[warswiki:Advance Wars (series)|Wars]]'' series. They are basic units of each warring nation, colored as red, which is the player's side, and blue, which is an enemy's side. In the ''Super Smash Bros.'' series, red units appear in their original pixelated form.
 
When summoned, an alarm will sound as they will move to one side, shooting opponents with guns and blasting them with cannons. To unlock them in ''Super Smash Bros. Brawl'', the player must play 300 matches in Vs. Mode or any related mode.
|-
|[[File:SSB4 WiiU IsabelleIsaac.jpg|150px|Super Smash Bros. Brawl]]{{anchor|IsabelleIsaac}}
|[[goldensun:Isaac|Isaac]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | [[GoldenSun:Isaac|Isaac]] is the main character of the ''[[GoldenSun:Golden Sun series|Golden Sun]]'' series. He is an [[GoldenSun:Venus|Venus]] [[GoldenSun:Adepts|Adept]] who has the power to use [[GoldenSun:Psynergy|psychic energy]] revolving around either the manipulation of the ground and nature or simple non-combat abilities such as moving objects.
 
In ''Super Smash Bros. Brawl'', the player unlocks him after having played 200 matches in the Brawl mode or its relatives. When he appears, Isaac summons a giant hand (a utility ability called [[GoldenSun:Move|Move]]) and sends it to the end of the stage, pushing any opponents along with it. He does this three times before disappearing. The hand does not do any direct damage; its only purpose is to send opponents off of the stage. In ''Super Smash Bros. Ultimate'', however, the hand is also able to attack opponents by slamming into the ground with the [[GoldenSun:Pound|Pound]] move. Isaac can also use [[GoldenSun:Lift|Lift]] to summon a pair of hands to grab an opponent and carry them off-screen.
|-
|[[File:SSB4 WiiU Isabelle.jpg|150px|Super Smash Bros. for Wii U]]
|[[Isabelle]] [[File:AnimalCrossing Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Isabelle; a character from the ''Animal Crossing'' series who made her debut in [[nookipedia:Animal Crossing: New Leaf|''Animal Crossing: New Leaf'']], appears as an Assist Trophy. She assists fighters by tossing different types of fruit.
|[[File:Check_mark.svg|17px]]
|No
|[[File:X_mark.svg|17px]]
|align=left | Isabelle assists fighters by tossing different types of fruit onto the stage, which heal damage when collected.
|-
|[[File:SSB for Wii U Jeff.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Jeff SSB4}}
|[[wikibound:Jeff|Jeff]] [[File:EarthBound Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Jeff from ''EarthBound'' returns as a Assist Trophy with [[#Jeff|the same attack as in ''Super Smash Bros. Brawl'']] (as well as his 1 in 5 chance of attacking twice), though now his fireworks move straight up before homing in on opponents.
|[[File:Check_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | Jeff Andonuts is one of the main heroes in ''[[wikibound:EarthBound|EarthBound]]'' and the son of the scientist [[wikibound:Dr. Andonuts|Dr. Andonuts]]. In ''EarthBound'', whereas the rest of [[Ness]]'s party can utilize PSI attacks, Jeff's attacks use guns and other gadgets, such as various types of bottle rockets and stat-altering devices.
 
As an Assist Trophy, he prepares and launches a set of five bottle rockets, which shoot into the air, homing in on enemies in unpredictable trajectories. There will always be four small bottle rockets followed by a big bottle rocket at the end, but there is a one-in-five chance that he will summon a second wave of rockets before disappearing. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', Jeff's fireworks move straight up before homing in on opponents.
|-
|[[File:KatJill nAT ana smash 4Brawl.jpegpng|150px|Super Smash Bros. Brawl]]{{anchor|KatJill & AnaDrill SSB4Dozer}}{{anchor|Jill}}
|[[smashwiki:Jill|Jill]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Jill is a character originally from ''[[Wikipedia:Drill Dozer|Drill Dozer]]''. She is the daughter of Doug, the leader of the Red Dozers bandit gang, who was ambushed by a rival gang and had the powerful Red Diamond stolen by them. She sets out to retrieve it on her father's behalf.
 
When she appears as an Assist Trophy, also referred to as "Jill & Drill Dozer,"<ref>[http://www.smashbros.com/wii/en_us/items/assist/assist15.html The Assist Trophies on Smash Bros. DOJO!!]. Retrieved April 2, 2015.</ref> she rides around the stage using her Drill Dozer, drilling any opponents who come into contact with her. After a while, a whirlwind appears around her that impedes enemies until she disappears.
|-
|[[File:Kapp'n SSBU.png|150px|Super Smash Bros. Ultimate]]{{anchor|Kapp'n}}
|[[nookipedia:Kapp'n|Kapp'n]] [[File:AnimalCrossing Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Kapp'n is a character from the ''Animal Crossing'' series. Usually depicted as a sailor and speaking with a stereotypical pirate accent, he has driven a number of different vehicles throughout the series, either driving the player to the town where they will be living or ferrying them to the island where multiplayer modes take place.
 
After being summoned, Kapp'n enters his bus and drives it across the stage. If it runs into any opponents, they are automatically put on the bus and are carried off as Kapp'n drives off-screen. If Kapp'n drives off without picking up any fighter, he will respawn at the center of the screen until his summoning time runs out.
|-
|[[File:Kat n ana smash 4.jpeg|150px|Super Smash Bros. for Wii U]]
|[[Kat and Ana|Kat & Ana]] [[File:Wario Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Kat & Ana return as a Assist Trophy, retaining their attack from ''Super Smash Bros. Brawl'', while being updated to reflect their ''Game & Wario'' appearance.
|[[File:Check_mark.svg|17px]]
|No
|[[File:X_mark.svg|17px]]
|-
|align=left | Kat and Ana swiftly move across the stage together, slicing any players in their way.
|[[File:SSB4 Knuckle Joe.png|150px]]{{anchor|Knuckle Joe SSB4}}
|-
|[[File:Klaptrap SSBU.png|150px|Super Smash Bros. Ultimate]]{{anchor|Klaptrap}}
|[[Klaptrap]] [[File:DK Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | As the Klaptrap walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.
|-
|[[File:SSB4 Knuckle Joe.png|150px|Super Smash Bros. for Wii U]]{{anchor|Knuckle Joe}}
|[[wikirby:Knuckle Joe|Knuckle Joe]] [[File:Kirby Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Knuckle Joe returns as an Assist Trophy. He largely retains [[#Knuckle Joe|his features from the previous installment]], but his attacks are weaker, and he can perform two Rising Breaks or Smash Punches before disappearing rather than one like in the previous game.
|[[File:Check_mark.svg|17px]]
|Yes
|[[File:Check_mark.svg|17px]]
|align=left | Knuckle Joe is a recurring enemy in the [[wikirby:Kirby (series)|''Kirby'' series]]. who first appeared in ''[[wikirby:Kirby Super Star|Kirby Super Star]]'', where he grants [[Kirby]] the [[wikirby:Fighter|Fighter]] ability when inhaled and has appeared in numerous games since, still granting Kirby the Fighter ability when inhaled.
 
When summoned as an Assist Trophy, Knuckle Joe hops to the nearest opponent and deliver a flurry of Vulcan Jabs. He performs this one more time before finishing off the opponent with either a Rising Break or Smash Punch, both signature moves of the Fighter ability from the ''Kirby'' series, then disappears. In ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate'', his attacks are weaker, though he can perform two Rising Breaks or Smash Punches before disappearing rather than one like in the previous game.
|-
|[[File:LakituSSBU Wii UKnuckles.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|LakituKnuckles andthe SpiniesEchidna}}
|[[LakituKnuckles the Echidna|Knuckles]] [[File:MarioSonic Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Lakitu and Spinies return, retaining their design and tactics from ''Super Smash Bros. Brawl'', albeit at a faster pace.
|[[File:X_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Knuckles runs around the stage and uses [[Sonic the Hedgehog#Homing Attack|Homing Attack]]s similar to [[Sonic the Hedgehog|Sonic]]'s, and occasionally burrows underground and re-emerges at a different location.
|-
|[[File:SSBU Krystal.png|150px|Super Smash Bros. Ultimate]]{{anchor|Krystal}}
|[[lylatwiki:Krystal|Krystal]] [[File:StarFox Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Krystal is a character from the ''Star Fox'' series who first appears in ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]''. A native from the destroyed planet of Cerinia, she was rescued by Fox after being imprisoned during her quest to find the Krazoa Spirits and stop General Scales, the one responsible for the destruction of her homeworld. When the situation is resolved, Krystal joins the Star Fox team in gratitude.
 
As an Assist Trophy, she uses her staff to cast ice spells as well as to swing at opponents at close range.
|-
|[[File:Lakitu Wii U.jpg|150px|Super Smash Bros. for Wii U]]
|[[Lakitu]] [[File:Mario Emblem.png|30px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Lakitu, appearing in his 8-bit ''[[Super Mario Bros.]]'' form, tosses [[Spiny|Spinies]], who are also in 8-bit form, onto the ground, which damage players on contact.
|-
|[[File:Little Mac.jpg|150px|Super Smash Bros. Brawl]]
|[[Little Mac]] [[File:SmashBros Emblem.png|30px]]<!--Editor's Note: Don't change the emblem to the Punch-Out!! emblem, as it first appeared in Super Smash Bros. for Nintendo 3DS / Wii U and was never used in Super Smash Bros. Brawl.-->
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Coming from the game ''{{wp|Punch-Out!! (NES)|Mike Tyson's Punch-Out!!}}'', when Little Mac appears, he will continue to punch the opposing player closest to him, and occasionally throws a powerful uppercut move.
|-
|[[File:SSB4 Lyn.png|150px|Super Smash Bros. for Wii U]]{{anchor|Lyn SSB4}}
|[[fireemblem:Lyn|Lyn]] [[File:FireEmblem Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Lyn returns as an Assist Trophy - besides an updated appearance, she [[#Lyn|largely remains the same as in ''Super Smash Bros. Brawl'']], reusing the same attack with the same effects. However, she is now able to be damaged; if enough damage is done to her before she attacks, she will disappear; otherwise, she disappears after attacking.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Lyn, full name Lyndis, is from [[fireemblem:Fire Emblem (GBA)|the GBA ''Fire Emblem'' game]]. Having grown up in a camp of hunter-gatherers, she finds out she is the granddaughter of the Marquess of Caelin and the next in the line of succession for the throne of her homeland, and sets out to claim her birthright while evading the plans of her great-uncle Lundgren, who had her grandfather poisoned in a bid to seize the throne for himself.
 
When she appears, she charges for an attack. She then teleports to an enemy (usually whoever's closest to her) and slashes at them using her signature weapon, the Mani Katti, launching them far. This attack is very powerful and difficult to avoid, capable of hitting enemies that are in the air and even certain characters in their Final Smashes. In games following ''Super Smash Bros. Brawl'', she is able to be damaged; if enough damage is done to her before she attacks, she disappears; otherwise, she disappears after attacking.
|-
|[[File:SSB4_Magnus.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Magnus}}
|[[icaruspedia:Magnus|Magnus]] [[File:KidIcarus Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Magnus is one of [[Pit (character)|Pit]]'s allies in ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' and is considered to be one of the strongest [[human]]s in the world.
 
As an Assist Trophy, he attacks by using his club-like sword. Magnus's attacks are very strong, quick, and can attack fighters hanging from ledges. He can also jump to reach airborne fighters and dash forward to reach those farther away. If he starts to fall towards a pit, he jumps back towards the edge. If enough damage is dealt to him, he falls to the ground before disappearing; otherwise, he simply disappears after a period of time.
|Yes
|-
|[[File:SSB4 Metroid.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Metroid SSB4}}
|[[metroidwiki:Metroid (species)|Metroid]] [[File:Metroid Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | The Metroid retains the [[#Metroid|same basic attack pattern as it had in ''Super Smash Bros. Brawl'']].
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Metroids are the titular species of parasitic aliens from the [[metroidwiki:Metroid (series)|''Metroid'' series]]. They were created by the [[metroidwiki:Chozo|Chozo]] to combat the [[metroidwiki:X Parasites|X Parasites]], though they eventually grew out of hand, and are now supposedly extinct thanks to the efforts of [[Samus Aran]].
 
When released, the Metroid floats around the stage, latching onto any players it encounters and sucking their health away, similar to what they do in the original games. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Metroids also appear as [[List of Smash Run enemies#Metroid|Smash Run enemies]].
|-
|[[File:SSB4 Midna.png|150px|Super Smash Bros. for Wii U]]{{anchor|Midna}}
|[[zeldawiki:Midna|Midna]] [[File:Zelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Midna is a [[zeldawiki:Twili|Twili]] and a central character appearing in ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. Originally the titular Twilight Princess and ruler of the [[zeldawiki:Twilight Realm|Twilight Realm]], she was overthrown by [[zeldawiki:Zant|Zant]] and transformed into an imp form by him. Afterward, she leaves the realm to collect the [[zeldawiki:Fused Shadow|Fused Shadows]] to defeat him.
 
As an Assist Trophy, she attacks by grabbing fighters with her hair and throwing them. If no opponents are near her, she teleports to their location.
|Yes
|-
|[[File:SSB4Moon Mother BrainSSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|Mother BrainMoon}}
|[[Motherzeldawiki:Moon Brain(Object)|Moon]] [[File:MetroidZelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | The Moon from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' appears in the background and slowly approaches the stage (similar to its role in the original game), burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash.
|-
|[[File:SSB4 Mother Brain.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Mother Brain}}
|[[metroidwiki:Mother Brain|Mother Brain]] [[File:Metroid Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left |Mother Brain is a large, biological computer resembling a cycloptic, spiked brain and the leader of the [[metroidwiki:Space Pirates|Space Pirates]] that appears as a recurring antagonist in the [[metroidwiki:Metroid (series)|''Metroid'' series]] of games.
 
When she first appears, several [[metroidwiki:Rinka|Rinkas]] appear that damage opponents, though, as they are energy-based, they can be absorbed or reflected. After some time she then uses the Laser Brain Attack for massive damage. When she uses the attack, however, the glass surrounding her container shatters, allowing opponents to attack and defeat her.
|Yes
|-
|[[File:SSB4 WiiUMr. NightmareWizardResetti.jpg|150px|Super Smash Bros. Brawl]]{{anchor|NightmareMr. Resetti}}
|[[Mr. Resetti]] [[File:AnimalCrossing Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Mr. Resetti is a character from the ''[[nookipedia:Animal Crossing (series)|Animal Crossing]]'' series. When he is released, he simply sits in one spot, and lectures the players through a speech bubble. Mr. Resetti also occasionally causes a small explosion when he is furious. Mr. Resetti can be made to disappear prematurely if the stage scrolls or the platform he is on is destroyed and there's a knockout zone below him.
|-
|[[File:SSB4 WiiU NightmareWizard.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Nightmare}}
|[[wikirby:Nightmare|Nightmare]] [[File:Kirby Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Nightmare (also referred to as Nightmare Wizard) is a major antagonist in the ''Kirby'' series, appearing as the final boss of both ''[[WiKirby:Kirby's Adventure|Kirby's Adventure]]'' and its remake, ''[[WiKirby:Kirby: Nightmare in Dream Land|Kirby: Nightmare in Dream Land]]''. In both games, Nightmare tried to plunge the realm of [[WiKirby:Dream Land|Dream Land]] into darkness, but he was defeated by the combined forces of [[King Dedede]] and [[Kirby]] wielding the power of the [[Star Rod (Kirby)|Star Rod]].
 
As an Assist Trophy, he was first shown off in a Miiverse post by [[Masahiro Sakurai]].<ref>[http://web.archive.org/web/20141011175659/https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGP5_a8sg Miiverse post by Sakurai on August 18, 2014]. Retrieved July 18, 2017.</ref>. He takes on his ''Kirby: Nightmare in Dream Land'' appearance. When summoned, Nightmare will first appearappears in his Orb Form before flying to the top of the screen. After a few seconds, he will immediately appearappears and enlarges himself in the background of the stage while cackling. He will enlarge himself as heand shroudsshrouding the stage in darkness. During this time, the entire screen will beis black, confusing both players and CPU opponents. Several seconds later, the darkness will slowly fadefades away, along with Nightmare.
|No
|-
|[[File:SSB4Nikki WiiU NintendogSSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|Nintendog SSB4Nikki}}
|[[Nintendog]]{{wp|Swapnote#Nikki|Nikki}} [[File:NintendogsSmashBros SymbolEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | The Nintendog maintains its [[#Nintendog|Assist Trophy features from ''Super Smash Bros. Brawl'']]. However, the French Bulldog is used, instead of the Labrador Retriever.
|[[File:X_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches three different objects, which are drawn on the stage itself and may damage fighters. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents, and a fire-breathing dinosaur.
|-
|[[File:PhosphoraSSB4 WiiWiiU UNintendog.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|PhosphoraNintendog}}
|[[smashwiki:Nintendog|Nintendog]] [[File:Nintendogs Symbol.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | A Nintendog from the game ''Nintendogs'' briefly appears on the battleground before coming up to the screen and blocking the players' views, causing a great distraction. The breed of the Nintendog that appears changes between games: in ''Super Smash Bros. Brawl'', the Nintendog is a {{wp|Labrador Retriever}}; in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', it is a {{wp|French Bulldog}}; and in ''Super Smash Bros. Ultimate'', it is a {{wp|Poodle|Toy Poodle}}.
|-
|[[File:Phosphora Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Phosphora}}
|[[icaruspedia:Phosphora|Phosphora]] [[File:KidIcarus Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Phosphora (full title Lightning Flash Phosphora) is a character from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. She specializes in lightning-based attacks and is one of the commanders in the [[icaruspedia:Forces of Nature|Forces of Nature]], alongside [[icaruspedia:Arlon the Serene|Arlon the Serene]] and led by [[icaruspedia:Viridi|Viridi]]. She fights [[Pit (character)|Pit]] in Chapter 14 and later becomes an ally of his, along with the Forces of Nature.
 
When summoned as an Assist Trophy, she attacks all her opponents with lightning attacks. She either creates three small balls of electricity, one giant sphere of electricity, or three quick strikes of lightning. Attacking Phosphora does not defeat her, but it makes her flinch temporarily. Every time she is hit, she moves away from the stage, making it harder for her to hit. Phosphora's attacks can be absorbed or reflected.
|Yes
|-
|[[File:SSB4Rathalos WiiUAssist RikiTrophy SSBU.jpgpng|150px|Super Smash Bros. Ultimate]]{{anchor|RikiRathalos}}
|[[Rathalos]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | When Rathalos is summoned, he flies above the stage and attacks by spitting large fireballs, and emits a loud roar that stuns opponents. He also appears as a boss in the World of Light and Classic Mode.
|-
|[[File:SSB4 WiiU Riki.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Riki}}
|[[smashwiki:Riki|Riki]] [[File:XenobladeEmblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Riki is one of the seven playable characters in ''[[wikipedia:Xenoblade Chronicles|Xenoblade Chronicles]]''. He is a Nopon regarded as the "Heropon" of Frontier Village, but this is mostly so that he can repay all of his debts. Though he acts immature, he is still a loyal member of [[Shulk]]'s group as they fight against the Mechon.
 
After being summoned as an Assist Trophy<ref>[http://web.archive.org/web/20160215233513/https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlk_hY9ow Miiverse post by Sakurai on January 9, 2014]. Retrieved July 18, 2017.</ref>, he uses a variety of his Battle Arts: Happy Happy increases the attack and launching power of all fighters, Freezinate temporarily freezes nearby opponents (dealing minor damage as well), Yoink! brings all items closer to him, Bedtime temporarily puts nearby enemies to sleep, You Can Do It lightly heals all fighters, and Roly Poly] trips all grounded opponents. Riki also makes an appearance alongside Dunban in Shulk's [[Final Smash]], [[Shulk#Chain Attack|Chain Attack]].
|No
|-
|[[File:PrinceSSBU of Sable Wii URodin.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Sablé Prince}}{{anchor|Prince of SabléRodin}}
|[[smashwiki:Rodin|Rodin]] [[File:Bayonetta.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Rodin, from the ''{{wp|Bayonetta}}'' series, is the mysterious bartender of the "Gates of Hell" pub, who is also Bayonetta's arms supplier. When summoned, he moves around the stage and summons giant versions of his fists when attacking, similar to [[Bayonetta]]'s Wicked Weave attacks. He can also attack using his version of Bayonetta's [[Bayonetta#Heel Slide / After Burner Kick|After Burner Kick]]. Before disappearing, he leaves an item behind.
|-
|[[File:Prince of Sable Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Sablé Prince}}{{anchor|Prince of Sablé}}
|[[smashwiki:Prince of Sablé|Prince of Sablé]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The Prince of Sablé is the unnamed main protagonist of the Japan-exclusive ''[[wikipedia:Kaeru no Tame ni Kane wa Naru|Kaeru no Tame ni Kane wa Naru]]'' (literally "''The Frog for Whom the Bell Tolls''"), released on the [[Game Boy]].
 
He was first announced in a Miiverse post by [[Masahiro Sakurai]]<ref>[http://web.archive.org/web/20170321093708/https://miiverse.nintendo.net/posts/AYMHAAACAABnUYoByIR5hQ Miiverse post by Sakurai on April 8, 2014]. Retrieved July 18, 2016.</ref>. He attacks players by transforming into a frog and hopping around, then transforming into a snake and slithering across the ground. If he encounters any opponents, he traps them in a smoke cloud and continuously attacks them, similar to battles in his game of origin; other players can also be caught in this. Afterward, he transforms back into his human form.
|Yes
|-
|[[File:SakiCustom Wii URobo.jpg|150px|Super Smash Bros. Brawl]]{{anchor|SakiRay AmamiyaMk III}}{{anchor|Custom SSB4Robo}}
|[[smashwiki:Ray Mk III|Ray Mk III]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Ray Mk III, sometimes mistakenly referred to as Custom Robo,<ref>[http://www.smashbros.com/wii/en_us/items/assist/assist16.html The Latecomer Assist Trophies on Smash Bros. DOJO!!]. Retrieved March 26, 2015.</ref> is the latest robot of the Ray series and first appears in ''[[Wikipedia:Custom Robo Arena|Custom Robo Arena]]''. It is given to the player character as a gift after impressing the president of the robot research and manufacturing company, NeoBrain.
 
It is unlocked as an Assist Trophy after playing at least 100 matches in Brawl mode or its related modes. Being a toy, it is very small, but it is able to fly around the stage at fast speeds. While attacking, it alternates between the two guns in its hands, firing bullets from its left and missiles from its right. The bullets are released in quick volleys and the missiles are single-fire that home in on opponents.
|-
|[[File:Saki Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Saki Amamiya}}
|[[smashwiki:Saki Amamiya|Saki Amamiya]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Saki returns as an Assist Trophy, [[#Saki Amamiya|retaining his previous features]].
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|[[File:X_mark.svg|17px]]
|align=left | Saki Amamiya, from ''[[wikipedia:Sin and Punishment|Sin and Punishment]]'', is a human that was given the blood of the ruffians (creatures created by scientists that mutated and started attacking people) while fighting them, giving him superhuman abilities.
 
When he appears, Saki takes out his Cannon Sword and attacks opponents with it. Saki can either fire a burst of shots, dealing moderate damage with weak knockback, or slash in front of himself, strongly damaging opponents and potentially launching them off the stage.
|-
|[[File:Samurai Goroh Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Samurai Goroh SSB4}}
|[[f-zerowiki:Samurai Goroh|Samurai Goroh]] [[File:F-Zero Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Samurai Goroh returns as an Assist Trophy, [[#Samurai Goroh|retaining his previous features]].
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Samurai Goroh is a pilot from the ''F-Zero'' series. He is a bounty hunter who has a rivalry with [[Captain Falcon]]. As an Assist Trophy, he appears and slashes away at the fighters with his katana. He can jump while slashing horizontally.
|-
|[[File:Shadow Wii U.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Shadow the Hedgehog SSB4}}
|[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]*
|align=left | Shadow returns as an Assist Trophy, [[#Shadow the Hedgehog|keeping his abilities from ''Super Smash Bros. Brawl'']].
|[[File:Check_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | Shadow uses Chaos Control to slow down all opposing fighters. To unlock him in ''Super Smash Bros. Brawl'', the player must unlock Sonic.
|-
|[[File:SSB for Wii U Sheriff.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Sheriff}}
|[[smashwiki:Sheriff (character)|Sheriff]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The Sheriff is the protagonist of an arcade game also called ''[[Wikipedia:Sheriff (video game)|Sheriff]]''. Designed after a typical Western sheriff, he goes after a group of bandits that have kidnapped a damsel in distress.
 
When spawned as an Assist Trophy, he walks around the screen and shoots bullets towards other enemies (though he sometimes fires in a haphazard direction), emulating his attacks from ''Sheriff''. If enough damage is dealt to him, he displays his "injured" sprite from ''Sheriff'' before disappearing; otherwise, he disappears after enough time has passed.
|Yes
|-
|[[File:MAJORA-DailyShovel Knight SSBU.jpegpng|150px|Super Smash Bros. Ultimate]]{{anchor|SkullShovel KidKnight}}
|[[smashwiki:Shovel Knight|Shovel Knight]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Shovel Knight is the protagonist of his {{wp|Shovel Knight|eponymous game}}, and also the first indie game character to appear in physical form and as an Assist Trophy in the ''Super Smash Bros.'' series. As his name implies, he fights armed with a shovel, and treks across the land in order to save his beloved, Shield Knight, and defeat the evil Enchantress and her Order of No Quarter.
 
Shovel Knight uses similar moves from the original game, digging rocks out of the ground with his shovel and aiming it downward while in mid-air to bounce on opponents, damaging them. The shovel may also damage opponents as he is digging the ground. Occasionally when digging, an item appears out of the ground.
|-
|[[File:SSBU Skull Kid.png|150px|Super Smash Bros. Ultimate]]{{anchor|Skull Kid}}
|[[zeldawiki:Skull Kid|Skull Kid]] [[File:Zelda Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Skull Kid is a major antagonist in ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', being possessed by the [[zeldawiki:Majora's Mask (Object)|titular mask]] and calling the [[zeldawiki:Moon (Majora's Mask)|moon]] to crash down on [[zeldawiki:Termina|Termina]] in three days if not stopped.
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Skull Kid is a major antagonist in ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'', being possessed by the [[zeldawiki:Majora's Mask (Object)|titular mask]] and calling the [[zeldawiki:Moon (Majora's Mask)|Moon]] to crash down on [[zeldawiki:Termina|Termina]] in three days if not stopped.
 
When summoned as an Assist Trophy, he emits a dark aura that either reverses the stage or flips it upside down, both of which reverse the controls.
|No
|-
|[[File:SSB4 WiiU Starfy.jpg|150px]]{{anchor|Starfy SSB4}}
|[[Starfy]] [[File:SmashBros Emblem.png|30px]]
|align=left | Starfy returns as an Assist Trophy. He retains [[#Starfy|his features from ''Super Smash Bros. Brawl'']].
|Yes
|-
|[[File:StarmanATWiiU.jpg|150px]]{{anchor|Starman}}
|[[wikibound:Starman|Starman]] [[File:EarthBound_Emblem.png|30px]]
|align=left | Starmen are an alien race that serve [[wikibound:Giygas|Giygas]] in ''[[wikibound:Mother (video game)|Mother]]'' and ''[[wikibound:EarthBound|EarthBound]]''. In ''EarthBound'', Starmen teleported before being engaged in battle and attacked by firing beams.
 
Once summoned as an Assist Trophy, the Starman proceeds to teleport around the stage. After it teleports, the Starman stops in its place, glows, and attacks using either [[wikibound:PK Beam|PK Beam]] γ or PK Beam Ω. Getting hit by one of these attacks causes moderate damage and the player is momentarily stunned. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it's still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing prematurely.
|Yes
|-
|[[File:SSB4 WiiU Takamaru.jpg|150px]]{{anchor|Takamaru}}
|[[Takamaru]] [[File:SmashBros Emblem.png|30px]]
|align=left | Takamaru is the protagonist of ''[[wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]''.
 
Like in his original game, he attacks by quickly slashing with his katana and by throwing shurikens in the four cardinal directions. He constantly moves around while attacking and jumps back to the stage's edge if he starts to fall to a pit. If enough damage is dealt to him, he becomes staggered before disappearing; otherwise, he simply goes away after a period of time.
|Yes
|-
|[[File:SSB4 WiiU Tingle.jpg|150px]]{{anchor|Tingle SSB4}}
|[[zeldawiki:Tingle|Tingle]] [[File:Zelda Emblem.png|30px]]
|align=left | Tingle returns as an Assist Trophy character. He [[#Tingle|retains his features from ''Super Smash Bros. Brawl'']].
|No
|-
|[[File:SSB4 Waluigi.jpg|150px]]{{anchor|Waluigi SSB4}}
|[[Waluigi]] [[File:Mario Emblem.png|30px]]
|align=left | Waluigi returns as an Assist Trophy. He [[#Waluigi|retains his features from ''Super Smash Bros. Brawl'']].
|Yes
|-
|}
 
===''[[Super Smash Bros. Ultimate]]''===
{{more images|section=yes}}
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; text-align:center"
|- style="background:aquamarine"
!width="12%" | Image
!width="15%" | Name
!width="68%" | Description
!width="5%" | Defeatable
|-
|[[File:Akira screenshot SSBU.jpg|150px]]{{anchor|Akira}}
|Akira [[File:SmashBros Emblem.png|30px]]
|align=left | Akira Yuki is one of the main characters of the ''{{wp|Virtua Fighter}}'' series. A master of the Hakkyoku-ken (Eight-Way Fist) style, his appearance in ''Super Smash Bros. Ultimate'' is patterned after the original game in the series, with a low polygon count giving him a "blocky" look. When summoned, Akira will run toward an opponent and attack them with moves like a forward palm strike and an elbow strike, as well as his signature moves like the Tetsuzanko (a body check) and the Renkantai (a double kick). He can also auto-guard. Before leaving the battlefield, he salutes the opponent and says his catch phrase, 「十年早いんだよ!」 (''Jū'nen hayai'n da yo!'', "You are ten years too early!")
|Yes
|-
|[[File:Alucard SSBU.png|150px]]{{anchor|Alucard}}
|{{wp|Alucard (Castlevania)|Alucard}} [[File:CastlevaniaSymbol.svg|30px]]
|align=left | Alucard is the son of [[Dracula]] who appears from the ''{{wp|Castlevania}}'' series. A dhampir (son of Dracula with a human woman), Alucard opposes his father's crusade against humanity, having been taught by his mother, in her dying breath, not to hold grudges against humans. Having helped vampire hunter Trevor Belmont defeat Dracula once, Alucard awakens again, sensing a strange evil energy coming from his father's abode, and uncovers a plot to resurrect him.
 
His appearance and moves take inspiration from his role as the protagonist in ''{{wp|Castlevania: Symphony of the Night}}'': he attacks using the Crissaegrim (aka Valmanway), transforms into a bat, and uses Mist Form to evade opponents' attacks.<ref name=SSBUDirect>Nintendo. (August 8, 2018). [https://youtu.be/P-kQWJrjRV4 Super Smash Bros. Ultimate Direct 8.8.2018]. ''YouTube''. Retrieved August 12, 2018.</ref>
|Yes
|-
|[[File:Andross screenshot SSBU.png|150px]]{{anchor|Andross SSBU}}
|[[lylatwiki:Andross|Andross]] [[File:StarFox Emblem.png|30px]]
|align=left | Andross returns as an Assist Trophy. As he shoots polygons at players from the background, he cannot take damage from opponents.
|No
|-
|[[File:ArcadeBunny1.jpg|150px]]{{anchor|Arcade Bunny}}
|[[Arcade Bunny]] [[File:SmashBros Emblem.png|30px]]
|align=left | The Arcade Bunny is the host of the [[Nintendo 3DS]] game ''[[Nintendo Badge Arcade]]''. After he is summoned, the crane from the original game appears at the top and begins to move left and right, dropping down periodically in an attempt to drag an opponent up, while the Arcade Bunny stands in the background. It can only do this three times, as indicated by the number on the crane which decreases by one after it descends. Once it is depleted, the Arcade Bunny and crane disappear.<ref name=Treehouse2>Nintendo. (June 12, 2018). [https://youtu.be/qpjFpt-7k_Y Super Smash Bros. Ultimate Gameplay Pt. 2 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 16, 2018.</ref>
|No
|-
|{{anchor|Ashley SSBU}}
|[[Ashley and Red|Ashley]] [[File:Wario Emblem.png|30px]]
|align=left | Ashley reappears from ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' as an Assist Trophy, using the same move. This time, her eyes glow red for the duration of the attack.<ref name=SSBUDirect/>
|No
|-
|{{anchor|Black Knight}}
|[[fireemblem:Black Knight (character)|Black Knight]] [[File:FireEmblem Emblem.png|30px]]
|align=left | The Black Knight is a recurring antagonist in ''[[fireemblem:Fire Emblem: Path of Radiance|Fire Emblem: Path of Radiance]]''. The second-in-command to the Mad King Ashnard, this mysterious knight was the man responsible for murdering [[Ike]]'s father, Greil, for which Ike embarks on a quest of vengeance parallel to the liberation of Tellius.
 
When summoned, the Black Knight will walk slowly across the stage, striking any fighter that crosses his path. His attacks have a high launching potential, and he is immune to flinching when attacked.
|Yes
|-
|[[File:SSBUltimate_Bomberman.jpg|150px]]{{anchor|Bomberman}}
|[[Bomberman]] [[File:SmashBros Emblem.png|30px]]
|align=left | The main protagonist of the eponymous ''{{wp|Bomberman}}'' series, Bomberman lays bombs on the stage, which explode in a cross formation, similar to the original games.
|Yes
|-
|{{anchor|Burrowing Snagret}}
|[[pikipedia:Burrowing Snagret|Burrowing Snagret]] [[File:Pikmin Emblem.png|30px]]
|align=left | An enemy originally from ''[[pikipedia:Pikmin_(game)|Pikmin]]'', the Burrowing Snagret is a reptilian creature with a bird-like head and a long beak which tunnels underground, only putting its head out to pick out prey.
 
When summoned, it repeatedly lunges at opponents from one spot, damaging them. It also occasionally burrows underground and reappears in a different location.<ref>Nintendo. (June 12, 2018). [https://www.youtube.com/watch?v=GY2YQzqydSw Super Smash Bros. Ultimate Gameplay Pt. 3 - Nintendo Treehouse: Live | E3 2018]. ''YouTube''. Retrieved June 14, 2018.</ref> It takes its appearance from ''[[pikipedia:Pikmin 3|Pikmin 3]]'', and is the first Assist Trophy from the ''Pikmin'' series.
|Yes
|-
|
|[[Chain Chomp]] [[File:Mario Emblem.png|30px]]
|align=left | Chain Chomp returns, performing the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|[[File:Chef Kawasaki SSBU.png|150px]]{{anchor|Chef Kawasaki}}
|[[wikirby:Chef Kawasaki|Chef Kawasaki]] [[File:Kirby Emblem.png|30px]]
|align=left | Chef Kawasaki is a recurring enemy throughout ''Kirby Super Star'', although he appears in a few other ''Kirby'' games, sometimes as an ally. Defeating and inhaling him will give Kirby the Cook ability.
 
When summoned, Chef Kawasaki extends his ladle and traps anyone it hits into a boiling pot, then begins to stir and season the pot for a brief period of time. After that, multiple [[food]] items and any opponents inside the pot are launched out. Chef Kawasaki then produces another plate of food.<ref name=SSBUDirect/> The attack functions similar to [[Kirby]]'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]''.
|Yes
|-
|{{anchor|Color TV-Game 15 SSBU}}
|Color TV-Game 15 [[File:SmashBros Emblem.png|30px]]
|align=left | Color TV-Game 15 performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|{{anchor|Devil SSBU}}
|Devil [[File:SmashBros Emblem.png|30px]]
|align=left | Devil performs the same function as in the previous games.
|No
|-
|{{anchor|Dillon SSBU}}
|Dillon [[File:SmashBros Emblem.png|30px]]
|align=left | Dillon performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|{{anchor|Dr. Kawashima SSBU}}
|Dr. Kawashima [[File:SmashBros Emblem.png|30px]]
|align=left | Dr. Kawashima performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|No
|-
|{{anchor|Dr. Wright SSBU}}
|Dr. Wright [[File:SmashBros Emblem.png|30px]]
|align=left | Dr. Wright performs the same function as in the previous games.
|Yes
|-
|[[File:Flies and Hand screenshot SSBU.jpg|150px]]
|[[Gnat Attack|Flies & Hand]] [[File:Mario Emblem.png|30px]]
|align=left | The flies and the hand holding the flyswatter from the ''Gnat Attack'' minigame present in ''[[Mario Paint]]''. When summoned, the Hand will move about the screen, attempting to swat the flies buzzing about at random. While the flies cannot harm the fighters, the flyswatter can.
|Yes
|-
|{{anchor|Ghirahim SSBU}}
|Ghirahim [[File:Zelda Emblem.png|30px]]
|align=left | Ghirahim performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|{{anchor|Ghosts SSBU}}
|Ghosts [[File:Pac-ManEmblem.png|30px]]
|align=left | The ''Pac-Man'' Ghosts perform the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|[[File:Gray Fox SSBU.png|150px]]{{anchor|Gray Fox SSBU}}
|{{wp|Gray Fox (Metal Gear)|Gray Fox}} [[File:MetalGearSymbol.svg|30px]]
|align=left | Gray Fox from the ''{{wp|Metal Gear}}'' series returns from ''Super Smash Bros. Brawl'' after his and Snake's absence from the previous installment. He reflects projectiles and attacks in the same manner as in his last appearance.<ref name=SSBUDirect/>
|Yes
|-
|[[File:Guile screenshot SSBU.jpg|150px]]{{anchor|Guile}}
|{{wp|Guile (Street Fighter)|Guile}} [[File:StreetFighterEmblem.png|30px]]
|align=left | Guile is a character from the ''Street Fighter'' series. An {{wp|United States Air Force|U.S. Air Force}} major, Guile holds an intense grudge against {{wp|M. Bison}}, the head of Shadaloo, who was responsible for the murder of his best friend Charlie Nash during an operation. He usually works together with other characters like [[Chun-Li]] and {{wp|Cammy}}, who also have scores to settle with Bison, to bring him down.
 
When summoned, Guile will stay in one spot, standing or crouching, occasionally firing off Sonic Booms. If a character approaches him, he will attack them with the Flash Kick.
|Yes
|-
|
|[[Hammer Bro]] [[File:Mario Emblem.png|30px]]
|align=left | Hammer Bro performs the same function as in the previous games.
|Yes
|-
|{{anchor|Isaac SSBU}}
|Isaac [[File:SmashBros Emblem.png|30px]]
|align=left | Isaac returns, performing the same function as in ''[[Super Smash Bros. Brawl]]''; however, this time, the hand will be able to attack opponents by slamming into the ground. Isaac can also summon a pair of hands to grab the opponent.
|Yes
|-
|{{anchor|Jeff SSBU}}
|Jeff [[File:EarthBound Emblem.png|30px]]
|align=left | Jeff performs the same function as in the previous games.
|No
|-
|[[File:Kapp'n SSBU.png|150px]]{{anchor|Kapp'n}}
|[[nookipedia:Kapp'n|Kapp'n]] [[File:AnimalCrossing Emblem.png|30px]]
|align=left | Kapp'n is a character from the ''Animal Crossing'' series. Usually depicted as a sailor and speaking with a stereotypical pirate accent, he has driven a number of different vehicles throughout the series, either driving the player to the town where they will be living or ferrying them to the island where multiplayer modes take place.
 
After being summoned, Kapp'n enters his bus and drives it across the stage. If it runs into any opponents, they are automatically put on the bus and are carried off as Kapp'n drives off-screen. If Kapp'n drives off without picking up any fighter, he will respawn at the center of the screen until his summoning time runs out.<ref name=SSBUDirect/>
|No
|-
|[[File:Klaptrap SSBU.png|150px]]{{anchor|Klaptrap}}
|[[Klaptrap]] [[File:DK Emblem.png|30px]]
|align=left | A recurring enemy from the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], as well as the first Assist Trophy from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. As it walks along the stage, if an opponent is caught in its path, it latches onto them and bites them repeatedly.<ref name=SSBUDirect/>
|Yes
|-
|{{anchor|Knuckle Joe SSBU}}
|Knuckle Joe [[File:Kirby Emblem.png|30px]]
|align=left | Knuckle Joe performs the same function as in the previous games.
|Yes
|-
|[[File:SSBU Knuckles.jpg|150px]]{{anchor|Knuckles the Echidna}}
|[[Knuckles the Echidna|Knuckles]] [[File:Sonic Emblem.png|30px]]
|align=left | Knuckles runs around the stage and uses [[Homing Attack]]s similar to [[Sonic the Hedgehog|Sonic]]'s, and occasionally burrows underground and re-emerges at a different location.<ref name=Treehouse2/>
|Yes
|-
|[[File:SSBU Krystal.png|150px]]{{anchor|Krystal}}
|[[lylatwiki:Krystal|Krystal]] [[File:StarFox Emblem.png|30px]]
|align=left | Krystal is a character from the ''Star Fox'' series. A native from the destroyed planet of Cerinia, she was rescued by Fox after being imprisoned during her quest to find the Krazoa Spirits and stop General Scales, the one responsible for the destruction of her homeworld. When the situation is resolved, Krystal joins the Star Fox team in gratitude.
 
Krystal is a new Assist Trophy who first appears in ''[[lylatwiki:Star Fox Adventures|Star Fox Adventures]]''. She uses her staff to cast ice spells as well as to swing at opponents at close range.<ref name=Treehouse2/>
|Yes
|-
|{{anchor|Lyn SSBU}}
|Lyn [[File:FireEmblem Emblem.png|30px]]
|align=left | Lyn performs the same function as in the previous games.
|Yes
|-
|{{anchor|Metroid SSBU}}
|Metroid [[File:Metroid Emblem.png|30px]]
|align=left | The Metroid performs the same function as in the previous games.
|Yes
|-
|{{anchor|Midna SSBU}}
|Midna [[File:Zelda Emblem.png|30px]]
|align=left | Midna performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|[[File:Moon SSBU.png|150px]]{{anchor|Moon}}
|[[zeldawiki:Moon (Object)|Moon]] [[File:Zelda Emblem.png|30px]]
|align=left | The Moon from ''[[zeldawiki:The Legend of Zelda: Majora's Mask|The Legend of Zelda: Majora's Mask]]'' appears in the background and slowly approaches the stage (similar to its role in the original game), burning up as it does so. Once it crashes into the stage, the surrounding fire deals repeated fire damage on opponents before disappearing in a white flash.<ref name=SSBUDirect/>
|No
|-
|{{anchor|Mother Brain SSBU}}
|Mother Brain [[File:Metroid Emblem.png|30px]]
|align=left | Mother Brain performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|{{anchor|Nightmare SSBU}}
|Nightmare [[File:Kirby Emblem.png|30px]]
|align=left | Nightmare performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|No
|-
|[[File:Nikki SSBU.png|150px]]{{anchor|Nikki}}
|{{wp|Swapnote#Nikki|Nikki}} [[File:SmashBros Emblem.png|30px]]
|align=left | Nikki is a character who first appeared in the form of a [[Mii]] as the host of the [[Nintendo 3DS]] application [[Nintendo 3DS#Swapnote|Swapnote]]. When summoned, she appears at the bottom-left corner of the screen and sketches three different objects, which are drawn on the stage itself and may damage fighters. Nikki's drawings include a [[Bullet Bill]], which flies away and attacks opponents,<ref name=SSBUDirect/> and a fire-breathing dinosaur.<ref>[https://www.smashbros.com/en_US/item/assistfigure.html Official ''Super Smash Bros. Ultimate'' website (Assist Trophies)]</ref>
|No
|-
|{{anchor|Nintendog SSBU}}
|Nintendog [[File:Nintendogs Symbol.png|30px]]
|align=left | A Nintendog reappears as an Assist Trophy serving the same function as in the previous installment, although this time, the Nintendog is a {{wp|Poodle|Toy Poodle}} instead of a French Bulldog. As it appears in the foreground, it cannot take damage from opponents.
|No
|-
|{{anchor|Phosphora SSBU}}
|Phosphora [[File:KidIcarus Emblem.png|30px]]
|align=left | Phosphora performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|[[File:Rathalos Assist Trophy SSBU.png|150px]]{{anchor|Rathalos}}
|[[Rathalos]] [[File:SmashBros Emblem.png|30px]]
|align=left | The Rathalos is a fire-breathing Flying Wyvern creature from the ''{{wp|Monster Hunter}}'' series that, when summoned, flies above the stage and attacks by spitting large fireballs, and emits a loud roar that stuns opponents. He also appears as a boss in the World of Light mode and in the Classic mode for specific characters such as [[Yoshi]] and [[Duck Hunt (character)|Duck Hunt]].<ref name=SSBUDirect/>
|Yes
|-
|{{anchor|Riki}}
|Riki [[File:XenobladeEmblem.png|30px]]
|align=left | Riki returns as an Assist Trophy, functioning the same as in the previous installment.
|No
|-
|[[File:SSBU Rodin.jpg|150px]]{{anchor|Rodin}}
|Rodin [[File:Bayonetta.png|30px]]
|align=left | Rodin, from the ''{{wp|Bayonetta}}'' series, is the mysterious bartender of the "Gates of Hell" pub, who is also Bayonetta's arms supplier. When summoned, he moves around the stage and summons giant versions of his fists when attacking, similar to [[Bayonetta]]'s Wicked Weave attacks. He can also attack using his version of Bayonetta's [[Bayonetta#Heel Slide / After Burner Kick|After Burner Kick]].<ref>[https://www.smashbros.com/assets_v2/img/item/assistfigure_main12_02.jpg Rodin screenshot on official website]</ref> Before he disappears, he occasionally leaves an item behind.<ref>[https://www.smashbros.com/en_US/blog/index.html?category=cat03_item_02 Super Smash Blog (Assist Trophies)]</ref>
|Yes
|-
|{{anchor|Sablé Prince SSBU}}
|Sablé Prince [[File:SmashBros Emblem.png|30px]]
|align=left | The Prince of Sablé performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|{{anchor|Samurai Goroh SSBU}}
|Samurai Goroh [[File:F-Zero Emblem.png|30px]]
|align=left | Samurai Goroh performs the same function as in the previous games.
|Yes
|-
|{{anchor|Shadow SSBU}}
|[[Shadow the Hedgehog|Shadow]] [[File:Sonic Emblem.png|30px]]
|align=left | Shadow performs the same function as in the previous games.
|No
|-
|{{anchor|Sheriff SSBU}}
|Sheriff [[File:SmashBros Emblem.png|30px]]
|align=left | Sheriff performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|Yes
|-
|[[File:Shovel Knight SSBU.png|150px]]{{anchor|Shovel Knight}}
|Shovel Knight [[File:SmashBros Emblem.png|30px]]
|align=left | Shovel Knight is the protagonist of his {{wp|Shovel Knight|eponymous game}}, and also the first indie game character to appear in physical form and as an Assist Trophy in the ''Super Smash Bros.'' series. As his name implies, he fights armed with a shovel, and treks across the land in order to save his beloved, Shield Knight, and defeat the evil Enchantress and her Order of No Quarter.
 
Shovel Knight uses similar moves from the original game, digging rocks out of the ground with his shovel and aiming it downward while in mid-air to bounce on opponents, damaging them. The shovel may also damage opponents as he is digging the ground. Occasionally when digging, an item appears out of the ground.<ref name=SSBUDirect/>
|Yes
|-
|[[File:SSBU Skull Kid.png|150px]]{{anchor|Skull Kid SSBU}}
|Skull Kid [[File:Zelda Emblem.png|30px]]
|align=left | Skull Kid performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|No
|-
|{{anchor|Spring Man}} [[File:Spring Man Vs DK.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Spring Man}}
|[[armswiki:Spring Man|Spring Man]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Spring Man is one of the fighters from ''ARMS''. He is an enthusiastic 20-year-old youngster who dreams of winning the ARMS Grand Prix and, as his name implies, not only are his arms spring-propelled, he also has an entire spring theme about him (such as his hairstyle, suggestively coiled in the shape of a spring).
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Spring Man is one of the fighters from ''[[armswiki:ARMS (game)|ARMS]]''. He is an enthusiastic 20-year-old youngster who dreams of winning the ARMS Grand Prix and, as his name implies, not only are his arms spring-propelled, he also has an entire spring theme about him (such as his hairstyle, suggestively coiled in the shape of a spring).
 
When summoned, Spring Man will attack by punching from a distance, but if the opponent gets too close, he will unleash a barrage of punches capable of launching them away.
|Yes
|-
|[[File:SSBUltimate Squid Sisters.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Squid Sisters}}
|[[inkipedia:Squid Sisters|Squid Sisters]] [[File:Splatoon_Emblem.svg|30px]]
|[[File:X_mark.svg|17px]]
|align=left | The Squid Sisters, [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], appear on a small stage and perform one of their songs. As they do so, the camera slowly zooms in on them, limiting the amount of space to fight and making it easier for players to be KO'd.
|[[File:X_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | The Squid Sisters, [[inkipedia:Callie|Callie]] and [[inkipedia:Marie|Marie]], appear on a small stage and perform "[[inkipedia:Ink Me Up|Ink Me Up]]" or "[[inkipedia:Calamari Inkantation|Calamari Inkantation]]." As they do so, the camera slowly zooms in on them, limiting the amount of space to fight and making it easier for players to be KO'd.
|-
|[[File:SSB4 WiiU Starfy.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Starfy SSBU}}
|[[starfywiki:Starfy|Starfy]] [[File:SmashBros Emblem.png|30px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Starfy performs the same function as in the previous games.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Starfy from the [[starfywiki:The Legendary Starfy (series)|''Legendary Starfy'' series]] performs his spin attack on an opponent if he has the chance. However, fighters can easily attack him and send him flying.
|-
|[[File:StarmanATWiiU.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Starman SSBU}}
|[[wikibound:Starman|Starman]] [[File:EarthBound EmblemEarthBound_Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Starman performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Starmen are an alien race that serve [[wikibound:Giygas|Giygas]] in ''[[wikibound:Mother (video game)|Mother]]'' and ''[[wikibound:EarthBound|EarthBound]]''. In ''EarthBound'', Starmen teleport before being engaged in battle and attack by firing beams.
 
Once summoned as an Assist Trophy, the Starman proceeds to teleport around the stage. After it teleports, the Starman stops in its place, glows, and attacks using either [[wikibound:PK Beam|PK Beam]] γ or PK Beam Ω. Getting hit by one of these attacks causes moderate damage and the player is momentarily stunned. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it's still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing prematurely. In ''[[Super Smash Bros. for Nintendo 3DS]]'', Starmen also appear as [[List of Smash Run enemies#Starman|Smash Run enemies]].
|-
|[[File:SSBU Sukapon.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Sukapon}}
|[[smashwiki:Sukapon|Sukapon]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | A robot and the main character of the Japan-only [[Family Computer|Famicom]] game ''{{wp|Joy Mech Fight}}'', Sukapon is a comedian robot designed by Dr. L. Emon, but repurposed as a combat robot in order to stop Dr. Walnuts from taking over the world with seven other robots stolen from Emon.
 
Sukapon moves around the stage and throws parts of its body at opponents, and can even pick them up and throw them into the air.
|Yes
|-
|[[File:SSB4 WiiU Takamaru.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Takamaru SSBU}}
|[[smashwiki:Takamaru|Takamaru]] [[File:SmashBros Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Takamaru performs the same function as in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Takamaru is the protagonist of ''[[wikipedia:The Mysterious Murasame Castle|The Mysterious Murasame Castle]]''. Like in his original game, he attacks by quickly slashing with his katana and by throwing shurikens in the four cardinal directions. He constantly moves around while attacking and jumps back to the stage's edge if he starts to fall to a pit. If enough damage is dealt to him, he becomes staggered before disappearing; otherwise, he simply goes away after a period of time.
|-
|
|{{anchor|Thwomp}}
|[[Thwomp]] [[File:Mario Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | When summoned, Thwomp stays high up on the screen and comes crashing down on top of any character that passes underneath it.
|[[File:X_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | When summoned, the Thwomp stays high up on the screen and comes crashing down on top of any character that passes underneath it.
|-
|[[File:Tiki dragon SSBU.jpg|150px|Super Smash Bros. Ultimate]]<br>{{anchor|Tiki}}
|[[fireemblem:Tiki|Tiki]] [[File:FireEmblem Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Tiki is a character from the ''Fire Emblem'' series. The last of the divine dragonkin of Archanea, she originally fought alongside [[Marth]] in his quest to reclaim the throne of Archanea, then a thousand years later she was encountered by [[Chrom]], whom she guided in the capacity of an oracle. Her appearance in this game comes from ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]''.
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Tiki is a character from the ''Fire Emblem'' series. The last of the divine dragonkin of Archanea, she originally fought alongside [[Marth]] in his quest to reclaim the throne of Archanea, then a thousand years later she was encountered by [[Chrom]], whom she guided in the capacity of an oracle.
 
Tiki's appearance as an Assist Trophy comes from ''[[fireemblem:Fire Emblem Awakening|Fire Emblem Awakening]]''. When summoned, Tiki assumes her dragon form, flies just outside the arena and unleashes a massive fire breath capable of launching anyone caught in it.
|Yes-
|[[File:SSB4 WiiU Tingle.jpg|150px|Super Smash Bros. for Wii U]]{{anchor|Tingle}}
|[[zeldawiki:Tingle|Tingle]] [[File:Zelda Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|align=left | Tingle is a recurring character from the ''The Legend of Zelda'' series. He is a middle-aged man who wears a skintight, green suit and has an obsession with fairies.
 
When summoned, he will perform his "Kooloo-Limpah" dance and one of five random effects will happen. These events include spawning multiple [[Hammer]]s and Golden Hammers, having everyone under the effects of the Superspicy Curry item, making all the opponents slip for a few seconds, zooming the camera in on the character who summoned Tingle, or even doing nothing and flying away with his balloons.
|-
|{{anchor|Vince}}
|[[smashwiki:Vince|Vince]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|align=left | Vince is the art teacher from the ''Art Academy'' games. When summoned, he brings up his easel and starts painting objects such as busts and tomatoes, which manifest themselves over any fighters other than the one or the team that summoned him, damaging them and hampering their visibility in a similar way to a Smoke Ball.
|[[File:X_mark.svg|17px]]
|No
|[[File:Check_mark.svg|17px]]
|align=left | Vince is the art teacher from the ''{{wp|Art Academy}}'' games. When summoned, he brings up his easel and starts painting objects such as busts and tomatoes, which manifest themselves over any fighters other than the one or the team that summoned him, damaging them and hampering their visibility in a similar way to a Smoke Ball.
 
Despite his Training Mode description not saying so like for other Assist Trophies, Vince cannot be defeated.
|-
|[[File:SSB4 Waluigi.jpg|150px|Super Smash Bros. for Wii U]]
|{{anchor|Waluigi}}
|[[Waluigi]] [[File:Mario Emblem.png|30px]]
|[[File:Check_mark.svg|17px]]
|align=left | Waluigi returns as an Assist Trophy, functioning the same as in previous installments.
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|Yes
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | Waluigi chases after a selected foe, kicks them onto the ground and finally, he does one final power kick, or hits the player with his racket.
|-
|
|{{anchor|Wily Capsule}}
|[[Dr. Wily|Wily Capsule]] [[File:MegaMan Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | The Wily Capsule is Dr. Wily's personal escape pod, and usually his last-ditch form of attack in his battles against [[Mega Man]]. The model seen in ''Super Smash Bros. Ultimate'' comes from ''[[Wikipedia:Mega Man 7|Mega Man 7]]''.
 
When summoned, Dr. Wily will fire red and blue energy balls from the capsule, which will home in on the nearest fighter. If he is defeated, he will fall to the ground and enter his supplication pose.
|Yes
|-
|[[File:Yuri Kozukata screenshot SSBU.jpg|150px|Super Smash Bros. Ultimate]]{{anchor|Yuri Kozukata}}
|[[smashwiki:Yuri Kozukata|Yuri Kozukata]] [[File:SmashBros Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
|align=left | Yuri Kozukata is one of the protagonists of Koei Tecmo's Wii U game ''{{wp|Fatal Frame: Maiden of Black Water}}''. A descendant of the shrine maidens of Mt. Hikami, telepaths who had the ability to guide spirits to a peaceful afterlife, Yuri has the power of repelling the eponymous Black Water, an evil presence which torments spirits and causes them to curse the living.
 
When Yuri is summoned, she stays in the background andas the reticle of her Camera Obscura will movemoves about the screen, and any character photographed with it will beis momentarily paralyzed and afflicted with darkness. She will taketakes a total of three photographs before leaving the stage.
|No
|-
|[[File:Zero SSBU.png|150px|Super Smash Bros. Ultimate]]{{anchor|Zero}}
|{{wp|Zero (Mega Man)|Zero}} [[File:MegaMan Emblem.png|30px]]
|[[File:X_mark.svg|17px]]
|[[File:X_mark.svg|17px]]
|style="background:#D3D3D3"|[[File:Check_mark.svg|17px]]
|align=left | One of the protagonists of the ''{{wp|Mega Man X}}'' series, Zero is a Maverick Hunter, member of an elite force designated to hunt down and destroy Mavericks, robots that have turned against humankind.
 
When summoned, Zero slashes opponents directly with his sword, the Z-Saber, and also uses it to fire beams from a distance. After he is done, he exclaims, "Back to base!" and disappears.<ref name=SSBUDirect/>
|Yes
|}
 
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