Board the Platforms!: Difference between revisions

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[[File:SSBBonus.jpg|thumb|'''Board the Platforms!''']]
[[File:SSBBonus.jpg|thumb|'''Board the Platforms!''']]
'''Board the Platforms!''' is the second bonus stage in the [[Nintendo 64]] game, ''[[Super Smash Bros.]]'' It is the eighth stage in Classic Mode. The stage is not only playable in Classic Mode, but it is also playable when the player picks "Bonus 2 Practice" in Single-Player. Like [[Break the Targets!]], each character has specially designed course; boarding all 10 platforms usually requires utilizing all or most of the characters' attacks. This stage only appeared in ''[[Super Smash Bros.]]''
'''Board the Platforms!''' is the second bonus stage in the [[Nintendo 64]] game, ''[[Super Smash Bros.]]'' It is the eighth stage in Classic Mode. The stage can be accessed by playing Classic Mode, where there is a 2 minute limit. It is also playable by choosing "Bonus 2 Practice" in Single-Player, where the player can choose any of the characters' levels. Like [[Break the Targets!]], each character has a specially designed course; boarding all 10 platforms usually requires utilizing all or most of the characters' attacks. This stage only appeared in ''[[Super Smash Bros.]]''


==Rules==
==Rules==
The player has to board all 10 platforms. When the stage is played, there is a time limit of 2 minutes. When the game is played separately, there is no given time limit.
The player has to board all 10 platforms. When the stage is played in Classic Mode, there is a time limit of 2 minutes. When the game is played separately, there is no given time limit. If the player dies, the challenge ends.


==Design==
==Design==
The levels designs are all different, and the objects in them fit each character. For instance, [[Mario]]'s level is like a construction site (from the game ''[[Donkey Kong (game)|Donkey Kong]]''), and [[Pikachu]]'s is like a playground. Various traps include [[Bumper (item)|Bumper]]s, [[Flipper]]s, burning platforms, and spikes.
The levels' designs are all different, and each has a theme that generally relates to the character. For example, Mario and Donkey Kong's stages resemble a [[Donkey Kong (game)|construction site]], and Yoshi and Pikachu's resemble a grassy land. Each stage has various obstacles, including [[bumper]]s, [[flipper]]s, and spikes.


[[Category: Events]]
[[Category: Events]]