Crazy Hand: Difference between revisions
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{{main|SmashWiki:Crazy Hand}}
====''Super Smash Bros. Melee''====
Crazy Hand is one of the main
On very hard difficulty, Crazy Hand's drill, rocket punch, jet (only when he attempt to fly into the player), third poke, grab (forward throw), and punch (on grounded players) is a One-hit KO.
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|caption2='''Crazy Hand''', alongside Master Hand, in ''Super Smash Bros. for Wii U''.
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Crazy Hand retains his role as a final boss in Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina,
Crazy Hand is also a final boss in [[Super Smash Bros. for Wii U|''Super Smash Bros. for Wii U'''s]] Classic mode. However, unlike in ''Super Smash Bros. for Nintendo 3DS'', players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.
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