Crazy Hand: Difference between revisions

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{{main|SmashWiki:Crazy Hand}}
{{main|SmashWiki:Crazy Hand}}
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
Crazy Hand is the main villain in ''[[Super Smash Bros. Melee]]'', along with [[Master Hand]] and [[Giga Bowser]]. Crazy Hand will appear alongside Master Hand in a timed match when the player completes [[Super Smash Bros. Melee#Classic Mode|Classic Mode]] on normal, hard, or very hard under ten minutes, and does not use a continue. In addition, Crazy Hand is also fought in the 50th event match alongside Master Hand. This match is not timed.
Crazy Hand is one of the main antagonists in ''[[Super Smash Bros. Melee]]'', along with [[Master Hand]] and [[Giga Bowser]]. Crazy Hand will appear alongside Master Hand in a timed match when the player completes [[Super Smash Bros. Melee#Classic Mode|Classic Mode]] on normal, hard, or very hard under ten minutes, and does not use a continue. In addition, Crazy Hand is also fought in the 50th event match alongside Master Hand. This match is not timed.


On very hard difficulty, Crazy Hand's drill, rocket punch, jet (only when he attempt to fly into the player), third poke, grab (forward throw), and punch (on grounded players) is a One-hit KO.
On very hard difficulty, Crazy Hand's drill, rocket punch, jet (only when he attempt to fly into the player), third poke, grab (forward throw), and punch (on grounded players) is a One-hit KO.
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|caption2='''Crazy Hand''', alongside Master Hand, in ''Super Smash Bros. for Wii U''.
|caption2='''Crazy Hand''', alongside Master Hand, in ''Super Smash Bros. for Wii U''.
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Crazy Hand retains his role as a final boss in Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina, both hands will transform into the [[Master Core]].
Crazy Hand retains his role as a final boss in Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina, Crazy Hand will be engulfed in flames and exit the battle, while Master Hand will transform into the [[Master Core]].


Crazy Hand is also a final boss in [[Super Smash Bros. for Wii U|''Super Smash Bros. for Wii U'''s]] Classic mode. However, unlike in ''Super Smash Bros. for Nintendo 3DS'', players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.
Crazy Hand is also a final boss in [[Super Smash Bros. for Wii U|''Super Smash Bros. for Wii U'''s]] Classic mode. However, unlike in ''Super Smash Bros. for Nintendo 3DS'', players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.