Crazy Hand: Difference between revisions
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[[File:CrazyHandBrawl.jpg|thumb|right|Crazy Hand's artwork, from ''Super Smash Bros. Brawl'']] |
[[File:CrazyHandBrawl.jpg|thumb|right|Crazy Hand's artwork, from ''Super Smash Bros. Brawl'']] |
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[[File:CrazyHandBombs.jpg|200px|thumb|left|Crazy Hand, dropping bombs from his hand, attempting to damage the player]] |
[[File:CrazyHandBombs.jpg|200px|thumb|left|Crazy Hand, dropping bombs from his hand, attempting to damage the player]] |
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In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee''. Though he is absent from [[The Subspace Emissary]], Crazy Hand appears in [[Super Smash Bros. Brawl#Boss Battles Mode|Boss Battles Mode]] with the standard Emissary boss health bar. |
In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee'', but the only difference is that he appears immediately in ''[[Super Smash Bros. Brawl]]'', rather than having to deplete Master Hand's HP by half in ''[[Super Smash Bros. Melee]]''. Though he is absent from [[The Subspace Emissary]], Crazy Hand appears in [[Super Smash Bros. Brawl#Boss Battles Mode|Boss Battles Mode]] with the standard Emissary boss health bar. |
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Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in [[Super Smash Bros. Brawl#Classic Mode|Classic Mode]] is not mandatory for completing 100% of ''Brawl''. |
Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in [[Super Smash Bros. Brawl#Classic Mode|Classic Mode]] is not mandatory for completing 100% of ''Brawl''. |