Crazy Hand: Difference between revisions
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[[File:CrazyHandBrawl.jpg|thumb|right|Crazy Hand's artwork, from ''Super Smash Bros. Brawl'']] |
[[File:CrazyHandBrawl.jpg|thumb|right|Crazy Hand's artwork, from ''Super Smash Bros. Brawl'']] |
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[[File:CrazyHandBombs.jpg|200px|thumb|left|Crazy Hand, dropping bombs from his hand, attempting to damage the player]] |
[[File:CrazyHandBombs.jpg|200px|thumb|left|Crazy Hand, dropping bombs from his hand, attempting to damage the player]] |
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In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee'', |
In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee'', though the only difference is that he appears immediately rather than after depleting Master Hand's HP by half. Though he is absent from [[The Subspace Emissary]], Crazy Hand appears in [[Super Smash Bros. Brawl#Boss Battles Mode|Boss Battles Mode]] with the standard Emissary boss health bar. |
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Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in [[Super Smash Bros. Brawl#Classic Mode|Classic Mode]] is not mandatory for completing 100% of ''Brawl''. |
Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in [[Super Smash Bros. Brawl#Classic Mode|Classic Mode]] is not mandatory for completing 100% of ''Brawl''. |