Dark Dive: Difference between revisions

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Starting with ''[[Super Smash Bros. Brawl]]'', the end of the move instead, has Ganondorf attacking with a punch that does not grab, but instead, deals darkness damage; the move can also now grab opponents on a ledge. Unfortunately, ''Super Smash Bros. Brawl'' also makes Dark Dive less powerful in that the knockback that it delivers to grabbed opponents is much weaker than in ''Super Smash Bros. Melee''; this consequently, makes Dark Dive weaker than Falcon Dive.
 
In ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'', the Dark Dive has two unlockable custom variations:
 
The first of these is '''Dark Fists''', in which instead of grabbing opponents, Ganondorf will attack with two punches, with the first punch knocking the opponent into the air at a set distance, and the second knocking them away in midair. The second punch also deals more damage and knockback than the standard Dark Dive, making it much more effective as an attack. The move does take longer to start up, but it gives Ganondorf super armor during execution.
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