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Equipment: Difference between revisions
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mariowiki>Bazooka Mario (→Overview: I don't think attack affects weight, at least not in the floaty-character sense.) |
mariowiki>Bazooka Mario No edit summary |
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[[File:SSB4 Wii U Equipment.jpeg|thumb|300px|[[Wii U]] version.<br>Note: Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the [[:File:Equipment Coat.png|coat]] icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".]]
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]]
'''Equipment''' is a major aspect of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''.
==Overview==
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*'''Balanced''' (no dominant stat)
Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them.
*+<span style="color:orange">Attack</span><br>-<span style="color:blue">Defense</span>
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Once the player has finished giving equipment and setting different special moves, if there are any, the player can save the combination of equipment under a name, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character. Equipment can be turned on or off, although characters cannot use equipment in All-Star mode, the Stadium modes, or With Anyone during online play. Likewise, certain events in the Events game mode prevent the player from using equipment as well.
On one final note, the player can
==Equipment list==
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