Fighting Mii Team: Difference between revisions

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The '''Fighting Mii Team''' is a group of non-playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. They act as the games' Multi-Man team, similar to the [[Fighting Polygons]], [[Fighting Wire Frames]], and [[Fighting Alloy Team]] in previous games. Unlike the previous teams whose characters' have a set appearance, the Fighting Mii Team uses [[Mii]]s that are in the player's system. The Miis' heads are loaded onto a pre-set body and are given either the [[Mii Brawler]], [[Mii Swordfighter]], or [[Mii Gunner]] moveset. While players can assign a custom moveset to their Mii Fighters, the Fighting Mii Team instead randomly assigns one to the CPU Mii Fighters.
The '''Fighting Mii Team''' is a group of non-playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. They act as the games' Multi-Man team, similar to the [[Fighting Polygons]], [[Fighting Wire Frames]], and [[Fighting Alloy Team]] in previous games. Unlike the previous teams whose characters' have a set appearance, the Fighting Mii Team uses [[Mii]]s that are in the player's system. The Miis' heads are loaded onto a pre-set body and are given either the [[Mii Brawler]], [[Mii Swordfighter]], or [[Mii Gunner]] moveset. While players can assign a custom moveset to their Mii Fighters, the Fighting Mii Team instead randomly assigns one to the CPU Mii Fighters.


Like with the previous installments, the Fighting Mii Team is encountered in the Classic and Multi-Man Smash modes. In Classic mode, the Fighting Mii Team acts as a penultimate boss, being fought directly before the fight with [[Master Hand]]. In both modes, the amount of Miis present and how strong they are depends on the difficulty. Usually, the Miis are incredibly lightweight, being sent flying just from a moderately strong attack. However, in Cruel Smash, the Miis are resilient and work better as a team. The main drawback the Fighting Mii Team has is that none of the Miis are able to perform recovery moves or edge grabs; they are limited to standard attacks, default special attacks, Smash attacks, [[Double Jump]]s, and [[Footstool Jump]]s off of their partners.
Like with the previous installments, the Fighting Mii Team is encountered in the Classic and Multi-Man Smash modes. In Classic mode, the Fighting Mii Team acts as a penultimate boss, being fought directly before the fight with [[Master Hand]]. In both modes, the amount of Miis present and how strong they are depends on the difficulty. Usually, the Miis are incredibly lightweight, being sent flying just from a moderately strong attack. However, in Cruel Smash, the Miis are resilient and work better as a team. The main drawback the Fighting Mii Team has is that none of the Miis are able to perform recovery moves or edge grabs; they are limited to standard attacks, Smash attacks, [[Double Jump]]s, and [[Footstool Jump]]s off of their partners.


The Fighting Mii Team also appears as one of the final challenges in Smash Run. In this challenge, the participants have to defeat as many Miis as possible within a one minute time limit. During this challenge, [[Metal Mario (form)|Metal]] and [[Super Mario|Giant]] Metal variants of the player's character can appear to aid the Fighting Mii Team.
The Fighting Mii Team also appears as one of the final challenges in Smash Run. In this challenge, the participants have to defeat as many Miis as possible within a one minute time limit. During this challenge, [[Metal Mario (form)|Metal]] and [[Super Mario|Giant]] Metal variants of the player's character can appear to aid the Fighting Mii Team.