Fighting Mii Team: Difference between revisions
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[[File:Fighting Mii Team SSBWiiU Selection.jpg|thumb|left|The '''Fighting Mii Team'''{{'}}s appearance in Classic mode in ''[[Super Smash Bros. for Wii U]]'']] |
[[File:Fighting Mii Team SSBWiiU Selection.jpg|thumb|left|The '''Fighting Mii Team'''{{'}}s appearance in Classic mode in ''[[Super Smash Bros. for Wii U]]'']] |
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The '''Fighting Mii Team''' is a group of non-playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. They act as the games' Multi-Man team, similar to the [[Fighting Polygons]], [[Fighting Wire Frames]], and [[Fighting Alloy Team]] in previous games. Unlike the previous teams whose characters' have a set appearance, the Fighting Mii Team uses [[Mii]]s that are in the player's system. The Miis' heads are loaded onto a pre-set body and are given either the [[Mii Brawler]], [[Mii Swordfighter]], or [[Mii Gunner]] moveset. While players can assign a custom moveset to their Mii Fighters, the Fighting Mii Team instead randomly |
The '''Fighting Mii Team''' is a group of non-playable fighters in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]''. They act as the games' Multi-Man team, similar to the [[Fighting Polygons]], [[Fighting Wire Frames]], and [[Fighting Alloy Team]] in previous games. Unlike the previous teams whose characters' have a set appearance, the Fighting Mii Team uses [[Mii]]s that are in the player's system. The Miis' heads are loaded onto a pre-set body and are given either the [[Mii Brawler]], [[Mii Swordfighter]], or [[Mii Gunner]] moveset. While players can assign a custom moveset to their Mii Fighters, the Fighting Mii Team characters are instead randomly assigned one of the Mii types upon appearing on the stage. |
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Like with the previous installments, the Fighting Mii Team is encountered in the Classic and Multi-Man Smash modes. In Classic mode, the Fighting Mii Team acts as a penultimate boss, being fought directly before the fight with [[Master Hand]]. In both modes, the amount of Miis present and how strong they are depends on the difficulty. Usually, the Miis are incredibly lightweight, being sent flying just from a moderately strong attack. However, in Cruel Smash, the Miis are resilient and work better as a team. The main drawback the Fighting Mii Team has is that none of the Miis are able to perform |
Like with the previous installments, the Fighting Mii Team is encountered in the Classic and Multi-Man Smash modes. In Classic mode, the Fighting Mii Team acts as a penultimate boss, being fought directly before the fight with [[Master Hand]]. In both modes, the amount of Miis present and how strong they are depends on the difficulty. Usually, the Miis are incredibly lightweight, being sent flying just from a moderately strong attack. However, in Cruel Smash, the Miis are resilient and work better as a team. The main drawback the Fighting Mii Team has is that none of the Miis are able to perform special moves or edge grabs; they are limited to standard attacks, Smash attacks, [[Double Jump]]s, and [[Footstool Jump]]s off of their partners. |
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The Fighting Mii Team also appears as one of the final challenges in Smash Run. In this challenge, the participants have to defeat as many Miis as possible within a one minute time limit. During this challenge, [[Metal Mario (form)|Metal]] and [[Super Mario|Giant]] Metal variants of the player's character can appear to aid the Fighting Mii Team. |
The Fighting Mii Team also appears as one of the final challenges in Smash Run. In this challenge, the participants have to defeat as many Miis as possible within a one minute time limit. During this challenge, [[Metal Mario (form)|Metal]] and [[Super Mario|Giant]] Metal variants of the player's character can appear to aid the Fighting Mii Team. |