Funky Kong: Difference between revisions

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In ''Donkey Kong 64'', Funky becomes a gunsmith where he sells weapons in respect for the 5 Kongs, ammo belts, homing ammos and a sniper scope. He also appears in [[K. Rool]]'s final battle where he shoot a large shoe at the villain.
In ''Donkey Kong 64'', Funky becomes a gunsmith where he sells weapons in respect for the 5 Kongs, ammo belts, homing ammos and a sniper scope. He also appears in [[K. Rool]]'s final battle where he shoot a large shoe at the villain.


In ''[[DK: King of Swing]]'', Funky appears in the intro and complete ending. As playable in the Jungle Jam, her '''Jump''' is 2 out of 5 and '''Attack''' is 4 out of 5.
In ''[[DK: King of Swing]]'', Funky appears in the intro and complete ending. As playable in the Jungle Jam, his '''Jump''' is 2 out of 5 and '''Attack''' is 4 out of 5.


In ''[[DK: Jungle Climber]]'', Funky charged his services for 5 [[Oil Barrel]]s on each island to travel on the small islands and the first adversary in the Booster Battle.
In ''[[DK: Jungle Climber]]'', Funky charged his services for 5 [[Oil Barrel]]s on each island to travel on the small islands and the first adversary in the Booster Battle.