Health Meter: Difference between revisions

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Note that Mario's Health Meter will automatically be decreased to just one health wedge at the beginning of every [[Daredevil Comet]] level (the only difference being that no alarm will sound under these conditions). Mario will then have to complete the level without taking damage even once.
Note that Mario's Health Meter will automatically be decreased to just one health wedge at the beginning of every [[Daredevil Comet]] level (the only difference being that no alarm will sound under these conditions). Mario will then have to complete the level without taking damage even once.


In this game, a number of different factors can cause Mario's Health Meter to be depleted immediately, including falling into a [[Black Hole]], being crushed, falling into sand or [[Poisoned Water]], touching [[Dark Matter]], or failing a timed [[Purple Comet]], [[Speedy Comet]], or [[Cosmic Comet]] challenge.
In this game, a number of different factors can cause Mario's Health Meter to be depleted immediately, including falling into a [[Black Hole]], being crushed, falling into [[Quicksand]] or [[Poisoned Water]], touching [[Dark Matter]], or failing a timed [[Purple Comet]], [[Speedy Comet]], or [[Cosmic Comet]] challenge.
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