Health Meter: Difference between revisions
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Note that Mario's Health Meter will automatically be decreased to just one health wedge at the beginning of every [[Daredevil Comet]] level (the only difference being that no alarm will sound under these conditions). Mario will then have to complete the level without taking damage even once. |
Note that Mario's Health Meter will automatically be decreased to just one health wedge at the beginning of every [[Daredevil Comet]] level (the only difference being that no alarm will sound under these conditions). Mario will then have to complete the level without taking damage even once. |
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In this game, a number of different factors can cause Mario's Health Meter to be depleted immediately, including falling into a [[Black Hole]], being crushed, falling into |
In this game, a number of different factors can cause Mario's Health Meter to be depleted immediately, including falling into a [[Black Hole]], being crushed, falling into [[Quicksand]] or [[Poisoned Water]], touching [[Dark Matter]], or failing a timed [[Purple Comet]], [[Speedy Comet]], or [[Cosmic Comet]] challenge. |
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