Helmet (Game & Watch): Difference between revisions
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mariowiki>Niiue m (→Modern version) |
mariowiki>LinkTheLefty mNo edit summary |
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In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is less than 100 points). There will also be a [[P Switch]] that will make [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins will make the player's character move more slowly. In addition, a [[Super Star]] will occasionally appear at or above the entrance, rewarding the player with at least 20 points if they get it. |
In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is less than 100 points). There will also be a [[P Switch]] that will make [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins will make the player's character move more slowly. In addition, a [[Super Star]] will occasionally appear at or above the entrance, rewarding the player with at least 20 points if they get it. |
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The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spiked Ball]]s, and [[Lava Bubble]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s will constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three |
The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spiked Ball]]s, and [[Lava Bubble|Podoboo]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s will constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two [[Thwomp]]s. The Thwomps will eventually fly up towards the ceiling (which has [[Spike Trap|spikes]] hanging from it) if the player is standing on either one for a few seconds. If the player never moves when this happens, that player will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa will toss a [[1 UP Heart|heart]] for the player to remove a miss; at 700 points, the Fly Guy will drop a heart. |
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Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes. |
Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes. |
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G&WG2_Modern_Helmet_Hammer.png|[[Hammer]] |
G&WG2_Modern_Helmet_Hammer.png|[[Hammer]] |
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G&WG2_Modern_Helmet_Spiked_Ball.png|[[Spiked Ball]] |
G&WG2_Modern_Helmet_Spiked_Ball.png|[[Spiked Ball]] |
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G&WG2_Modern_Helmet_Lava_Bubble.png|[[Lava Bubble]] |
G&WG2_Modern_Helmet_Lava_Bubble.png|[[Lava Bubble|Podoboo]] |
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G&WG2_Modern_Helmet_Fly_Guy.png|[[Fly Guy]] |
G&WG2_Modern_Helmet_Fly_Guy.png|[[Fly Guy]] |
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G&WG2_Modern_Helmet_Cannon.png|[[Cannon]] |
G&WG2_Modern_Helmet_Cannon.png|[[Cannon]] |