Helmet (Game & Watch): Difference between revisions

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===Classic version===
[[File:Game & Watch Gallery 2 Helmet Classic.png|thumb|left|The Classic version of ''Helmet'']]
A construction worker attempts to get from the building on the left to the shed on the right while avoiding falling tools. However, the worker can only enter the shed only when its door is open. The worker cannot return to the building on the left after he exits it. The player receives a point for every three tools that hit the ground without hitting the worker. When the worker safely enters the shed, the player earns five points. As the game progresses, the tools will start to fall at a faster speed, making it harder for the worker to escape harm. Getting hit by a tool will result in a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, the tools fall faster and the door to the shed stays closed longer.
 
Classic ''Helmet'' also appears in ''[[WarioWare, Inc.: Mega Microgame$!]]'' as one of [[9-Volt|9-Volt's]] [[microgame]]s.
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In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is less than 100 points). There will also be a [[P Switch]] that will make [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins will make the player's character move more slowly. In addition, a [[Super Star]] will occasionally appear at or above the entrance, rewarding the player with at least 20 points if they get it.
 
The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spike Ball|Spiked Ball]]s, and [[Lava Bubble|Podoboo]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s will constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two [[Thwomp]]s. The Thwomps will eventually fly up towards the ceiling (which has [[Spike Trap|spikes]] hanging from it) if the player is standing on either one for a few seconds. If the player never moves when this happens, that player will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa will toss a [[1 UP Heart|heart]] for the player to remove a miss; at 700 points, the Fly Guy will drop a heart.
 
Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes.
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