Kackle: Difference between revisions

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{{species infobox
|image=[[File:Kackle DKC2 artwork.jpgpng|200px]]<br>Artwork of Kackle
|first_appearance=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[1995]])
|latest_appearance=''Donkey Kong Country 2'' ([[Game Boy Advance|GBA]]) ([[2004]])
|variant_of=[[Kremling]]
}}
'''Kackle''' (also known as '''Resident Demon'''<ref name=ResidentDemon>{{media link|Grant Kirkhope in Twitter (12, 10, 2023).png|''Grant Kirkhope'''s like in Twitter (December 10, 2023)}}</ref>) is an undead [[Kremling]] who lived in the time of the [[Kremling Kuthroats]] during his lifetime.<ref name=Krem-Isle>{{media link|Greg Mayles' Twitter (5, 24, 2018).png|''Gregg Mayles'' on Twitter (May 4, 2018)}}</ref> He first appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.
'''Kackles''' are ghostly, skeletal [[Kremling]] [[List of enemies|enemies]] in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', in which they appear in only one [[level]], [[Haunted Hall]]. Like [[Kloak]]s, Kackles do not have legs, and instead hover in midair as a way to move around. Each Kackle wears an eyepatch and a bandanna, most frequently depicted as blue.
==Characteristics==
Kackle's living appearance is unknown, but he is visible only as a yellowed skeleton of a Kritter, missing white teeth and red eyes. His outfit is a blue/green/yellow/red bandana with white polka dots, an eye patch with a human Jolly Roger on the left side, black bracelets, a dark brown belt with a gold buckle and a dangling sword.
 
== History ==
Along with Kloak and [[Bones (Kritter)|skeletal Kritters]], Kackle was a pirate Kremling lived in the time of the [[Kremling Kuthroats]] class and resided on [[Gloomy Gulch|town]] even in death.<ref>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(5,_24,_2018).png ''Gregg Mayles'' on Twitter (retrieved on May, 4, 2018)]</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p. 84 - "'''''WEB WOODS:''' {{hover|Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden.|This terribly gloomy forest is avoided even by the Kremling pirates.}}''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''GLOOMY GULCH:''' This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle.''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 - "'''''GLOOMY GULCH:''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 - "'''''GLOOMY GULCH:''' The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles.''"</ref>
===Background information===
In his early life, Kackle was a pirate master of [[K. Rool]], [[Kloak]] and his [[Bones (Kritter)|pirate Kritters]] during the time of Kremling Kuthroats.<ref name=KremQuay>{{media link|Like of Adrian Smith in Twitter (2, 9, 2024).png|''Adrian Smith'''s like on Twitter (February 9, 2024)}}</ref><ref name=Krem-Isle/>
He lived in a house located in a town and owned a wrecked galleon on [[Krem Quay]].<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 - "'''''GLOOMY GULCH:''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 - "'''''GLOOMY GULCH:''' The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles.''"</ref><ref name=KremQuay/> Kackle and his crew fought in the [[List of implied events#Kremean War|Kremean War]] against [[Bazooka]] with his squadron where he with his crew had their final fate.<ref name=KremQuay/> After his demise, his living mate K. Rool starts planting his own seeds with the resources of the Kremling Kuthroats to establish the [[Kremling Krew]].<ref name=KremQuay/><ref name=Krem-Isle/>
 
AlongThe withspirit Kloakof andKackle [[Bonesalong (Kritter)|skeletalwith Kritters]],is Kackleundead wasshipmate aKloak, pirate Kremling livedlive in the timesame oftown thethat was named [[KremlingGloomy KuthroatsGulch]] classwhich andwas residedavoided onby [[Gloomythe Gulch|town]]Kremlings evenfrom inKremling death.<ref>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(5,_24,_2018).pngKrew ''Greggand Mayles''his onhouse Twitterwas (retrievedcursed onby May, 4, 2018)]</ref>himself.<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p. 84 - "'''''WEB WOODS:''' {{hover|Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden.|This terribly gloomy forest is avoided even by the Kremlingpirate piratesKremlings.}}''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''GLOOMY GULCH:''' This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle.''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 2088 - "'''''GLOOMYHAUNTED GULCHHALL:''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 - "'''''GLOOMY GULCH:''' The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and youYou'll bego upback to yourtrack hipsfor inthis ghosties,cursed beastiesroller andcoaster boglesstage.''"</ref>
==Appearances==
===''Donkey Kong Country 2: Diddy's Kong Quest''===
[[File:Haunted Hall DKC2 first Kackle.png|thumb|left|The first Kackle encountered in Haunted Hall]]
In Haunted Hall, there are four Kackles, and each of them are encountered within a section that [[Diddy Kong|Diddy]] and [[Dixie Kong|Dixie]] enter through a gate and exit through the next one. Each Kackle has a uniquely colored bandanna: the first one wears a blue bandana, the second one wears a green bandana, the third one wears a yellow bandana, and the fourth one wears a red bandana. The first two are encountered before the [[Star Barrel]] while the other two are encountered afterward. None of the Kackles can be defeated.
 
===''Donkey Kong Country 2: Diddy's' Kong Quest''franchise===
When Diddy and Dixie enter a section with a Kackle, a timer appears at the top of the screen, and the [[Kong]]s have to quickly exit the zone before time runs out. As the timer ticks down, the Kackle inches closer to the Kongs. If time runs out, the Kackle becomes tangible and touches the active Kong, damaging them. Nearly every Kackle area takes longer to pass through than the initial amount of time given, so as a workaround, Diddy and Dixie must touch any [[Plus and Minus Barrels|Plus Barrel]] along the way to increment the timer. At the same time, the Kongs must avoid touching any Minus Barrel, as this decreases the timer.
In ''Donkey Kong Country 2: Diddy's Kong Quest'' where [[Diddy Kong]] & [[Dixie Kong]] enter from his house in [[Haunted Hall]], Kackle begins his attack against them preparing a timer and contains the [[Plus and Minus Barrels]] that one increases the time and the other decreases it. If time runs out, Kackle captures.
 
In ''[[Donkey Kong 64]]'' as '''Resident Demon''', Kackle has a ghost train in the [[Creepy Castle]] catacombs.<ref name=ResidentDemon/> He will try to physically attack [[Donkey Kong]] with his claws and summon flame skulls.
The first Kackle area contains mostly Plus Barrels and a few Minus Barrels. The second Kackle area only contains Plus Barrels. The third Kackle area only contains Minus Barrels, but the timer is longer than in the other sections to compensate for the lack of Plus Barrels. The fourth and final Kackle area has Plus Barrels and Minus Barrels often placed near each other, requiring the Kongs to time their jumps to avoid touching a Minus Barrel.
{{br|left}}
===''Donkey Kong Country 2'' (Game Boy Advance)===
In ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' for the [[Game Boy Advance]], Kackles have received a few changes. Every Kackle instead wears blue bandanna like the first one, and their distance while following the Kongs is also kept consistent.
 
==Profiles==
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Kackle DKC2 yellow.png|Sprite (yellow bandana)
Kackle DKC2 red.png|Sprite (red bandana)
GreenHaunted KackleHall DKC2 screenshotfirst Kackle.png|A Kackle with a greenblue bandana
YellowGreen Kackle DKC2 screenshot.png|A Kackle with a yellowgreen bandana
RedYellow Kackle DKC2 screenshot.png|A Kackle with a redyellow bandana
Red Kackle DKC2 screenshot.png|Kackle with a red bandana
</gallery>
 
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==Trivia==
*KacklesKackle areis one of the few enemies to not return in ''[[Donkey Kong Land 2]]'', mainly because the game features a standard rollercoaster level, [[Krazy Koaster]], instead of its own variation of Haunted Hall.
*In ''[[Donkey Kong 64]]'', a [[resident demon|demon]] resembling a giant skeletal Kremling appears to pursue [[Donkey Kong]] in a [[Mine Cart]] segment, similar to Kackle.
*According to [[Steve Mayles]], [[Mr. X]] is an earlier version of Kackle.<ref>"''He was replaced with the giant skeleton that chases you on the fairground level''" Mayles, Steve (June 3, 2015), [https://www.reddit.com/r/IAmA/comments/38dtd9/were_playtonic_exrare_devs_behind_banjokazooie/crucemz/ Reddit AMA with the developers of Yooka-Laylee], ''Reddit''. Retrieved June 3 2015</ref>
*During the development of ''Banjo-Kazooie'', when it was known as ''[[jiggywikki:Dream: Land of Giants|Dream: Land of Giants]]'', Kackle was used as placeholder enemy.<ref>[https://www.youtube.com/watch?t=193&v=w72kj20YNA0&feature=youtu.be Rare Revealed: A Rare Look At Dream], ''Youtube''. Retrieved December 22 2015</ref>
 
==References==
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