Koopalings: Difference between revisions

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(His name is Kamek, Magikoopa is his species name...)
 
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The Koopalings appear as placeable enemies in the final update for ''[[Super Mario Maker 2]]''. They are available in all game styles except for the ''[[Super Mario 3D World]]'' style. In the ''Super Mario Bros.'' style, the Koopalings' designs are based on Bowser's sprite from that game. In the North American update trailer, the Koopalings are shown using their ''Super Mario Bros. 3'' sprites in the ''Super Mario World'' style. As already shown by the Japanese trailer, this was changed in the final release where they are given new sprites, following a similar design to Bowser and Bowser Jr., while using palettes resembling those of their ''Super Mario Bros. 3'' sprites (aside from Lemmy, who remains yellow). Each Koopaling fights differently in-game, and their abilities are as follows:
The Koopalings appear as placeable enemies in the final update for ''[[Super Mario Maker 2]]''. They are available in all game styles except for the ''[[Super Mario 3D World]]'' style. In the ''Super Mario Bros.'' style, the Koopalings' designs are based on Bowser's sprite from that game. In the North American update trailer, the Koopalings are shown using their ''Super Mario Bros. 3'' sprites in the ''Super Mario World'' style. As already shown by the Japanese trailer, this was changed in the final release where they are given new sprites, following a similar design to Bowser and Bowser Jr., while using palettes resembling those of their ''Super Mario Bros. 3'' sprites (aside from Lemmy, who remains yellow). Each Koopaling fights differently in-game, and their abilities are as follows:


*Larry fights using blasts from his magic wand and jumps around.
*Larry fights using [[Magic Projectile]]s from his magic wand and jumps around.
*Iggy walks around and fires fast-moving spells.
*Iggy walks around and fires fast-moving Magic Projectiles.
*Wendy casts [[Ring (projectile)|candy ring]]s that bounce off of the ground, walls, and ceilings.
*Wendy casts [[Candy Ring|candy ring]]s that bounce off of the ground, walls, and ceilings.
*Lemmy casts [[magical ball]]s while balancing on one himself.
*Lemmy casts [[Circus Ball]]s while balancing on one himself.
*Roy digs into the ground and appears anywhere in the room (usually on the ceiling).
*Roy digs into the ground and appears anywhere in the room (usually on the ceiling).
*Morton jumps up and slams into the ground, sending a shockwave across the floor and can even break [[Brick Block]]s if his slams are in the vicinity of them.
*Morton jumps up and slams into the ground, sending a shockwave across the floor and can even break [[Brick Block]]s if his slams are in the vicinity of them.
*Ludwig blasts 3 to 5 beams at once from his magic wand and flutter-jumps.
*Ludwig blasts 3 to 5 Magic Projectiles at once from his magic wand and flutter-jumps.


The Koopalings are considered their own group in the editor, which has a limit of seven per section for a limit of fourteen per course, which means that in a single section all seven Koopalings or even seven of the same Koopaling can be placed to fight the player.
The Koopalings are considered their own group in the editor, which has a limit of seven per section for a limit of fourteen per course, which means that in a single section all seven Koopalings or even seven of the same Koopaling can be placed to fight the player.


The Koopalings' magic spells are treated as fire elements in the ''New Super Mario Bros. U'' style, but not in the other styles; for example, they can be eaten by a [[Yoshi (species)|Yoshi]] and are capable of thawing [[Frozen Coin]]s in the former, but not in the latter.
The Koopalings' magic projectiles are treated as fire elements in the ''New Super Mario Bros. U'' style, but not in the other styles; for example, they can be eaten by a [[Yoshi (species)|Yoshi]] and are capable of thawing [[Frozen Coin]]s in the former, but not in the latter.


===''Amada Anime Series: Super Mario Bros.''===
===''Amada Anime Series: Super Mario Bros.''===