Kremling: Difference between revisions

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From what has been observed, Kremlings come in a wide variety of colors, though the most basic color seems to be green and its multiple shades. Other colors seen include blue, purple, brown, yellow,, blue, gray and purple.
==Society==
Like any crocodilian, the Kremlings live in the swamps on the island itself.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. p.50 - "'''''BARREL BAYOU:''' What is it about this place that Kremlings like so much?''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p.46 - "'''''BARREL BAYOU:''' {{hover|Wo fühlen sich Kremlings am wohlsten? Genau, in stinkig dampfigen Sümpfen.|Where do Kremlings feel most comfortable? Exactly, in stinking steamy swamps.}}''"</ref> The Kremling's society was originate from the [[Kremling's Lost World|Lost World]] where they protected a big secret in the [[Krocodile Kore]] for time ago.<ref>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(1,_2,_2019).png ''Gregg Mayles'' on Twitter (retrieved on January, 2, 2019)]</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''LOST WORLD:''' It has been said that this is the source of the Kremlings, and that there is valuable treasure to be found there, including the elusive true ending of the game.''"</ref><ref name=Krem-Isle>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(5,_24,_2018).png ''Gregg Mayles'' on Twitter (retrieved on May, 4, 2018)]</ref> Another part of the Kremlings who were [[K. Rool]]'s ancestorsmasterful predecessors established a society in Kremlantis until it was abandoned.<ref>''Donkey Kong Land'' Instruction Booklet, Nintendo, 1995, p. 14 - "'''''KREMLANTIS:''' This gigantic complex of ancient ruined temples is almost completely submerged. That means that there are planty of Chomps and other biting fish swimming about, waiting to take a piece out of the Kongs.''"</ref><ref>''Donkey Kong Land'' Nintendo Magazine System, page 13. "'''''KREMLANTIS:''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...''"</ref>
 
The relationship with piracy is traditional since [[Kremling Kuthroats]] which was formed by evil old Kremlings where they lived in a [[Gloomy Gulch|town]] and they kept the stolen values in several caves.<ref name=Krem-Isle/><ref>''Donkey Kong 64'' Player's Guide, Nintendo, 1999, p. 66 - "'''''THE PIRATE'S HOARD:''' Transform into Enguarde and leap out of the water and through the star three times to open the way into the pirate's treasure room.''"</ref> Undead Kremlings as [[Kloak]], [[Kackle]] and [[Bones (Kritter)|Kritters]] were part of that pirate class when they were alive.<ref>''Nintendo Power'', Vol. 76, September, 1995, page 26 "'''''CAPTURED:''' Keep a watch out for Klobber when he's barreling ahead and the Ghost Pirate who haunts the forest shadows.''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p. 84 - "'''''WEB WOODS:''' {{hover|Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden.|This terribly gloomy forest is avoided even by the Kremling pirates.}}''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''GLOOMY GULCH:''' This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle.''"</ref>
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[[Kong]]s as [[Cranky Kong]] has knowledge about the Kremlings, K. Rool, and the home island.<ref>"'''Cranky Kong:''' ''Klump's hard hat protects him against your jump attack. You'll have to roll him!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Klaptrap's teeth are too big to use the roll attack! You need to jump on him!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Krusha is the toughest Kremling-- only a barrel will knock him out!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Surely K. Rool can come up with better than that, maybe a bucket or perhaps a really nasty fridge!''" - ''Donkey Kong Country'' (GBA)</ref><ref>''Donkey Kong Country 2'' Instruction Booklet, Nintendo, 2004, p. 26 - '''''CRANKY KONG:''' Even old Cranky Kong is getting on the entrepreneurial spirit! He's opened a small outlet where you learn more about the "history" and "culture" of Crocodile Isle.''"</ref><ref>"'''Cranky Kong:''' ''I reckon I'd found all the Kremkoins and completed the so called 'Lost World'. Oh well, can't expect everything from our first game, can we?''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> The enmity between Kongs and Kremlings began when the half of Kremling Krew led by [[Klump]] invade the [[Kong Island]] in search of resources.<ref>''Donkey Kong Country'' Instruction Booklet, Nintendo, 1994, p. 5 - '''''INTRODUCTION:''' The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless.''"</ref><ref>''Donkey Kong Country'' Player's Guide, Nintendo, 1994, p. 13 - "'''''KLUMP:''' Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him.''"</ref><ref>''Donkey Kong Country'' Instruction Booklet, Nintendo, 1994, p. 23 - '''''MINES:''' The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!''"</ref><ref>[https://dkpedia.com/wiki/File:Kevin_Bayliss_in_Twitter_(10,_19,_2019).png ''Kevin Bayliss'' on Twitter (retrieved on October, 19, 2019)]</ref>
 
==Notable Kremlings==
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