Kremling: Difference between revisions

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Just like any reptile, the Kremlings lived in the swamps of the home island.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. p.50 - "'''''BARREL BAYOU:''' What is it about this place that Kremlings like so much?''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p.46 - "'''''BARREL BAYOU:''' {{hover|Wo fühlen sich Kremlings am wohlsten? Genau, in stinkig dampfigen Sümpfen.|Where do Kremlings feel most comfortable? Exactly, in stinking steamy swamps.}}''"</ref>
 
Another part of the Kremling population built a city called [[Kremlantis]] to hide from [[Snap]]s that invaded their homeland until it was wiped out by the flood.<ref>''Donkey Kong Land'' Instruction Booklet, Nintendo, 1995, p. 14 - "'''''KREMLANTIS:''' This gigantic complex of ancient ruined temples is almost completely submerged. That means that there are planty of Chomps and other biting fish swimming about, waiting to take a piece out of the Kongs.''"</ref><ref>''Donkey Kong Land'' Nintendo Magazine System, page 13. "'''''KREMLANTIS:''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...''"</ref><ref>{{media link|Like of Adrian Smith in Twitter (12, 25, 2023).png|''Adrian Smith'''s like on Twitter (retrieved on December 25, 20192023)}}</ref>
 
The evil Kremlings formed a pirate society called [[Kremling Kuthroats]] where they turn their home island into a pirate lair with the establishment of a town.<ref name=Krem-Isle/><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide, Nintendo, 1995, p. 20 - "'''''GLOOMY GULCH:''' Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!''"</ref><ref>''Nintendo Power'', Vol. 79, December, 1995, page 26 - "'''''GLOOMY GULCH:''' The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles.''"</ref> Undead Kremlings as the [[Kloak]], [[Kackle]] and skeletal Kritters wear the worn out pirate outfits.<ref>''Nintendo Power'', Vol. 76, September, 1995, page 26 "'''''CAPTURED:''' Keep a watch out for Klobber when he's barreling ahead and the Ghost Pirate who haunts the forest shadows.''"</ref> They also kept the stolen valuables in chests and stored them in caves where it shows in Krocodile Kore and [[Gloomy Galleon]].<ref>''Donkey Kong 64'' Player's Guide, Nintendo, 1999, p. 66 - "'''''THE PIRATE'S HOARD:''' Transform into Enguarde and leap out of the water and through the star three times to open the way into the pirate's treasure room.''"</ref> Kremlings would fight against [[Bear]]s led by [[Bazooka]] during the [[Kremean War]] where it resulted in the eradication of the pirate class.<ref>'''Bazooka:''' "''I fought in the Kremean War, don't you know, but I've retired from the service along with 'Big Bessie'.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble''</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide, Nintendo, 1996, p. 123 - "'''''BRIGADIER BAZOOKA BEAR:''' Kremean War veteran Bazooka Bear has been posted to the barracks on Mekanos to command the old artillery piece, Big Bessie.''"</ref><ref>{{media link|Like of Kevin Bayliss in Twitter (11, 18, 2023).png|''Kevin Bayliss''' like on Twitter (retrieved on November 18, 2023)}}</ref>
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