List of Smash Run enemies: Difference between revisions

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|[[File:Chandelure Smash Run SSB3DS.jpg|240px]]
|[[bulbapedia:Chandelure|Chandelure]]{{anchor|Chandelure}}
|align=left |Chandelure is a [[bulbapedia:Ghost (type)|Ghost]]/[[bulbapedia:Fire (type)|Fire]]-type [[Pokémon]] from the ''Pokémon'' series that first appeared in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White]]''. It evolves from [[bulbapedia:Lampent (Pokémon)|Lampent]] when a [[Bulbapedia:Dusk Stone|Dusk Stone]] is used on it, which evolves from [[bulbapedia:Litwick (Pokémon)|Litwick]] at level 41. They attack the player with [[bulbapedia:Will-O-Wisp (move)|Will-O-Wisp]], which releases three small purple flames, and [[bulbapedia:Fire Spin (move)|Fire Spin]], which creates a small fiery tornado. They are immune to fire-based attacks, weaponry, or hazards, and increase in power up if they are struck with them, referencing the [[bulbapedia:Flash Fire (ability)|Flash Fire]] ability from the Pokémon games.
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|[[File:SSB3DS Clubberskull.jpg|240px]]
|[[icaruspedia:Clubberskull|Clubberskull]]{{anchor|Clubberskull}}
|align=left |Clubberskulls are large monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They resemble a human heart with two skull-like gauntlets in each hand. They are seen trapped inside the ground; if a player attacks them, they rise up and let out a shock wave that can damage the player. It attacks the player with either small melee attacks, a powerful uppercut, or a powerful swinging attack. They are, like in the original, difficult to defeat as they have massive amount of hit points; if a player manages to defeat them, they drop three or five stat boosts that raise players' stats by 200 points, along with many prizes such as equipment and powers. One of Smash Run missions includes defeating a Clubberskull.
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|[[File:Cryogonal 3DS.jpg|240px]]
|[[bulbapedia:Cryogonal|Cryogonal]]{{anchor|Cryogonal}}
|align=left |Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
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|[halp]
|[[Cucco]]
|align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
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|[[File:DaphneTrophy3DS.png|240px]]
|[[icaruspedia:Daphne|Daphne]]{{anchor|Daphne}}
|align=left |Daphnes are enemies from the original ''[[icaruspedia:Kid Icarus (game)|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. In the original game, they are depicted as once-docile flowers that were corrupted by a dark spirit. They attack by releasing two projectiles that detonate after a while, dealing high knockback to the player.
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|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
|[[wikirby:Darknut|Darknut]]{{anchor|Darknut}}
|align=left |Darknuts debuted in the original ''[[ZeldaWiki:The Legend of Zelda (Game)|Legend of Zelda]]'' and appear in Smash Run as boss enemies. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''. They can walk and jump either forward or backward, and they are notably durable and powerful. They are armed with a sword for attacking and a shield for blocking and reflecting attacks. After receiving enough damage, it loses some of its armor, but afterwards it is more agile and swift and can use its sword as a projectile. As they are boss enemies, Darknuts drop large stat boosts when defeated.
 
A Darknut also makes a cameo appearance in a ''[[Super Mario-Kun]]'' issue, as seen in [[:File:Darknut SuperMarioKun 4.jpg|this scan]].
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|[[File:Devil Car 3DS.jpg|240px]]
|[[wikibound:Devil Car|Devil Car]]{{anchor|Devil Car}}
|align=left |The Devil Car from ''[[wikibound:Mother (video game)|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
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|[[File:Eggrobo 3DS.jpg|240px]]
|[[sonicretro:Eggrobo|Eggrobo]]{{anchor|Eggrobo}}
|align=left |The Devil Car from ''[[wikibound:Mother (video game)|Mother]]'' resemble red cars, with their front lights as eyes. It attacks by charging at the player and spinning in circles. If the player is airborne, they try to jump and tackle the player, which has high knockback. It can also spew exhaust fumes, which has low knockback but paralyzes the player. Devil Cars are treated as boss enemies, being more durable and powerful than most enemies, usually appearing later during a Smash Run and usually by itself or with one other boss enemy.
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|[[File:CryogonalTrophy3DS.png]]
|colspan=2|''This Ice-type Pokémon uses its ice-crystal chains to capture and freeze its prey to -148 degrees. In Smash Run, it drifts through the air and attacks with Ice Beam. The beam comes in two forms: one that fires in a straight line and one that curves to follow the fighters.''
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!Cucco
|[[File:CuccosTrophy3DS.png]]
|''Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, the chickens will come home to roost—by body-slamming you over and over...and over... A pretty fowl tactic if you ask us. It's almost futile to fight back, and eventually they'll lose interest and stop driving you Cucco.''
|''Now here's a creature that's just poultry in motion. It usually minds its own business, but if you attack it, it'll call on all its little bird friends for help - a pretty fowl tactic if you ask us. However, just let them get on with body-slamming you and don't fight back, and eventually they'll lose interest and stop driving you Cucco.''
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!Daphne
|[[File:DaphneTrophy3DS.png]]
|colspan=2|''These flowery foes from the Kid Icarus series may look adorable, but they'll reveal their repulsive faces and scatter mines everywhere if given the chance. The mines have an impressive blast radius and knock-back. Best to blow them up from a distance. Daphnes themselves have very little health.''
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!Darknut
|[[File:DarknutTrophy3DS.png]]
|These heavily armored, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armor. Once it's gone, the Darknut will become more agile, but it'll also be more vulnerable!
|These heavily armoured, bulky enemies often seen in the Legend of Zelda series are slow but powerful and can use their swords to block attacks and projectiles. When you're faced with one, you'll need to slowly cut away its armour. Once it's gone, the Darknut will become more agile, but it'll also be exposed enough to be beaten.
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!Devil Car
|[[File:DevilCarTrophy3DS.png]]
|colspan=2|''A fearsome enemy from the Mother series, this car attacks mercilessly, closing in on fighters before trying to hit them as it spins doughnuts. No, these aren't the kind you eat—they're the kind that hurt. Its exhaust fumes can cause paralysis too, so keep your distance until it's between attacks.''
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!Eggrobo
|[[File:EggRoboTrophy3DS.png]]
|colspan=2|Eggrobos are robotic enemies from the [[sonicretro:Sonic the Hedgehog series|''Sonic the Hedgehog'' series]], first appearing in ''[[sonicretro:Sonic & Knuckles|Sonic & Knuckles]]'', that resemble [[Dr. Eggman]]. Using the booster attached to their back, they hover around like in the original game and try to dodge player's attacks. They use their guns to attack the player, which they use to shoot smaller beams and larger beams.
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