List of Smash Run enemies: Difference between revisions

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This is a list of every enemy that appears in the Smash Run mode of ''[[Super Smash Bros. for Nintendo 3DS]]''.
 
Line 68 ⟶ 67:
|align=left |Cryogonal is an [[Bulbapedia:Ice (type)|Ice]]-type [[Pokémon]] introduced in ''[[bulbapedia:Pokémon Black and White Versions|Pokémon Black and White Versions]]'' that resembles a hexagonal snowflake. They fly around and attack by firing [[bulbapedia:Ice Beam (move)|Ice Beam]] either directly ahead or in an arc, which freezes the player upon contact. They are weak to fire-based moves.
|-
|[[File:Cucco 3DS.png|240px]]
|[halp]
|[[Cucco]]
|align=left |Alongside their appearance as an item, the ''Legend of Zelda'' enemy Cucco uses a two-dimensional sprite from ''[[zeldawiki:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]'' as opposed to the item's three-dimensional model. They wander around the area, and they are non-hostile to players until they take enough damage. Afterwards, the screen flashes red and the player is attacked by a swarm of Cuccos. No matter how much damage is dealt to them, Cuccos cannot be defeated. The trophy specifically about the Cucco enemy depicts them using a model instead of their in-game appearance.
Line 98 ⟶ 97:
|align=left | Flame Chomps breathe fireballs at the player and explode shortly after losing all of their fireballs. The fire trail can also damage the player if they run into it.
|-
|[[File:Fly Guy 3DS.jpg|240px]]
|[halp]
|[[Fly Guy]]
|align=left | Unlike most other enemies, they do not damage the player. Instead, they fly around, carrying an item that randomly changes every few seconds (gold, custom part, food, etc.), similar to their role in ''Super Smash Bros. Brawl''. Once attacked, they drop the item.
Line 122 ⟶ 121:
|align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out ice around it. They are weak to fire attacks.
|-
|[[File:Glire 3DS.jpg|240px]]
|[halp]
|[[smashwiki:Glire|Glire]]{{anchor|Glire}}
|align=left | Originating from ''[[Super Smash Bros. Brawl]]'', these enemies roll around the terrain, sticking to edges, until it gets close to the player. At this point, the three sectors surrounding its center eye open up and it shoots out fire around it. They are weak to ice attacks.
Line 162 ⟶ 161:
|align=left |There are both red and green variants of the Koopa Paratroopas, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa will attempt to headbutt the player. Jumping on them will remove their wings and turn them into simple Koopa Troopas.
|-
|[[File:Koopa Troopa 3DS.jpg|240px]]
|[halp]
|[[Koopa Troopa]]
|align=left |Koopa Troopas attack the player by jumping at them. After being defeated, they become a shell that can be thrown like an item. The Koopa Troopa comes back out after a short time, even if the shell is still in the player's hand.
Line 188 ⟶ 187:
|[[File:Megonta 3DS.jpg|240px]]
|[[icaruspedia:Megonta|Megonta]]{{anchor|Megonta}}
|align=left |'''Megonta''' is an enemy from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' resembling a giant pill bug with a purple metallic shell that almost completely protects it from harm. It cannot take damage if it is being protected by its shell, and it can only be damaged by hitting its exposed body parts. To attack, it rolls around and slams into the player.
|-
|[[File:Metroid 3DS.jpg|240px]]
Line 250 ⟶ 249:
|align=left | Pookas hop around aimlessly, only pushing the player back if they connect. They swell up when attacked, and take a few hits to fully defeat. They then leave behind a popping effect that does slight damage to other Smash Run enemies and causes an exploding chain reaction when near other Pookas. Hoards of them spawn in one of the events.
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|[[File:Poppant 3DS.jpg|240px]]
|[halp]
|[[smashwiki:Poppant|Poppant]]{{anchor|Poppant}}
|align=left | Poppants are rare creatures from ''[[Super Smash Bros. Brawl]]'' that constantly run away from the player. As they run, they drop items behind themselves that can help or hurt the player. When defeated, they drop numerous stat-boosting items.
Line 272 ⟶ 271:
|[[File:Roturret 3DS.jpg|240px]]
|[[smashwiki:Roturret|Roturret]]{{anchor|Roturret}}
|align=left | Roturrets are floating enemies with guns on either side of a large skull. They originate from the Subspace Emissary mode of ''[[Super Smash Bros. Brawl]]''. When a player gets close to them, they rotate to face them before firing. If attacked, they spin away before rotating back to the player. Their bullets leave a large gap in the center.
|align=left | Roturrets
|-
|[[File:Shy Guy 3DS.jpg|240px]]
|[[Shy Guy]]
|align=left | Four types of Shy Guys appear, each with their own attributes: the standard red, which have higher attack; green, which run faster; light-blue, which have higher defense, and yellow, which jump higher. All of them attack by charging at the player, hitting them multiple times. The stat boosts they leave behind are also mostly based on their color and attributes.
|-
|[[File:Shotzo 3DS.jpg|240px]]
|[[wikirby:Shotzo|Shotzo]]{{anchor|Shotzo}}
|align=left | Shotzos are recurring enemies throughout the ''[[wikirby:Kirby|Kirby]]'' series. They are stationary enemies that cannot be defeated by any means. They attack by firing cannonballs, and can aim at the player if they are within its range.
|-
|[[File:SSB4 3DS Skuttler.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler]]{{anchor|Skuttler}}
|align=left | Skuttlers are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They can run into and attack the player by swinging their bone club at the player. Though they are the fastest of all of their variations, they are also cowardly, and attempt to flee if injured.
|-
|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler Cannoneer]]{{anchor|Skuttler Cannoneer}}
|align=left | Skuttler Cannoneers are enemies that appear in ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' and are common enemies in Smash Run. They do not run and are armed with an cannon. There are three different variants of their cannons: one that shoots cannon balls, one that shoots a beam, and another one that shoots a homing missile at the player. Sometimes, their cannon malfunctions and shoots harmless confetti.
|-
|[[File:Skuttler Mage 3DS.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler Mage]]{{anchor|Skuttler Mage}}
|align=left | Skuttler Mages are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop.
|-
|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|[[icaruspedia:Skuttler|Skuttler Mage]]{{anchor|Skuttler Mage}}
|align=left | Skuttler Mages are enemies from ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They attack by summoning a jet of flames if the player is in their melee range, but they can also target the player and then summon a white explosion if the player is far away. A large target reticle appears on the player to indicate the magic explosion, but the explosion itself can be dodged if the player moves before the Skuttle Mage attacks. If players are hit by their attacks, their stats drop.
|-
|[[File:Sneaky Spirit 3DS.jpg|240px]]
|[[smashwiki:Sneaky Spirit|Sneaky Spirit]]{{anchor|Sneaky Spirit}}
|align=left | Sneaky Spirits are enemies from the ''Rhythm Heaven'' series. They move by popping out of the ground before quickly going back down. After attacking multiple times, they quickly jump out of the ground and try to hit the player. They move quickly and eventually disappear, but they drop star stat boosts, which raise every stat. One event spawns many Sneaky Spirits and only Sneaky Spirits for a short amount of time.
|-
|[[File:Souflee 3DS.jpg|240px]]
|[[icaruspeida:Souflee|Souflee]]{{anchor|Souflee}}
|align=left | Souflees are monsters from ''[[Icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'' in a shape of a soufflé. They never attack players, instead fleeing from them whenever they see them. Like in the original game, Souflees move around quickly, but when defeated they drop a massive stat boost that raises a single stat by 200 points. Souflees occasionally appear in enemy fests. Unlike other enemy fests, however, Souflee and Sneaky Spirit fests are considerably shorter, giving players less time to defeat them.
|-
|[[File:SSB4 Spike Top Smash Run.jpg|240px]]
|[[Spike Top]]
|align=left | Spike Tops borrow their appearance and behavior from the ''New Super Mario Bros.'' series. They slowly walk around a platform and each of its edges. They have low health and do not attack, but they deal damage to any player that comes into contact with them.
|-
|[[File:SmashRunStalfos.png|240px]]
|[[zeldawiki:Stalfos|Stalfos]]{{anchor|Stalfos}}
|align=left | A Stalfos is a recurring enemy from ''The Legend of Zelda'' series, debuting in the original ''[[zeldawiki:The Legend of Zelda (Game)|The Legend of Zelda]]''. They take their design from ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. They walk slowly left to right and attack when the player gets close to them. They sometimes jump backward to reposition themselves. They can block the players' attacks with their shield, although they are vulnerable from attacks from above, below, or behind. There is additionally a slight moment where the Stalfos lowers its shield, allowing the player to attack from the front. The Stalfos attack with their sword, using a three-slash combo or a jump attack.
 
They also appear as enemies fought within [[Master Fortress]] in the Classic mode of ''[[Super Smash Bros. for Wii U]]''
|-
|[[File:Starman SSB4 3DS.jpg|240px]]
|[[wikibound:Starman|Starman]]{{anchor|Starman}}
|align=left | Starmen are an alien race that serve [[wikibound:Giygas|Giygas]] in ''[[wikibound:Mother (video game)|Mother]]'' and ''[[wikibound:EarthBound|EarthBound]]''. When a Starman appears on-screen, it teleports around the area. After teleporting, it stops in place, glows, and attacks using either [[wikibound:PK Beam|PK Beam]] γ or PK Beam Ω. Getting hit by one of these attacks stuns the player and deals moderate damage. The beams act like energy projectiles, so they can be absorbed or reflected. If the opponents cause enough damage to the Starman while it's still active, the Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. If the player reflects one of the Starmen's beams back at it, it is instantly defeated, displaying the "SMAAAASH!" text as well. It also disappears on its own after enough time has passed. Starmen also appear as [[Assist Trophy|Assist Trophies]].
|-
|[[File:Tac 3DS.jpg|240px]]
|[[wikirby:Tac|Tac]]{{anchor|Tac}}
|align=left | Tac is a cat burglar enemy from the ''Kirby'' series. Its main attack involves launching its hand at the player, dealing 1% damage (it cannot be reflected or absorbed, but it can be shielded and countered without losing stats) and stealing some of their stat boosts. It drops the stolen items if defeated, but it eventually floats away and disappears after some time. Tac also appears in the Smash Tour mode in ''[[Super Smash Bros. for Wii U]]''.
|-
|[[File:Tiki Buzz 3DS.jpg|240px]]
|[[Tiki Buzz]]
|align=left | Tiki Buzzes float around and can be easily defeated by jumping on top of them.
|-
|[[File:Waddle Dee 3DS.jpg|240px]]
|[[wikirby:Waddle Dee|Waddle Dee]]{{anchor|Waddle Dee}}
|align=left | Waddle Dees are a species in the [[wikirby:Kirby (series)|''Kirby'' series]]. They are weak enemies that simply wander around and do not attack; bumping into them deals light contact damage. Parasol Waddle Dees turn into regular Waddle Dees after landing. They also appear in [[King Dedede]]'s [[smashwiki:Waddle Dee Toss|Waddle Dee Toss]] and in his battle entrance.
|-
|[[File:Waddle Doo 3DS.jpg|240px]]
|[[wikirby:Waddle Doo|Waddle Doo]]{{anchor|Waddle Doo}}
|align=left | Waddle Doos are small, one-eyed creatures from the [[wikirby:Kirby_(series)|''Kirby'' series]] and relatives of Waddle Dees. They slowly waddle move, sometimes hop, and occasionally use their beam. The attack is curved as a whip and travels slowly from up to down. Players caught in the beam can take multiple damage and some knockback. Waddle Doos also have slightly more health than Waddle Dees. They also occasionally appear in [[King Dedede]]'s [[smashwiki:Waddle Dee Toss|Waddle Dee Toss]].
|-
|[[File:Zuree 3DS.jpg|240px]]
|[[icaruspedia:Zuree|Zuree]]{{anchor|Zuree}}
|align=left |Zuree is an enemy that appeared in the original ''[[icaruspedia:Kid Icarus|Kid Icarus]]'' and ''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]''. They usually stay invisible, distinguished only by a blue flame. Eventually, they attempt to ambush the player, which involves revealing themselves, making a characteristic noise, and swiping with their claws, which deals high, downward knockback. One variety on the Survive! Challenge on Hard difficulty, which can be triggered if players enter a Challenge Door, involves a multitude of Zurees attacking the player.
|-
|}
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|''This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Hitting it between the two cannons can disrupt its firing—or even completely destroy it!''
|''This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Try hitting it between the two cannons to incapacitate it or even destroy it completely.''
|-
!Shy Guy
|[[File:RedShyGuyTrophy3DS.png]]
|''What hides behind that smooth, white mask? Shy Guys aren't about to show you, that's for sure. In Smash Run, each color of Shy Guy has different characteristics, and the red ones are the best at attacking. They've learned how to deliver a combo of angry punches if they can get close enough!''
|''These bashful baddies are so shy that no one's ever seen their real faces. Since their debut, all kinds of different Shy Guys have come out of the woodwork, and in Smash Run, each colour has its strengths. The red ones are better at attacking and hit you with punch combos. Beat them to get your hands on some Attack stat boosts.''
|-
!Blue Shy Guy
|[[File:BlueShyGuyTrophy3DS.png]]
|''These guys are too shy to show you their real faces, so they hide them behind white masks. Some people claim they've seen Shy Guys walking on stilts or even running around on fire! In Smash Run, the blue Shy Guys have better defense than other Shy Guys, but that really isn't saying much...''
|''Just what IS beneath this Shy Guy's mask? Could it be...another mask?! Anyway, Shy Guys come in lots of varieties: some walk on stilts, others are always on fire! In Smash Run, these blue ones have better defence than the others. It's only slightly better, though, so don't worry. Defeat them to get yourself some Defence stat boosts.''
|-
!Green Shy Guy
|[[File:GreenShyGuyTrophy3DS.png]]
|''Perhaps the white mask just conceals another, whiter mask beneath? There is no way to know, as these shy fellows will never take them off. In Smash Run, the green Shy Guys can run faster than other Shy Guys. You'll have to be quick to catch them, but you'll be rewarded with Speed stat boosts!''
|''Their white masks certainly make them look the same, but on the inside, Shy Guys are very different - some dream of being soldiers or dancers! In Smash Run, the green ones are fast on their feet, so they're quick to close in and hit you with a punch combo. Deal with them to get Speed stat boosts.''
|-
!Yellow Shy Guy
|[[File:YellowShyGuyTrophy3DS.png]]
|''Those white masks are just eerie, but it's possible they are better than what actually hides behind them... Anyway, some people claim to have seen tall Shy Guys with longer masks than normal. In Smash Run, yellow Shy Guys are great jumpers, so they'll drop Jump stat boosts when defeated.''
|''Did you know there are lots of different kinds of Shy Guy, including massive ones with giant masks? In Smash Run, yellow Shy Guys are slightly better at jumping than the others. Sometimes, though, they're just too busy bouncing to attack. Take them down to get Jump stat boosts.''
|-
!Shotzo
|[[File:ShotzoTrophy3DS.png]]
|colspan=2|''These cannons from the Kirby series could track Kirby and fire at him. In Smash Bros., there are two different kinds: ones that fire in a set direction and ones that will track and fire at a fighter. Don't waste time attacking these guys, though–it's impossible to defeat them.''
|-
!Skuttler
|[[File:SkuttlerTrophy3DS.png]]
|colspan=2|''Skuttlers make no bones about coming up to you and swinging their clubs right at your face. The bigger the swing, the more it'll hurt. They act tough, and they do have a lot of health, but any strong attack from you will send them tumbling. Their shields are just for show, too. Our advice: throw them or whack them in the back.''
|-
!Skuttler Cannoneer
|[[File:SkuttlerCannoneerTrophy3DS.png]]
|colspan=2|''These foot soldiers come in three varieties, which you can tell apart by looking at the color of the cannons they're carrying. The green ones' shots go through obstacles, and the red ones fire homing missiles. Occasionally, their cannons will stop working, giving you an opening to attack.''
|-
!Skuttler Mage
|[[File:SkuttlerMageTrophy3DS.png]]
|colspan=2|''An Underworld enemy from Kid Icarus: Uprising. This type of Skuttler specializes in magical attacks. In Smash Run, it can attack at close range or grab fighters from long range and do magical damage. Be careful! From magic to cannons to hiding in statues, Skuttlers are quite versatile.''
|-
!Sneaky Spirit
|[[File:SneakySpiritTrophy3DS.png]]
|''Skinny white ghosts that travel with a smirk on their face. They move like they do in Rhythm Heaven, popping up and down in rhythm before trying to run away. If you manage to defeat one, you'll earn a star-shaped stat boost that improves all of your stats. Time your attacks and keep them from escaping.''
|''These white apparitions seem to have permanent smirks on their faces. Much like in the Rhythm Paradise series, they'll pop up rhythmically from a hiding place beneath the floor, then run away to a distant location. If you do manage to defeat one, you'll get a reward for your troubles, so pay attention to the rhythm and strike!''
|-
!Souflee
|[[File:SoufleeTrophy3DS.png]]
|''One of the cuter enemies to come from Kid Icarus: Uprising. Knowing Pit's love for all things edible, it's just cruel to disguise an enemy as a cake. See the little cherry on top? That's actually an eye! And nothing delicious would float around and attack in such an annoying, erratic way.''
|''One of the cuter enemies to come from Kid Icarus: Uprising. We could tell you it's a cake, but that would be a lie. See the little cherry on top? That's actually an eye! And the way it darts around unpredictably, evading your attempts to hit it, is anything but delicious. The stat boosts it drops really are worth getting stuck into, though!''
|-
!Spike Top
|[[File:SpikeTopTrophy3DS.png]]
|colspan=2|''These turtles come from the Super Mario series and have one big spike on their backs. Their eyes glow from beneath the edge of their shells, watching you as they approach. In Smash Run, they crawl along walls, floors, and the ceiling. They aren't bothered by projectiles, so you'll have to find other ways to defeat them.''
|-
!Stalfos
|[[File:StalfosTrophy3DS.png]]
|''These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. However, when their attention is focused in front, they're very vulnerable to attacks from behind...''
|''These powerful enemies from the Legend of Zelda series block attacks with their shields, even while they're attacking, making them very difficult to deal with. They're vulnerable to attacks from behind while defending, though, so try to hit them there while they're shielding to take them down!''
|-
!Starman
|[[File:StarmanEBTrophy3DS.png]]
|''These alien henchmen serve Giygas, the chief villain of EarthBound. In Smash Bros., the assist trophy Starman will teleport around and fire off PSI moves like PK Beam γ or PK Beam Ω. You can defeat one summoned by an opponent, but they won't go down without a fight.''
|''Starmen, the evil Giygas's henchman in the Mother series, are renowned alien space assassins. Summon one in this game, and it'll teleport about, firing off attacks like PK Beam γ, which targets a foe, and PK Beam Ω, which fires across the whole stage in up to four directions. Starmen can be taken out, but...not easily.''
|-
!Tac
|[[File:TacTrophy3DS.png]]
|colspan=2|''This zippy character appears in the Kirby series. In Smash Bros., he'll appear in Smash Run to try to steal your stat boosts from you. How much he steals depends on how much you've improved your stats. If you can catch him, you can get back whatever he stole. Don't give up!''
|-
!Tiki Buzz
|[[File:Tiki Buzz Trophy.png]]
|''This member of the Tiki Tak Tribe appears in Donkey Kong Country Returns. It'd be really tempting to see what kind of sound that drum-shaped head of his would make. In Smash Run, they do a dive-bomb attack if a fighter passes below. You can bounce off their heads to boost your own jump!''
|''A drum-shaped, bird-like creature from the Tiki Tak Tribe. In Smash Run, they float around in the air, and if they end up above you, they'll suddenly drop down, right on your head. Jump on them instead, though, and you can bounce off and go flying through the air. So think twice before you tell these guys to buzz off!''
|-
!Waddle Doo
|[[File:SSB3DS Waddle Doo Trophy.png]]
|''Two big eyelashes for one big eye? You're describing this beam-firing enemy from the Kirby series. This enemy may hop toward a fighter it spots and unleash an energy attack. The attack itself has a short range, but it can happen repeatedly and can stun. Unlike Waddle Dees, these guys will fight!''
|''These one-eyes, two-haired guys from the Kirby series are hungry for battle. When one spots you, it'll close in slowly with the occasional hop. Then it'll attack with its Beam Whip, which doesn't really have a lot of range, but can shock and hit you repeatedly. Ahhh... If only they were more like Waddles Dees...''
|-
!Zuree
|[[File:ZureeTrophy3DS.png]]
|colspan=2|''The Zuree usually live in the Underworld, but in Kid Icarus, Medusa set them to work guarding the Palace in the Sky. In Smash Bros., they appear as a silvery mist, waiting until they've floated close enough to a fighter before showing themselves and attacking with their sharp claws. That's your cue to fight back!''
|-
|}
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