Mario (franchise): Difference between revisions

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====Gameplay mechanics====
[[File:Mushroom2.png|thumb|upright=1.1|Did You Know: The Super Mushroom, one of the most iconic ''Mario'' series items, was ranked {{color|'''FIRST'''|gold}} on [[:wikipedia:UGO Networks|UGO Networks]]' list of the 11 greatest video game power-ups of all time. The site's reviewers called it "quintessential."<ref>[http://www.ugo.com/a/top11-videogame-powerups/?cur=supermushroom UGO's "Top 11 Video Game Power-Ups" List]</ref>]]
In the main ''Super Mario'' series, Mario traverses his way through the games' various levels by defeating enemies, collecting coins, and solving puzzles. Since his earliest games, Mario has been defined by his trademark [[jump]]ing ability, which he commonly uses to help him progress through the playfield and defeat the majority of his enemies. This ability has seen numerous evolutions throughout the series, including the [[Spin Jump]] from ''[[Super Mario World]]''; and the [[Triple Jump]], [[Wall Kick]], and [[Long Jump]], all introduced in ''[[Super Mario 64]]''. In the 2D platformers, Mario must reach a single-exit objective (marked by a [[Goal Pole|flagpole]] or other object) within a set time limit to get to the next sequential level; the 3D games' levels, however, are less linear and allow Mario to walk around freely and gather special objects, like [[Power Star]]s, [[Power Moon]]s, and [[Shine Sprite]]s, that allow him to progress further into the game.
 
Another integral element of ''Mario'' series gameplay is the use of [[item]]s, which Mario can use to [[wikipedia:Power-up|power himself up]]. Often these items can be found in special [[? Blocks|item blocks]], labeled with a question mark (''?''), which alternatively can also yield [[coin]]s.
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