Mario (franchise): Difference between revisions
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There are also power-ups taking the form of flowers, which allow Mario to shoot projectiles of various kinds. The first and most significant is the [[Fire Flower]] (nicknamed Kinga by some fans), which turns Mario into [[Fire Mario|his fire form]], in which he is able to sling bouncing fireballs at incoming enemies. Mario's fireballs instantly kill most enemies on contact, except for certain enemies which are fire-resistant, like the Buzzy Beetle. Later games introduced alternate variants of this item, such as the [[Ice Flower]], which allows Mario to shoot balls of ice that can also freeze enemies in ice blocks to be used as platforms or projectiles; and the [[Gold Flower]] from ''[[New Super Mario Bros. 2]]'', which turns Mario into gold and allows him to turn bricks into coins and earn bonus coins for defeating enemies.
Another prominent item in the series is the [[
[[Coins]] are a common element in ''Mario'' game design, traditionally incorporated as puzzles and rewards. Most ''Super Mario'' games award the player an extra life once a certain amount of coins are collected, commonly 50 or 100. There are also special variants of Coins, such as [[Dragon Coin]]s in ''Super Mario World'', [[Red Coin]]s in ''Super Mario 64'' and a number of games afterwards; and [[Star Coin]]s in the ''New Super Mario Bros.'' games. In ''Super Mario 64'', ''Sunshine'', ''64 DS'', and the ''Galaxy'' games, coins replenish health (and air, when Mario is underwater). In RPGs, Coins can be used to purchase items and other useful things. In ''Super Mario Odyssey'', [[Heart]]s are now used to replenish health instead of Coins.
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