Master Core: Difference between revisions

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==Master GiantForms==
===Master BeastGiant===
[[File:MasterCore-MasterGiantArtwork-SSBU.png|thumb|160px|left|'''Master Giant''']]
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player.
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==Master Beast==
===Master EdgesBeast===
[[File:MasterCore-MasterBeastArtwork-SSBU.png|thumb|160px|right|'''Master Beast''']]
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities.
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==Master Edges==
===Master ShadowEdges===
[[File:MasterCore-MasterEdgesArtwork-SSBU.png|thumb|160px|left|'''Master Edges''']]
If the intensity is set from 5.1 to 5.9 in either of the two versions of ''Superthe Smash Bros. 4''game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player.
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==Master Shadow==
===Master CoreShadow===
[[File:MasterCore-MasterShadowArtwork-SSBU.png|thumb|160px|right|'''Master Shadow''']]
This form always follows Master Edges, no matter what the intensity is. The Master Shadow takes the form of the player, but bigger. It will copy everything right down to the custom moves and abilities. This form starts bigger than the character and gradually shrinks as it is attacked. When it is hit off the blast line or runs out of stamina, it will always transform into the true Master Core.
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It should also be noted that in Group mode, Master Shadow will only copy the first player; the second player will never be copied.
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===Master Fortress===
[[File:MasterCore-MasterFortressArtwork-SSBU.png|thumb|160px|left|'''Master Fortress''']]
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in [[The Great Cave Offensive]]. The danger zones will automatically KO above 100%.
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==Master Core==
===Master Core===
[[File:MasterCore-SourceArtwork-SSBU.png|thumb|160px|right|'''Master Core''']]
If Master Shadow is defeated, the true Master Core will appear. It will not attack for most of the time. However, if it stays idle long enough, the player is attacked by an attack similar to [[Tabuu|Tabuu's]] Off-Waves before it automatically self-destructs.
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In ''Super Smash Bros. for Wii U'', if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated.
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==Gallery==
===3DS===
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