Mii Swordfighter: Difference between revisions

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===Gale Strike/Shuriken of Light/Blurring Blade===
The '''Gale Strike''' is the first basic special move. When this move is used, the Mii Swordfighter spins in place then slashes, sending a swirling gale forward in a line. The gale speeds up as it moves, and hits enemies multiple times as it passes through them. If the gale slides off an edge, it will fall slightly before continuing forward in a straight line. The move is aesthetically similar to [[Link]]'s Gale Boomerang, but behaves more like the Ore Club's tornadoes. The attack is also capable of destroying some objects, such as [[Diddy Kong]]'s bananas. If an opponent touches the tornado during its final frames of animation, they will not take any damage and simply be lifted up (or pushed backwards) by it, boosting their recovery. If the Swordfighter uses Gale Strike in midair, they will gain a bit of upwards momentum.
{{main|Gale Strike}}
 
{{main|Shuriken of Light}}
The '''Shuriken of Light''' is the second basic special move. When activated, the Mii Swordfighter will toss a small, translucent yellow shuriken forward in a line similar to [[Greninja]]'s Water Shuriken, but uses light instead of water. The shuriken damages the first enemy it hits, then disappears. It is stronger if done from a distance, doing 9% while closeup only 2%. Additionally, when used up close, it will only shift the enemy backwards a tiny bit without making them flinch at all (giving it some similarities to [[Fox McCloud|Fox]]'s Blaster or the [[Mii Gunner]]'s Laser Blaze), while when fired from a distance, it will make them flinch. Also, it should be noted that when the Mii Swordfighter flashes, that is the moment they gain super armor. While not useful in most situations, it can be used to avoid otherwise deadly moves.
{{main|Blurring Blade}}
 
The '''Blurring Blade''' is the third basic special move. When used, it begins charging, then unleashes a series of stabs before knocking the enemy back with a final lunge. The charging animation and finishing blow are similar to [[Marth]] and [[Lucina]]'s [[Shield Breaker]], while the multi-hit portion of the attack resembles the fourth downward strike of [[Dancing Blade]].
 
===Airborne Assault/Slash Launcher/Chakram===
The '''Airborne Assault''' is the first side special move. When used, the Mii Swordfighter charges up then launch themselves forward, somersaulting with the blade, similar to [[Sonic the Hedgehog|Sonic]] at the start of [[Spin Dash]]. If contact with the foe is made, the Swordfighter delivers a single slash, which damages and knocks the enemy back while causing the Swordfighter to gain some vertical height. Performing the move like a smash attack causes it to charge faster. When charged to max, Airborne Assault has incredible horizontal distance, able to cover all of Final Destination, and making it great for such recovery. On the other hand, careless use could easily cause self-destructs since the move leaves the Swordfighter helpless regardless of a successful hit. In fact, fully charging the move on one edge of Final Destination will make the Swordfighter land right on the other edge (assuming no one was hit), slide off before the landing animation finishes, and fall to their doom.
{{main|Airborne Assault}}
 
{{main|Slash Launcher}}
The '''Slash Launcher''' is the second side special move. When used, the Mii begins charging. Once the move is released, the Swordfighter lunges forward, striking any enemies he/she happens to collide with. The move is very similar to [[Ike]]'s custom move Close Combat.
{{main|Chakram}}
 
The '''Chakram''' is the third side special move. The Mii throws a chakram, a small, bladed circle, in the direction it is facing. In a Miiverse post, Sakurai revealed that the chakram can be stalled in the air for an unspecified amount of time, and the direction the weapon is thrown can be altered as well. In the Nintendo Digital Event of E3 2014, it was shown that a chakram will stick in the ground for a while after impact. It is unable to be interacted with if this occurs. The Chakram is a very useful projectile, as not only can it be angled, but it can be thrown two ways, depending on how the control stick is used: Using the move as a tilt will make it slowly move forwards a short distance and deal multiple hits before disappearing. If used as a smash attack, the Chakram will fly relatively fast, hitting any opponent once while passing right through them, and disappear after a good distance. If a smashed Chakram hits a shield or is attacked, it'll bounce off and stick to the floor, but can't be picked up. A tilted Chakram behaves normally against shields. It also can be lodged to the ground by angling it downwards, regardless of how it's thrown, as a fake-out. Due to the Chakram's behavior, it shares some traits with [[Mega Man]]'s [[Metal Blade]].
 
===Stone Scabbard/Skyward Slash Dash/Hero's Spin===
The '''Stone Scabbard''' is the first up special move. When used, the Swordfighter slashes upward, knocking any enemy hit up while they also rise. Then, he/she holds the sword with the blade pointed down, and descends, [[Meteor Smash|meteor smashing]] enemies on the way down. The blade can pass through thin platforms, ambushing anyone underneath the platform the Swordfighter lands on. The Swordfighter is intangible during the initial frames of the attack. This move is very similar to [[Kirby]]'s [[Final Cutter]].
{{main|Stone Scabbard}}
 
{{main|Skyward Slash Dash}}
The '''Skyward Slash Dash''' is the second up special move. When used, the Swordfighter unleashes a series of strikes above his/her head while rising into the air. This move can be directed to head in any direction, including downwards. The last hit deals considerably more knockback than the rest. It is quite similar to [[Wolf O'Donnell|Wolf]]'s [[Fire Wolf]] and [[Fox McCloud|Fox]]'s custom special Twisting Fox.
{{main|Hero's Spin}}
 
The '''Hero's Spin''' is the third up special move. When used, the Swordfighter spins and slashes his sword around him/herself; if in the air, they also climb upwards, but remain stationary otherwise. This move is functionally identical to [[Link]]'s [[Spin Attack]].
 
===Blade Counter/Reversal Slash/Power Thrust===
The '''Blade Counter''' is the first down special move. True to its name, it is a counterattack. The Mii Swordfighter will lean back and hold its sword in reverse grip upon activating, and if hit with an attack while in this pose, retaliate with a slash of the weapon. The move does 1.25x the damage of the attack that hits the Swordfighter, with a minimum of 8% damage. When the move is initiated, a jagged red line appears upon countering an attack, resembling the one that appears during [[Little Mac]]'s Slip Counter.
{{main|Blade Counter}}
 
{{main|Reversal Slash}}
The '''Reversal Slash''' is the second down special move. When used, the Swordfighter performs a single rainbow-coloured slash that flip enemies around as well as reflect projectiles. When used in the air, the Swordfighter gains a small boost in height, making this move a carbon copy of [[Mario]]'s [[Cape]] and [[Dr. Mario]]'s [[Super Sheet]].
{{main|Power Thrust}}
 
The '''Power Thrust''' is the third down special move. When used, the Swordfighter lunges forward with his/her blade extended. The airborne variant launches the Swordfighter downward at an angle. The tip of the sword deals more damage, much like the majority of Marth's attacks. Due to the move's nature, it is similar to [[Captain Falcon]]'s [[Falcon Kick]], but is comparatively quicker.
 
===Final Edge===
The Mii Swordfighter's [[Final Smash]]. It involves the Mii Swordfighter lifting his/her sword and unleashing many low-knockback crescents of random colors in a chosen direction. It is similar to Wii Fit, and bears a resemblance to the Sword Beam from ''The Legend of Zelda'' franchise. Compared to Wii Fit, Final Edge is much weaker, each slash dealing mediocre knockback, designed to overcome foes with its sheer number of slashes and drag them offstage for a KO. This Final Smash behaves slightly different between both versions of ''SSB4''. Final Edge on the Wii U makes the crescents follow a wider path, giving it more vertical range and less accuracy than on the 3DS. In both versions, however, the Swordfighter can unleash a powerful blow from its sword to anyone really close to it as it initiates the attack. This hurtbox can KO opponents at moderate damage percentages.
{{main|Final Edge}}
 
==Profiles and statistics==
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