Motion-Sensor Bomb: Difference between revisions

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There's no evidence of that, as far as I can tell.
mariowiki>LinkTheLefty
(→‎Beta Trophy: This is -not- a "Beta" Trophy - it's from the Japanese release, which has a nearly identical English language selection. This is just that version set to English.)
mariowiki>LinkTheLefty
(There's no evidence of that, as far as I can tell.)
Line 9:
In ''[[Super Smash Bros.]]'', it was based on the Proximity Mine that appeared in [[Rare, Ltd.]]'s ''[[wikipedia:GoldenEye 007|GoldenEye 007]]''.
 
In the Japanese version of ''[[Super Smash Bros. Melee]]'' and beta versions of the American localization, the Motion-Sensor Bomb is actually a '''Proximity Mine''' from ''[[wikipedia:Perfect Dark|Perfect Dark]]''. However, in the final American version, it is still the Proximity Mine from ''GoldenEye 007''. In ''[[Super Smash Bros. Brawl]]'', the Motion Sensor Bomb is a unique design; Nintendo could no longer use the designs from ''GoldenEye 007'' or ''Perfect Dark'' because they belong to Rare, Ltd., and the game was made after Rare was acquired by Microsoft. In ''Super Smash Bros. Brawl'', unlike in the previous games, the Motion-Sensor bomb can disappear in a set amount of time, hindering its effectiveness.
 
[[File:SSBWii U Motion Sensor Bomb.jpg|thumb|left|200px|[[Donkey Kong]] looking at a Motion-Sensor Bomb in ''Super Smash Bros. for Wii U''.]]
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