Pikmin: Difference between revisions

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The Pikmin's first appearance in the [[Mario (franchise)|''Mario'' franchise]] was in ''[[Mario Golf: Toadstool Tour]]''. Here, if the golf ball landed in a patch of flowers, Pikmin would pop out. In this game, they come in red, yellow, and blue.
The Pikmin's first appearance in the [[Mario (franchise)|''Mario'' franchise]] was in ''[[Mario Golf: Toadstool Tour]]''. Here, if the golf ball landed in a patch of flowers, Pikmin would pop out. In this game, they come in red, yellow, and blue.
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===''Super Mario Maker''===
===''Super Mario Maker''===
[[File:SMM Pikmin.png|frame]]
[[File:SMM Pikmin.png|frame]]
Pikmin, alongside the majority of the ''Super Smash Bros. for 3DS'' / ''Wii U'' cast, cameos as one of the costumes [[Mario]] can obtain in ''[[Super Mario Maker]]'' via the [[Costume Mario]] power-up. Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in ''[[pikipedia:Pikmin 3|Pikmin 3]]''. Pressing {{button|wii|Padup}} causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble.
Pikmin, alongside the majority of the ''Super Smash Bros. for 3DS'' / ''Wii U'' cast, cameos as one of the costumes [[Mario]] can obtain in ''[[Super Mario Maker]]'' via the [[Costume Mario]] power-up. Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in ''[[pikipedia:Pikmin 3|Pikmin 3]]''. Pressing {{button|wii|Padup}} causes the red and blue Pikmin to mature into flowers. When underwater, all three of them are encased in a bubble.

===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====
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===''WarioWare'' series===
===''WarioWare'' series===
[[File:WWSM Pikmin 2.png|200px|thumb|left|The Pikmin microgame in ''WarioWare: Smooth Moves'']]
[[File:WWSM Pikmin 2.png|200px|thumb|left|The Pikmin microgame in ''WarioWare: Smooth Moves'']]
Pikmin appear in the [[microgame]] [[Pikmin 2]] in ''[[WarioWare: Smooth Moves]]'', which belongs to [[9-Volt]]. Here, the player controls [[pikipedia:Empress Bulblax|Empress Bulblax]] and must roll over all of the Pikmin to squish them before the time runs out. However, as the difficulty increases, the Pikmin grow larger and start jumping over the player. The microgame reappears in ''[[WarioWare Gold]]''.
Pikmin appear in the [[microgame]] [[Pikmin 2 (WarioWare: Smooth Moves)|Pikmin 2]] in ''[[WarioWare: Smooth Moves]]'', which belongs to [[9-Volt]]. Here, the player controls [[pikipedia:Empress Bulblax|Empress Bulblax]] and must roll over all of the Pikmin to squish them before the time runs out. However, as the difficulty increases, the Pikmin grow larger and start jumping over the player. The microgame reappears in ''[[WarioWare Gold]]''.

In the ''[[WarioWare: D.I.Y.]]'' microgame [[Pikmin (microgame)|Pikmin]], the player controls Captain Olimar, who is holding a Red Pikmin in his hand. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. If time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.


Pikmin appear in the [[Pikmin 2 (WarioWare: Get It Together!)|Pikmin 2]] microgame in ''[[WarioWare: Get It Together!]]'', though they do not have any effect on gameplay.
In the ''[[WarioWare: D.I.Y.]]'' microgame [[Pikmin (microgame)|Pikmin]], the player controls Captain Olimar, who is holding a Red Pikmin in his hand. The point of the game is to throw the Pikmin onto the rock that contains [[pikipedia:Nectar|nectar]]. If time runs out or if the Pikmin is accidentally thrown into the water, the game ends in a loss.
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