Port Town Aero Dive: Difference between revisions

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__NOTOC__
__NOTOC__
[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]]
[[File:SSBB_Port_Town_Aero_Dive_Stage.png|200px|thumb|right|The start of '''Port Town Aero Dive'''.]]
'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', based upon the track variation in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.
'''Port Town Aero Dive''' (Japanese: ポートタウン エアロダイブ ''Pōtotaun Earodaibu'', shortened to '''Port Town''' in European translations) is a recurring location in the ''F-Zero'' series and [[Captain Falcon]]'s home town appearing as a stage in ''[[Super Smash Bros. Brawl]]'' and returning in ''[[Super Smash Bros. for Wii U]]'', specifically based upon the variation of the Port Town track in ''[[f-zerowiki:F-Zero GX|F-Zero GX]]''. It is very similar to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''[[Super Smash Bros. Melee]]'', as the stage is merely a group of platforms hovering across an F-Zero race course at high speeds. Like Mute City, the platforms will eventually stop, forcing the players to fight on the race course, rather than the platforms. Occasionally, the platforms will hover off the track itself, but it will eventually come back to the track. [[F-Zero Racer]]s will sometimes drive past the fighters while they are on the track and can run into them to damage them, just like in Mute City. However, unlike in Mute City, the F-Zero Racers on this stage can't be attacked, and they can easily KO at below 100% damage.
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|align=center|Mute City
|align=center|Mute City
|align=center|''F-Zero''
|align=center|''[[f-zerowiki:F-Zero|F-Zero]]''
|Arrangement: Yasufumi Fukuda
|Arrangement: Yasufumi Fukuda
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|align=center|Car Select
|align=center|Car Select
|align=center|''F-Zero X''
|align=center|''[[f-zerowiki:F-Zero X|F-Zero X]]''
|Original
|Original
|Grab CD
|Grab CD
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|align=center|Golden Forest (1080° Snowboarding)
|align=center|Golden Forest (1080° Snowboarding)
|align=center|''1080°Snowboarding''
|align=center|''[[wikipedia:1080°Snowboarding|1080° Snowboarding]]''
|Original
|Original
|Grab CD
|Grab CD
|-
|-
|align=center|Mach Rider (Melee)
|align=center|Mach Rider (Melee)
|align=center|''Super Smash Bros. Melee''
|align=center|''Super Smash Bros. Melee''
|Original
|Original
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|align=center|Mute City Ver. 3
|align=center|Mute City Ver. 3
|align=center|''F-Zero''
|align=center|''F-Zero''
|Arrangement: Kenji Ito
|Arrangement: Kenji Ito<br>Composition: Nintendo
|-
|-
|align=center|Mute City
|align=center|Mute City
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|align=center|''F-Zero''<br>(''Super Smash Bros. Melee'')
|Arrangement Supervisor: Takuto Kitsuta
|Arrangement Supervisor: Takuto Kitsuta<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
|-
|-
|align=center|Mute City Ver. 2
|align=center|Mute City Ver. 2
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|align=center|''F-Zero''<br>(''Super Smash Bros. Brawl'')
|Arrangement: Yasufumi Fukuda
|Arrangement: Yasufumi Fukuda
|Collect CD
|Collect CD
|-
|-
|align=center|White Land
|align=center|White Land
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|align=center|''F-Zero''<br>(''Super Smash Bros. Brawl'')
|Arrangement Supervisor: Arata Iiyoshi
|Arrangement Supervisor: Arata Iiyoshi<br>Composition: Nintendo<br>Arrangement: GAME ARTS Co.,Ltd.
|-
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|align=center|Fire Field
|align=center|Fire Field
|align=center|''Super Smash Bros. Brawl''<br>(''F-Zero'')
|align=center|''F-Zero''<br>(''Super Smash Bros. Brawl'')
|Arrangement Supervisor: Yusuke Takahama
|Arrangement Supervisor: Yusuke Takahama<br>Composition: Nintendo<br>Arrangement: TARGET ENTERTAINMENT INC.
|-
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|align=center|Big Blue
|align=center|Big Blue
|align=center|''Super Smash Bros. Melee''<br>(''F-Zero'')
|align=center|''F-Zero''<br>(''Super Smash Bros. Melee'')
|Arrangement Supervisor: Hirokazu Ando
|Arrangement Supervisor: Hirokazu Ando<br>Composition: Nintendo<br>Arrangement: HAL Laboratory, Inc.
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|align=center|Mute City
|align=center|Mute City
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==Trivia==
==Trivia==
[[File:ROB Aero Dive.jpg|200px|thumb|The giant R.O.B..]]
[[File:ROB Aero Dive.jpg|200px|thumb|The giant R.O.B..]]
*A giant statue of [[R.O.B.]] can be seen on the track. This Easter egg is also in the original ''F-Zero'' track that the stage is based on.
*A giant statue of [[R.O.B.]] can be seen on the track. This easter egg is also on the ''F-Zero GX'' track that the stage is based on.
*None of the songs featured in My Music have ever played on a Port Town track in any of the ''F-Zero'' games.
*None of the songs featured in My Music have ever played on a Port Town track in any of the ''F-Zero'' games.
{{BoxTop}}
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{{NIWA|SmashWiki=1|F-ZeroWiki-p=Port Town}}
{{NIWA|SmashWiki=1|F-ZeroWiki-p=Port Town}}
{{SSBB}}
{{SSBB}}