Race to the Finish! (minigame): Difference between revisions

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(→‎Super Smash Bros. Melee: I think the POV issues have been taken care of.)
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In ''Super Smash Bros'', the player must dodge various obstacles and [[Fighting Polygon|Polygons]] to get to the finish. The room is several stories tall and resembles the first level in ''[[Donkey Kong (arcade game)|Donkey Kong]]'' in shape. On a side note, even though the title of the level reads "Arrive at the Boss' Place" in the Japanese version, the narrator says "Hurry to the [[Battlefield]]!" instead.
==Super Smash Bros. Melee==
In ''Super Smash Bros. Melee'', the layout is much different and more labyrinthine, with many doors strewn throughout. To finish the level, the player simply has to enter any door.
{{POV}}
 
In ''Super Smash Bros. Melee'', the layout is different, the room has a lot of doors unlike ''Super Smash Bros.'''s Race to the Finish (which only has one). To finish, the player has to enter one of many doors. It is timed different for each character. At the end of the level, the player will receive bonus points depending which door the player entered, the further the player gets, the more coins they receive. <br>
The level is timed, with doors further along the maze awarding more points and coins. Partway through the course, the player must select one of three paths, each with their own difficulty:
The main hallway splits into three sections, one of which the player can choose depending on the character they're using. The top tangent is a linear maze with spikes along the walls. The middle hallway contains lava, while that and the spikes are dangerous, none are lethal. The lower area is the only real threat as it's a huge pit with a few small platforms spaced apart. They join together in a final stretch to the last door, which rewards the player with five complete coins.
 
* The top path is a linear maze with spikes lining every wall.
& The middle path contains several lava pits.
* The bottom path leads to a large, open area with a number of platforms; care should be taken in this path, as it is the only way to fail this level other than running out of time.
 
Following each path is a vertical hall designed to link back to the main path, with a final stretch to the last door; should the player pass the final obstacle (a large spike) and get to the final door, the player will be rewarded with five complete coins and 80,000 points.
 
In addition to the points and coins, one Trophy is hidden somewhere in the level &ndash; either before the branching paths, in one of the paths, or just after (when the paths re-merge).
 
[[Category: Events]]