Smash Taunt: Difference between revisions
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If the player does this while playing against Falco, you'll establish communication with Slippy. |
If the player does this while playing against Falco, you'll establish communication with Slippy. |
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Here is the complete [[List of Snake |
Here is the complete [[List of Snake's Codec Conversations]] |
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==''Star Fox'' (Group) Smash Taunt == |
==''Star Fox'' (Group) Smash Taunt == |
Revision as of 21:20, June 11, 2008
The Smash Taunt is a technique available only to Solid Snake and the Star Fox characters. This technique helps the player communicate with the player's allies.
To activate it, do a down taunt for just a split second—but only on a specific stage when you’re controlling a specific character.
Snake’s Smash Taunt
Choose Snake and play Shadow Moses Island. Make a split-second down taunt. Then, if he is not interrupted, he will establish communication with Roy Campbell,Mei Ling, and Otacon, who begin talking about the fighters. In the Metal Gear series, players were able to obtain information during boss fights using the radio. This is sort of like that. If the player does this while playing against Falco, you'll establish communication with Slippy.
Here is the complete List of Snake's Codec Conversations
Star Fox (Group) Smash Taunt
In this one, the player must choose Fox, Falco or Wolf, and play in Lylat Corneria and do the same split-second taunt
After the spaceship warps to next location, a conversation that matches the background begins. There are five background variations, so there are five types of communication per character.
The characters who make appearances here are Fox, Falco, Peppy, Slippy, Krystal, Wolf, Leon, and Panther.
Because the dialogue is staged as if allies are observing the fight from the spaceship, the communication always excludes the one who’s engaged in the fight.
Please note, when the spaceship warps as someone is executing a Final Smash, or if the Dragoon appears, the communication fails.
In the Melee Corneria stage, the player can enjoy the same set of communications that existed in the previous version of the game.