Wet-Dry World: Difference between revisions

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[[File:SM64DS-Wet Dry World Map.PNG|frame|left|Map of '''Wet-Dry World''' in ''[[Super Mario 64 DS]]''.]]
[[File:SM64DS-Wet Dry World Map.PNG|frame|left|Map of '''Wet-Dry World''' in ''[[Super Mario 64 DS]]''.]]
'''Wet-Dry World''' is the eleventh course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It is filled with water. The water level of the course is controlled by the Seven [[Crystal Tap]]s, and the initial water level depends on the height from which [[Mario]] [[jump]]s into the course's painting, located on the second floor of [[Princess Peach's Castle|Peach's Castle]]. Under Wet-Dry World is a "downtown" area. In ''Super Mario 64'' this area contains a [[Metal Cap]], a [[Vanish Cap]], and the eight [[Red Coin]]s, while in ''Super Mario 64 DS'' the caps are replaced with [[Power Flower]]s. Various enemies inside include [[Amp]]s, [[Skeeter]]s (one of which is depicted in the painting), [[Heave Ho]]s, and a lone [[Chuckya]]. The background of this course somewhat resembles [[wikipedia: Rome|Rome]].
'''Wet-Dry World''' is the eleventh course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It is filled with water. The water level of the course is controlled by the Seven [[Crystal Tap]]s, and the initial water level depends on the height from which [[Mario]] [[jump]]s into the course's painting, located on the second floor of [[Princess Peach's Castle|Peach's Castle]]. Under Wet-Dry World is a "[[downtown]]" area. In ''Super Mario 64'' this area contains a [[Metal Cap]], a [[Vanish Cap]], and the eight [[Red Coin]]s, while in ''Super Mario 64 DS'' the caps are replaced with [[Power Flower]]s. Various enemies inside include [[Amp]]s, [[Skeeter]]s (one of which is depicted in the painting), [[Heave Ho]]s, and a lone [[Chuckya]]. The background of this course somewhat resembles [[wikipedia: Rome|Rome]].


This world was used in a [http://www.youtube.com/watch?v=5WSUiq96TWg ''Got Milk?'' commercial] in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, through a series of events winds up in a refrigerator, drinks some milk, becomes super-sized, and starts walking on the top of the level. However, the level shown in the commercial differs from the one in-game in that the sky is bright blue instead of dark. One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[wikipedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.
This world was used in a [http://www.youtube.com/watch?v=5WSUiq96TWg ''Got Milk?'' commercial] in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, through a series of events winds up in a refrigerator, drinks some milk, becomes super-sized, and starts walking on the top of the level. However, the level shown in the commercial differs from the one in-game in that the sky is bright blue instead of dark. One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[wikipedia:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''.