Bah: Difference between revisions
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{{construction}}
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Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate a form of {{wp|Diegetic music|diegetic audio}}, mostly in the form of "bah" vocals. Interspersed within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously.
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{{media table
|type1=audio
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|description1=The overworld music.
|length1=0:30
|type2=audio
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|description2=The underground music.
|length2=0:30
|type3=audio
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|description3=The athletic music.
|length3=0:30
|type4=audio
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|description4=The underwater music.
|length4=0:30
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{{media table
▲|name1=OverworldNSMBW
▲|pipe1=Overworld theme
|length1=0:30
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|length2=0:30
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|length3=0:30
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|length6=0:30
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|length9=0:30
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|length11=0:30
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====''New Super Mario Bros. 2''====
In ''[[New Super Mario Bros. 2]]'', the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The tinkling sound also reappears in the underwater theme. Additionally,
Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As these songs are otherwise the same as their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "bah"{{'}}s present in their original versions.
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|type7=audio
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|length1=0:30
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|length2=0:30
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|length3=0:30
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|length4=0:30
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====''New Super Mario Bros. U''====
In [[New Super Mario Bros. U]] and its port, ''[[New Super Mario Bros. U Deluxe]]'', the "bah" sounds reappear in the underground
{{media table
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|type2=audio
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|length1=0:30
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|length2=0:30
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{{media table
|type1=audio
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|length1=0:03
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