Bah: Difference between revisions

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.oga
(.oga)
 
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{{construction}}
{{conjecture}}
Many musical tracks in the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' series incorporate a form of {{wp|Diegetic music|diegetic audio}}, mostly in the form of "bah" vocals. Interspersed within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously.
Line 11 ⟶ 12:
{{media table
|type1=audio
|name1file1=NSMB Music Overworld Theme.oga
|pipe1title1=Overworld Theme
|description1=The overworld music.
|length1=0:30
|type2=audio
|name2file2=NSMB Music Underground Theme.oga
|pipe2title2=Underground Theme
|description2=The underground music.
|length2=0:30
|type3=audio
|name3file3=NSMB Music Athletic Theme.oga
|pipe3title3=Athletic Theme
|description3=The athletic music.
|length3=0:30
|type4=audio
|name4file4=NSMB Music Underwater Theme.oga
|pipe4title4=Underwater Theme
|description4=The underwater music.
|length4=0:30
Line 36 ⟶ 37:
 
{{media table
|name1file1=OverworldNSMBW.oga
|type1=audio
|pipe1title1=Overworld theme
|type2=audio
|type3=audio
|type4=audio
|type5=audio
|type6=audio
|type7=audio
|type8=audio
|type9=audio
|type10=audio
|type11=audio
|name1=OverworldNSMBW
|pipe1=Overworld theme
|length1=0:30
|name2file2=UndergroundNSMBW.oga
|pipe2title2=Underground Theme
|length2=0:30
|name3file3=TowerNSMBW.oga
|pipe3title3=Tower Theme
|length3=0:30
|name4file4=UnderwaterNSMBW.oga
|pipe4title4=Underwater Theme
|length4=0:30
|name5file5=AthleticNSMBW.oga
|pipe5title5=Athletic Theme
|length5=0:30
|name6file6=DesertNSMBW.oga
|pipe6title6=Desert Overworld Theme
|length6=0:30
|name7file7=New Super Mario Bros Wii Snow Overworld.oga
|pipe7title7=Snow Overworld Theme
|length7=0:30
|name8file8=BeachNSMBW.oga
|pipe8title8=Beach Overworld Theme
|length8=0:30
|name9file9=JungleNSMBW.oga
|pipe9title9=Jungle Overworld Theme
|length9=0:30
|name10file10=LavaOverworldNSMBW.oga
|pipe10title10=Lava Overworld Theme
|length10=0:30
|name11file11=LavaUndergroundNSMBW.oga
|pipe11title11=Lava Underground Theme
|length11=0:30
}}
Line 95 ⟶ 85:
|type6=audio
|type7=audio
|name1file1=NSMB2 Ground Theme.oga
|pipe1title1=Ground Theme
|description1=
|length1=0:30
|name2file2=UndergroundNSMBW.oga
|pipe2title2=Underground Theme
|description2=
|length2=0:30
|name3file3=New Super Mario Bros 2 Athletic Theme.oga
|pipe3title3=Athletic Theme
|description3=
|length3=0:30
|name4file4=UnderwaterNSMBW.oga
|pipe4title4=Underwater Theme
|description4=
|length4=0:30
|name5file5=NSMB2 Ghost House.oga
|pipe5title5=Ghost House Theme
|description5=
|length5=0:30
|name6file6=New Super Mario Bros 2 Tower Theme.oga
|pipe6title6=Tower Theme
|description6=
|length6=0:30
|name7file7=New Super Mario Bros 2 Castle Theme.oga
|pipe7title7=Castle Theme
|description7=
|length7=0:30
Line 131 ⟶ 121:
|type1=audio
|type2=audio
|name1file1=Overworld Theme New Super Mario Bros U.oga
|pipe1title1=Overworld Theme
|length1=0:30
|name2file2=New Super Mario Bros U Athletic Theme.oga
|pipe2title2=Athletic Theme
|length2=0:30
}}
Line 150 ⟶ 140:
{{media table
|type1=audio
|name1file1=SM64 Game Start.oga
|pipe1title1=Game Start
|length1=0:03
}}
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