Battlefield: Difference between revisions

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'''Battlefield''' is a recurring stage within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], appearing in every installment to date. The stage has been designed specially for the ''Super Smash Bros.'' series and does not originate from any other [[Nintendo]] franchise. Battlefield is a floating stage consisting of a large floor platform and three smaller [[Semisolid Platform|pass-through platforms]] hovering above it. The stage does not have any hazards, like [[Final Destination]], which allows players to solely concentrate on the fight. The design has changed in each installment, with early appearances having it in a dark void and later ones in scenic floating ruins.
 
In ''[[Super Smash Bros.]]'', Battlefield is the stage where the [[Fighting Polygons]] are battled. However, much like Final Destination, the stage cannot be played in VS Mode.
 
''[[Super Smash Bros. Melee]]'' is the first game to feature Battlefield as a selectable stage. It can be unlocked by completing All-Star mode on any difficulty. In addition, the [[Fighting Wire Frames]] as well as the [[MetalCap BoxBlock#Super Smash Bros. series|metal enemies]] are battled on it.
 
In ''[[Super Smash Bros. Brawl]]'', Battlefield returns as a default stage. The stage now takes a natural green landscape as opposed to the abstract background in the previous games. It also features a day and night system that changes the time of day as the battle goes on. The stage is once again the location where the [[Fighting Alloy Team]] is battled.
 
[[File:Omega Battlefield.jpg|thumb|The Ω form of Battlefield and Big Battlefield]]
[[File:SSBU Small Battlefield.jpg|thumb|Small Battlefield]]
The ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' variations of this stage take a lot from the design of the ''Super Smash Bros. Brawl'' version, as it is in a natural green landscape and features a day and night system that changes as the battle goes on, but the background has been improved slightly. The 3DS version's background consists of several jagged, slanted mountains jutting out from the clouds, while the Wii U version features several floating islands of old, broken architecture covered in small plant life, with a visible moon the center. Additionally, the Wii U version has a larger variant named '''Big Battlefield''' designed for 8-player matches, though it can still be used by less players. The platforms are arranged similarly to a pyramid and there are three additional platforms. The Ω form of Battlefield removes the pass-through platforms, although the day and night cycle still occurs. This stage shares its Ω form with Big Battlefield.
 
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In ''Super Smash Bros. Melee'', the unlock match for [[Falco Lombardi|Falco]] takes place here. In ''Super Smash Bros. for Nintendo 3DS'', the unlock match for [[Duck Hunt (character)|Duck Hunt]] takes place here. In ''Super Smash Bros. Ultimate'', the unlock match for [[Ryu]] takes place here.
 
==Songs==
===''Super Smash Bros. Brawl''===
====My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Requirements
|-
| align=center | Battlefield
|''Super Smash Bros. Brawl''
|
|
|-
| align=center | Menu<br> (Super Smash Bros. Melee)
|''Super Smash Bros. Melee''
|Arrangement: Motoi Sakuraba
|
|-
| align=center | Battlefield Ver. 2
|''Super Smash Bros. Brawl''
|
|
|-
| align=center | Battlefield (Melee)
| ''Super Smash Bros. Melee''
| Original
|
|-
| align=center | Multi-Man Melee 1 (Melee)
|''Super Smash Bros. Melee''
|Original
|Clear 100-Man Brawl in under 4 minutes.
|-
|}
 
====Not in My Music====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
! width=25% | Name
!Source
!Credits
!Plays In
|-
| align=center | Credits (Super Smash Bros.)
|''Super Smash Bros.''
|Arrangement Supervisor: Yusuke Takahama
|10-Man Brawl
|-
| align=center | Cruel Brawl
|''Super Smash Bros. Brawl''
|
|Cruel Brawl
|-
| align=center | Menu 1
|''Super Smash Bros. Brawl''
|
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===''Super Smash Bros. for Nintendo 3DS''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=60%
! width=25% | Name
!Source
!Credits
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===''Super Smash Bros. for Wii U''===
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;" width=70%
! width=25% | Name
!Source
!Credits
! width=20% | Requirements
|-
|align=center|Battlefield
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!width=100px|Name!!width=100px|Image!!width=150px|Game!!|Description
|-
! Battlefield
|[[File:Trophy191.png|100px]]
| align=center | ''Super Smash Bros. Melee''<br>12/01
| ''Super Smash Bros. Melee borrows settings from many different games to create its stages, but the Battlefield is an original creation. While its initial impression may strike some players as a bit ominous, the layout itself is fairly standard, lending it to serious, straightforward matches. Additionally, it's used to pit players against the Fighting Wire Frames.''
|-
|}
 
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|JapR=Kosenjō
|JapM=Small Battlefield
|Rus=Маленькое поле боя
|RusR=Malen'koye pole boya
|RusM=Small Battlefield
|Chi=小戰場 (Traditional)<br>小战场 (Simplified)
|ChiR=Xiǎo zhànchǎng
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==References==
{{NIWA|SmashWiki-p=Battlefield (disambiguation)}}
<references/>
 
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{{SSB4}}
{{SSBU}}
[[Category:Super Smash Bros. Stagesstages]]
[[Category:Super Smash Bros. Brawl Stagesstages]]
[[Category:Super Smash Bros. for Nintendo 3DS Stagesstages]]
[[Category:Super Smash Bros. for Wii U Stagesstages]]
[[Category:Super Smash Bros. Melee Stagesstages]]
[[Category:Super Smash Bros. Melee Trophiestrophies]]
[[Category:Super Smash Bros. Ultimate Stagesstages]]
[[de:Schlachtfeld]]
[[it:Le rovine]]
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