Classic Mode: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
Fix
(converting my failed proposal from https://www.mariowiki.com/MarioWiki:Proposals/Archive/58#Create_an_article_for_Classic_Mode into an article for here :))
 
(Fix)
 
(One intermediate revision by the same user not shown)
Line 3:
'''Classic Mode''' is the main mode of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series in each of its installments. The mode is usually different for each fighter.
 
In ''[[Super Smash Bros.]]'', the mode is named '''1P Game'''. [[Metal Mario]] is a unique fighter in this mode, as [[Metal Box]]es would only debut in the second game, and is even given his own stage to fight on. The stages are always accessed in a consistent order, with the ''Mario'' franchise-related battles being the Yoshi Team (stage 2), Mario Bros. (stage 4), Giant Donkey Kong (stage 6), and Metal Mario (stage 9). Four of the battles take place against ''Mario'' fighters, with one of them specifically featuring Metal Mario and a unique stage for him (Meta Crystal). Classic features a different congratulations message for each fighter at the end.
 
In ''[[Super Smash Bros. Melee]]'', the mode is named '''Classic''', and while the characters and stages are now randomized, the set up remains the same (like how Master Hand is fought at the end or that [[Snag the Trophies]] is the sixth stage). The opponent fighters are always fought on a specific stage representing their franchise (e.g. [[Mario]] is fought at either Princess Peach's Castle or on Rainbow Cruise & Luigi is always fought in one of the Mushroom Kingdom stages). A majority of the Giant battles have more than 50% chance of fighting a ''Mario'' character ([[Mario]], [[Yoshi]], [[Dr. Mario]], [[Luigi]], [[Donkey Kong]], and [[Bowser]]), and they make up 6 of the 10 possible opponents (the others being [[Jigglypuff]], [[Captain Falcon]], [[Link]], and [[Young Link]]). There is a Metal battle, and the scripted fight with Metal Mario has been moved into Adventure mode. By completing Classic with a fighter, the player can earn a trophy of that fighter. Like the Adventure mode, Classic features a different congratulations message for each fighter at the end.
 
In ''[[Super Smash Bros. Brawl]]'', Classic Mode's layout is randomized per franchise (e.g. a Yoshi or a DK battle always occurs on stage 2). Just like in ''Super Smash Bros. Melee'', there are a few ''Mario''-related unlock rewards (aside from the character-specific trophies), such as the Paper Mario trophy or Luigi in an unlock match if no continues have been used. The ''[[Yoshi (franchise)|Yoshi]]'', ''[[Wario (franchise)|Wario]]'', and ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchises are also part of the randomization.
Line 11:
In ''[[Super Smash Bros. for Nintendo 3DS]]'', Classic Mode has paths, many of them being marked by a random franchise symbol, giving more control as to which path to take. For instance, if one were to take the path with the DK symbol, the opponent and stage from that franchise is selected. In ''[[Super Smash Bros. for Wii U]]'', Classic is set up like a tournament, and while the game randomly selects the fighters, one can see whom they can fight before starting the battle (and a faint preview of the stage where the battle occurs is shown beneath them). The opponent and stage are not always from the same series, even in single-opponent battles (e.g. there's a possibility of fighting Mario on a ''[[The Legend of Zelda (franchise)|The Legend of Zelda]]'' stage).
 
In ''[[Super Smash Bros. Ultimate]]'', every fighter has their own predetermined pathroute, ineach Classichaving Modea anddistinct even their own titlestitle (e.g. [[Donkey Kong]]'s Classic Mode pathroute is titled "Journey to New Donk City"). A majority of the fighters fight Master Hand at the end. In the case of [[Mario]] and [[Captain Falcon]], the final boss is [[Giga Bowser]].
 
[[Category:Super Smash Bros. series modes]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu