Enemy clone

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The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found that is not from the English Super Mario Bros. Encyclopedia or the English Mario Portal, the article should be moved to the correct name.

Enemy clones in Course 5-2

Enemy clones are enemies that appear in Super Mario Bros. 35. When an enemy or another enemy clone is defeated, an enemy clone gets sent to a player (or multiple players) getting attacked. Enemy clones appear bleaker than regular enemies, but they otherwise act identical to normal enemies. When the player is sent an enemy clone, it will appear off screen in the upcoming part of the level. Upcoming enemy clones are also shown on the bar below.

Enemy clones are created by defeating regular enemies or enemy clones. Koopa Troopas, Buzzy Beetles, and Koopa Paratroopas can just be stomped on to send an enemy clone to another player, but they cannot be sent a second time. Enemy clones can also be sent to other players by touching the flagpole or the axe. Cheep Cheeps' behaviour changes depending on the level: they swim in water levels, but otherwise jump in non-water levels. Lakitus can appear on different heights. Sent Bowsers and Hammer Bros shoot bleaker projectiles. Cloned Lakitus throw cloned Spinies. Sent Bowsers always throw hammers after World 6. All defeatable enemies, including Lava Bubbles, can be turned into enemy clones.

Enemy clones cannot appear in sub-areas, except in an underwater sub-area in 5-2, or in Coin Heavens.