Equipment: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
Construction tag added
mariowiki>Alex95
(Construction tag added)
 
(11 intermediate revisions by 9 users not shown)
Line 1:
{{FAconstruction}}
[[File:SmashWiiUEquipment.jpg|thumb|300px|[[Wii U]] version.]]
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]]
Line 27:
|}
 
Any stat that has a majority trait, has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.
 
*<span style="color:orange">'''Bruiser''' (Attack)</span>
Line 49:
 
On one final note, the player can only hold up to 3,000 pieces of equipment. The limit, however, can end up decreasing if the player has any copied fighters who have equipment equipped onto them. If the limit is reached, the oldest equipment gets removed to make room for new equipment.
 
===[[Dr. Mario]]===
Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He'll act as if he's equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player can't fully reset the Attack and Speed values back to 0.
 
==Equipment list==
Below is a list of all the equipment types that exist in the game. The equipment names are from the North American English version of the game, but if there are name differences between the North American and EuropeanBritish versions, then the EuropeanBritish name will be displayed below the North American name.
 
How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.
Line 185 ⟶ 188:
|Silver Collar
|Gold Collar
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]]
|-
|Dash Mushroom
Line 233 ⟶ 236:
|Shiny Feather
|Shimmering Feather
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]]
|-
|Gloves
Line 369 ⟶ 372:
|Angelic Raiment
|Godly Raiment
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|Ring
Line 393 ⟶ 396:
|Angelic Sacred Treasures
|Godly Sacred Treasures
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|Saddle
Line 409 ⟶ 412:
|Swift Sandals
|Speedy Sandals
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|Shell
Line 553 ⟶ 556:
|Deluxe Zapper<br><small>State-of-the-Art Zapper</small>
|Prototype Zapper
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]]
|-
|}
Line 568 ⟶ 571:
On a side note, some bonus effects will never activate when the player is fighting against [[Master Hand]], [[Crazy Hand]], [[Master Core]], or any Smash Run enemies. Also, not all bonus effects can be stacked.
 
'''Note''': Some bonus effects are named differently between regionslocalizations. The EuropeanBritish names are displayed below the North American names.
 
{|class="wikitable"
Line 628 ⟶ 631:
|Double Final Smasher||Chance of a double [[Final Smash]]||After using a Final Smash, you have a 20% chance of being able to use it again.
|-
|Double-Jump Boost<br><small>Mid-Air Springer</small>||Improved [[Double Jump (airborne)|double jump]]||1.3x midair jump height.
|-
|Double-Jump Drag||<span style="color:red">Weakened double jump</span>||0.7x midair jump height.
Line 656 ⟶ 659:
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.
|-
|Imperfect Shield||<span style="color:red">No perfect [[Shield (Super Smash Bros. series)|shield]]</span>||Only get a normal shield no matter how good your timing is.
|-
|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.
Line 1,572 ⟶ 1,575:
|-
|24
|[[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Diddy Kong Head SSB4.png|link=Diddy Kong|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]]<br>[[File:Fox Head SSB4.png|link=Fox McCloud|32x32px|Fox]][[File:Greninja Head SSB4.png|link=Greninja|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]][[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|23
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Mr Game and Watch Head SSB4.png|link=Mr. Game & Watch|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]]<br>[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]][[File:Pikachu Head SSB4.png|link=Pikachu|32x32px]][[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Sonic Head SSB4.png|link=Sonic the Hedgehog|32x32px|Sonic]]
|-
|22
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu