Equipment: Difference between revisions

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{{FAconstruction}}
[[File:SmashWiiUEquipment.jpg|thumb|300px|[[Wii U]] version.]]
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]]
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Any stat that has a majority trait, has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.
 
*<span style="color:orange">'''Bruiser''' (Attack)</span>
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===[[Dr. Mario]]===
Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He'll act as if he's equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player can't fully reset the Attack and Speed values back to 0.
 
In Smash Ultimate, this has been changed to a +22 Attack value and a -65 Speed value.
 
==Equipment list==
Below is a list of all the equipment types that exist in the game. The equipment names are from the North American English version of the game, but if there are name differences between the North American and EuropeanBritish versions, then the EuropeanBritish name will be displayed below the North American name.
 
How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.
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On a side note, some bonus effects will never activate when the player is fighting against [[Master Hand]], [[Crazy Hand]], [[Master Core]], or any Smash Run enemies. Also, not all bonus effects can be stacked.
 
'''Note''': Some bonus effects are named differently between regionslocalizations. The EuropeanBritish names are displayed below the North American names.
 
{|class="wikitable"
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|Double Final Smasher||Chance of a double [[Final Smash]]||After using a Final Smash, you have a 20% chance of being able to use it again.
|-
|Double-Jump Boost<br><small>Mid-Air Springer</small>||Improved [[Double Jump (airborne)|double jump]]||1.3x midair jump height.
|-
|Double-Jump Drag||<span style="color:red">Weakened double jump</span>||0.7x midair jump height.
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|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.
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|Imperfect Shield||<span style="color:red">No perfect [[Shield (Super Smash Bros. series)|shield]]</span>||Only get a normal shield no matter how good your timing is.
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|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.
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