Fire Bar: Difference between revisions

From Mariopedia, a wiki on Mario, Yoshi, Wario, Donkey Kong, Super Smash Bros., and more!
Jump to navigationJump to search
m
Text replacement - "{{non-canon}}" to ""
(naming update)
m (Text replacement - "{{non-canon}}" to "")
 
(2 intermediate revisions by 2 users not shown)
Line 7:
|related=[[Roto-Disc]]<br>[[Ball 'n' Chain]]
}}
'''Fire Bars''' (alternaitvelyalso formatted as '''Fire-Bars''' and alternatively named '''Fire Traps''', '''Fire Cogs''', or '''FirePodoboo Cogs''') are rotating rods made of [[fireball]]s first appearing in ''[[Super Mario Bros.]]''. They are found in numerous titles throughout the [[Mario (series)|''Mario'' series]]. They are generally found in [[fortress]]es and act as dangerous obstacles that [[Mario]] must avoid in order to reach the goal.
 
Fire Bars were also given notable appearances in certain [[castle]]s of ''[[Super Mario World 2: Yoshi's Island]]'', which depicted them as swinging three-dimensionally. A three-dimensional Fire Bar depicted with eyes also appeared in [[Waluigi Stadium]] and [[Bowser's Castle (course)|Bowser's Castle]] course of ''[[Mario Kart: Double Dash!!]]''.
Line 84:
===''Paper Mario'' series===
====''Paper Mario''====
 
{{non-canon}}
[[File:Firebar PM.png|thumb|left|x100px|A Fire Bar as seen in Mt. Lavalava]]
In ''[[Paper Mario]]'', the Fire Bars reappear in [[Koopa Bros. Fortress]] and [[Mt. Lavalava]]; this time they swing sideways. They also swing either clockwise or counter-clockwise. If Mario touches one, he loses some HP, but if Mario's partner touches one, nothing happens. [[Jump]]ing over one of these Fire Bars causes it to swing faster. If Mario dodges one ten times, it will vanish and drop a number of [[coin]]s. This is the first appearance in which Fire Bars can be destroyed.
Line 90:
 
====''Paper Mario: The Thousand-Year Door''====
 
{{non-canon}}
[[File:PMTTYD POS Firebar.png|thumb|x100px|A Fire Bar as seen in the Palace of Shadow]]
In ''[[Paper Mario: The Thousand-Year Door]]'', they reappear in Bowser's third platform level. Here, they can be defeated by Bowser's firebreath. If Bowser come in contact with the fireballs, they can either decrease his size or defeat him (if he's tiny). They also appear in the [[Palace of Shadow]] and have the same behavior as they do in ''Paper Mario''.
Line 96:
 
====''Super Paper Mario''====
 
{{non-canon}}
[[File:Firebar SPM.png|thumb|150px]]
[[File:SPM-Firebar.png|thumb|left|x100px|A Fire Bar as seen in Yold Ruins]]
Line 132:
 
===''Super Smash Bros.'' series===
 
{{non-canon}}
[[File:SSB4 WiiU FireBar.jpg|thumb|A Fire Bar in ''Super Smash Bros. for Wii U'']]
In ''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', Fire Bars (under the name '''Fire Bar''') appear as an item. Once picked up, characters can attack others by swinging them, similar to the [[Beam Sword]], although it is fairly powerful. However, every two hits from a Fire Bar causes it to lose a fireball, including blocked hits, shortening it in range. The fireballs closer to the base, however, deal more damage. Fire Bars reappear as items in ''[[Super Smash Bros. Ultimate]]''.
Line 138:
 
===''Mario & Luigi: Paper Jam''===
 
{{non-canon}}
[[File:Fire Bar M&LPJ.png|thumb|left|]]
In ''[[Mario & Luigi: Paper Jam]]'', Fire Bars appear in the [[Trio Whirligig]] minigame in the [[Arcade (Mario & Luigi: Paper Jam)|Arcade]] as obstacles. They are made up of two to seven bars, and touching one causes the minigame to end.
Line 174:
 
==Trivia==
*The name FirePodoboo BarCog comes from the official guides of ''[[Mario Kart Double Dash!!]]'' as well as ''[[Mario Kart Wii]]''. The internal filenames for ''[[Super Princess Peach]]'', ''[[New Super Mario Bros.]]'', and ''[[Yoshi's Island DS]]'' also has them listed as such.
*Fire Bars were featured as collectible items in ''[[wikipedia:Animal Crossing: Wild World|Animal Crossing: Wild World]]'', ''[[wikipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'', and ''[[wikipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]''. When it is set down, it plays the castle music of ''Super Mario Bros.'' while the Fire Bars spins.
*According to [[Satoru Iwata]], "...Fire Bars, which appear in ''Super Mario Bros.'', had also been used early on in development of ''[[wikipedia:The Legend of Zelda: A Link to the Past|The Legend of Zelda: A Link to the Past]]''."<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_-_zelda_handheld_history_15603_15604.html Iwata Asks - Zelda Handheld History]</ref>
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu