Health Meter: Difference between revisions

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===''Super Mario'' series===
====''Super Mario Bros. 2''====
[[File:SMB2 Healthmeter.svgpng|frame|left]]
[[File:SMB2 Health Meter Luigi.png|frame|right|The Health Meter from ''Super Mario Bros. 2'', with Luigi sprites reflecting its status.]]
In ''[[Super Mario Bros. 2]]'', the Health Meter appears in the top-left corner of the screen at the start of each level, and consists of two hexagons arranged vertically. These hexagons were later changed to hearts in the ''[[Super Mario All-Stars]]'' remake of the original game as well as in ''[[Super Mario Advance]]''. Each section of the Health Meter represents one hit point each. Normally, the hexagons or hearts will be colored red. When the player is attacked by enemies however, one health section will be lost, and will turn white instead of red (in the remake, it will turn blue). The character will shrink when only one health section remains.
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====''Super Mario 64'' / ''Super Mario 64 DS''====
{{multiframe|[[File:Power SM64.png]][[File:SM64DS Healthmeter.png]]|Mario's Health Meter from ''Super Mario 64'' and ''Super Mario 64 DS'', respectively.|size=50+42|align=right}}
[[File:HealthMeterSuperMarioKun.png|thumb|left|The Health Meter in the ''Super Mario-Kun''.]]
In ''[[Super Mario 64]]'', [[Mario]]’s Health Meter is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed on the top middle of the screen. In this game, it is shaped like Mario’s head, with a circle in the middle which displays eight health sections. When he takes damage, some of the sections will gradually disappear.
 
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Note that Mario's Health Meter will automatically be decreased to just one health wedge at the beginning of every [[Daredevil Comet]] level (the only difference being that no alarm will sound under these conditions). Mario will then have to complete the level without taking damage even once.
 
In this game, a number of different factors can cause Mario's Health Meter to be depleted immediately, including falling into a [[Black Hole]], being crushed, falling into sand[[Quicksand]] or [[Poisoned Water]], touching [[Dark Matter]], or failing a timed [[Purple Comet]], [[Speedy Comet]], or [[Cosmic Comet]] challenge.
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==Trivia==
*The Health Meter in the [[List of Super Mario Galaxy beta elements|beta]] version of ''[[Super Mario Galaxy]]'' originally had a total of eight sections, like in the first twothree ''[[Super Mario (series)|Super Mario]]'' games. It featured the same coloration as in ''[[Super Mario 64]]'', although later the green and blue colors were switched.
*The Health Meter in the [[List of Mario Sports Mix beta elements|beta]] version of ''[[Mario Sports Mix]]'' looked very similar to the Health Meter from ''[[Super Mario Galaxy]]'' and [[Super Mario Galaxy 2|its sequel]], except for the fact that it had four sections instead of just three.
*A flower that resembles the Health Meter from ''[[Yoshi's Story]]'' appeared in the minigame [[Loves Me...?]] from ''[[Super Mario 64 DS]]''.
*''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]'' are the only 3D ''Mario'' games to not include a health meter, opting instead to use the traditional 2D powerup system.
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