Health meter: Difference between revisions

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The '''health meter''', also commonly known as the '''health bar''' or '''life meter''', is a recurring gameplay mechanic within ''[[Mario (franchise)|Mario]]'' and its related franchises. It is an onscreen indicator of how much health the player character currently has left. It is usually a part of the [[HUD]], and is usually found on the top part of the screen. The health meter varies on how many sections it has between its appearances. Some games do not display the health meter if the player character is at full health.
The '''health meter''', also commonly known as the '''health bar''' or '''life meter''', is a recurring gameplay mechanic within ''[[Mario (franchise)|Mario]]'' and its related franchises. It is an onscreen indicator of how much health the player character currently has left. It is usually a part of the [[HUD]], and is usually found on the top part of the screen. The health meter varies on how many sections it has between its appearances. Some games do not display the health meter if the player character is at full health.


==Appearances==
==''Mario'' and ''The Legend of Zelda'' franchise==
===''The Legend of Zelda'' franchise===
The first ''Mario''-related game to have a health meter is ''[[The Legend of Zelda]]'', in which [[Link]]'s health is represented by [[Heart (The Legend of Zelda franchise)|hearts]]. This was also made the case in subsequent [[The Legend of Zelda (series)|''The Legend of Zelda'' series]] titles as well as the [[Hyrule Warriors (series)|''Hyrule Warriors'' series]].
The first ''Mario''-related game to have a health meter is ''[[The Legend of Zelda]]'', in which [[Link]]'s health is represented by [[Heart (The Legend of Zelda franchise)|hearts]]. This was also made the case in subsequent [[The Legend of Zelda (series)|''The Legend of Zelda'' series]] titles as well as the [[Hyrule Warriors (series)|''Hyrule Warriors'' series]].


===''Mario'' franchise===
In the ''Mario'' franchise itself, ''[[Super Mario Bros. 2]]'', or ''[[Doki Doki Panic]]'', if counting the original release, is the first title to have a health meter. Most 2D [[Super Mario (series)|''Super Mario'' series]] titles do not have a health meter because Mario's health is measured by power-ups, such as his [[Super Mario|Super]] form indicating that if he takes damage from an enemy or an obstacle, he turns into his [[Small Mario|Small]] form, and by taking damage again, he loses an [[extra life]].
In the ''Mario'' franchise itself, ''[[Super Mario Bros. 2]]'', or ''[[Doki Doki Panic]]'', if counting the original release, is the first title to have a health meter. Most 2D [[Super Mario (series)|''Super Mario'' series]] titles do not have a health meter because Mario's health is measured by power-ups, such as his [[Super Mario|Super]] form indicating that if he takes damage from an enemy or an obstacle, he turns into his [[Small Mario|Small]] form, and by taking damage again, he loses an [[extra life]].


===''Yoshi'' franchise===
In the spinoff [[Yoshi (franchise)|''Yoshi'' franchise]], a health meter first appears in ''[[Yoshi's Story]]''. It is a specific type of health meter, known as the [[Smile Meter]], and it has appeared in a few subsequent [[Yoshi (platform series)|''Yoshi'' platforming series]] titles. The ''[[Yoshi's Island (series)|Yoshi's Island]]'' series does not feature a health meter.
In the spinoff [[Yoshi (franchise)|''Yoshi'' franchise]], a health meter first appears in ''[[Yoshi's Story]]''. It is a specific type of health meter, known as the [[Smile Meter]], and it has appeared in a few subsequent [[Yoshi (platform series)|''Yoshi'' platforming series]] titles. The ''[[Yoshi's Island (series)|Yoshi's Island]]'' series does not feature a health meter.


===''Super Smash Bros.'' series===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a '''damage meter''' is a key gameplay mechanic, and it appears in every installment starting with ''[[Super Smash Bros.]]''. The damage meter differs depending on some of the [[VS. Mode]] battles, but it keeps track of how much [[damage]] the fighters take. In regular battles, each player's health is represented by an incremental damage percentage meter. In [[Stamina]] battles, it is represented by a decreasing [[HP]], similar to more traditional health meters.

===''Donkey Kong'' franchise===
In the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a health meter did not debut until the release of ''[[Donkey Kong Country Returns]]'', in which each [[Kong]] is represented by two [[Heart (Donkey Kong franchise)|hearts]]. This is because in earlier [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] titles, if a Kong takes damage, the player loses that Kong.
In the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a health meter did not debut until the release of ''[[Donkey Kong Country Returns]]'', in which each [[Kong]] is represented by two [[Heart (Donkey Kong franchise)|hearts]]. This is because in earlier [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] titles, if a Kong takes damage, the player loses that Kong.

==Other related series==
In the [[Banjo-Kazooie (franchise)|''Banjo-Kazooie'' series]], a health meter first appears in ''[[Banjo-Kazooie]]'', in which it is represented by [[Honeycomb]]s. The same type of health meter returned in ''[[Banjo-Tooie]]'' and ''[[Banjo-Kazooie: Grunty's Revenge]]''.

In the [[Conker (franchise)|''Conker'' series]], a health meter would have debuted in ''[[Twelve Tales: Conker 64]]'' before the game was canceled, and instead debuted in ''[[Conker's Pocket Tales]]''. Similar to the ''Banjo-Kazooie'' series, Conker's health meter is measured by a type of food; in ''Twelve Tales: Conker 64'' and ''Conker's Pocket Tales'', it is measured by [[Acorn (Conker item)|acorn]]s, and in ''[[Conker's Bad Fur Day]]'' and ''[[Conker: Live & Reloaded]]'', Conker's health is instead measured by [[Chocolate (Conker franchise)|chocolate]].

In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], a '''damage meter''' is a key gameplay mechanic, and it appears in every installment starting with ''[[Super Smash Bros.]]''. The damage meter differs depending on some of the [[VS. Mode]] battles, but it keeps track of how much [[damage]] the fighters take. In regular battles, each player's health is represented by an incremental damage percentage meter. In [[Stamina]] battles, it is represented by a decreasing [[HP]], similar to more traditional health meters.


==List of health meters==
==List of health meters==

Latest revision as of 21:54, July 20, 2023

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The health meter, also commonly known as the health bar or life meter, is a recurring gameplay mechanic within Mario and its related franchises. It is an onscreen indicator of how much health the player character currently has left. It is usually a part of the HUD, and is usually found on the top part of the screen. The health meter varies on how many sections it has between its appearances. Some games do not display the health meter if the player character is at full health.

Appearances

The Legend of Zelda franchise

The first Mario-related game to have a health meter is The Legend of Zelda, in which Link's health is represented by hearts. This was also made the case in subsequent The Legend of Zelda series titles as well as the Hyrule Warriors series.

Mario franchise

In the Mario franchise itself, Super Mario Bros. 2, or Doki Doki Panic, if counting the original release, is the first title to have a health meter. Most 2D Super Mario series titles do not have a health meter because Mario's health is measured by power-ups, such as his Super form indicating that if he takes damage from an enemy or an obstacle, he turns into his Small form, and by taking damage again, he loses an extra life.

Yoshi franchise

In the spinoff Yoshi franchise, a health meter first appears in Yoshi's Story. It is a specific type of health meter, known as the Smile Meter, and it has appeared in a few subsequent Yoshi platforming series titles. The Yoshi's Island series does not feature a health meter.

Super Smash Bros. series

In the Super Smash Bros. series, a damage meter is a key gameplay mechanic, and it appears in every installment starting with Super Smash Bros.. The damage meter differs depending on some of the VS. Mode battles, but it keeps track of how much damage the fighters take. In regular battles, each player's health is represented by an incremental damage percentage meter. In Stamina battles, it is represented by a decreasing HP, similar to more traditional health meters.

Donkey Kong franchise

In the Donkey Kong franchise, a health meter did not debut until the release of Donkey Kong Country Returns, in which each Kong is represented by two hearts. This is because in earlier Donkey Kong Country series titles, if a Kong takes damage, the player loses that Kong.

List of health meters