Kackle

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Kackles are ghostly, skeletal Kremling enemies in Donkey Kong Country 2: Diddy's Kong Quest, in which they appear in only one level, Haunted Hall. Like Kloaks, Kackles do not have legs, and instead hover in midair as a way to move around. Each Kackle wears an eyepatch and a bandanna, most frequently depicted as blue.

Kackle

Artwork of Kackle
General information
Variant of Kremling
Appearances
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (GBA) (2004)

Along with Kloak and skeletal Kritters, Kackle was a pirate Kremling lived in the time of the Kremling Kuthroats class and resided on town even in death.[1][2][3][4][5]

Appearances

Donkey Kong Country 2: Diddy's Kong Quest

 
The first Kackle encountered in Haunted Hall

In Haunted Hall, there are four Kackles, and each of them are encountered within a section that Diddy and Dixie enter through a gate and exit through the next one. Each Kackle has a uniquely colored bandanna: the first one wears a blue bandana, the second one wears a green bandana, the third one wears a yellow bandana, and the fourth one wears a red bandana. The first two are encountered before the Star Barrel while the other two are encountered afterward. None of the Kackles can be defeated.

When Diddy and Dixie enter a section with a Kackle, a timer appears at the top of the screen, and the Kongs have to quickly exit the zone before time runs out. As the timer ticks down, the Kackle inches closer to the Kongs. If time runs out, the Kackle becomes tangible and touches the active Kong, damaging them. Nearly every Kackle area takes longer to pass through than the initial amount of time given, so as a workaround, Diddy and Dixie must touch any Plus Barrel along the way to increment the timer. At the same time, the Kongs must avoid touching any Minus Barrel, as this decreases the timer.

The first Kackle area contains mostly Plus Barrels and a few Minus Barrels. The second Kackle area only contains Plus Barrels. The third Kackle area only contains Minus Barrels, but the timer is longer than in the other sections to compensate for the lack of Plus Barrels. The fourth and final Kackle area has Plus Barrels and Minus Barrels often placed near each other, requiring the Kongs to time their jumps to avoid touching a Minus Barrel.

Donkey Kong Country 2 (Game Boy Advance)

In Donkey Kong Country 2 for the Game Boy Advance, Kackles have received a few changes. Every Kackle instead wears blue bandanna like the first one, and their distance while following the Kongs is also kept consistent.

Profiles

Donkey Kong Country 2: Diddy's Kong Quest

  • SNES instruction booklet (page 30): "These ghostly, Kremling spirits haunt many locations on Crocodile Isle."
  • SNES Player's Guide (page 15): "This mean-spirited spooks are on the lookout for any hairy intruders into their domain! Kackle haunts the Kremland amusement park, while Kloak fades in and out of several diferent areas. Dealing while Kloak is especially frustating, since he sometimes conjures up Zingers to block paths or items."

Gallery

Donkey Kong Country 2: Diddy's Kong Quest

Donkey Kong Country 2 (Game Boy Advance)

Names in other languages

Language Name Meaning
Japanese カックル
Kakkuru
Kackle
Spanish Kackle -

Trivia

References

  1. ^ Gregg Mayles on Twitter (retrieved on May, 4, 2018)
  2. ^ Donkey Kong Country 2: Diddy's Kong Quest German Player's Guide. p. 84 - "WEB WOODS: Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden."
  3. ^ Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 22 - "GLOOMY GULCH: This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle."
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 20 - "GLOOMY GULCH: Don't count on meeting another living soul in this dilapidated ghost town, where even the ropes fade in and out of existence like phantoms. Not even the town of Tombstone was terrifying!"
  5. ^ Nintendo Power, Vol. 79, December, 1995, page 26 - "GLOOMY GULCH: The last stretch of road leading to K. Rool's Keep passes though the ghost town of Gloomy Gulch, and you'll be up to your hips in ghosties, beasties and bogles."
  6. ^ "He was replaced with the giant skeleton that chases you on the fairground level" Mayles, Steve (June 3, 2015), Reddit AMA with the developers of Yooka-Laylee, Reddit. Retrieved June 3 2015