Kremling: Difference between revisions

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The '''Kremlings''' are a racecrocodilian of anthropomorphic crocodiliansspecies that originated from [[Crocodile Isle]]. They first appeared in ''[[Donkey Kong Country]]''. Kremlings come in many different varieties. Most Kremlings are part of the [[Kremling Krew]], (with [[K. Lumsy]] being an exception).
 
Kremlings also made a few appearances in various sports titles in the ''[[Mario (series)|Mario]]'' series. Kremlings can be seen in the background of the [[DK Jungle Court]] in ''[[Mario Power Tennis]]''; they take on the role of goalies in ''[[Super Mario Strikers]]'' and ''[[Mario Strikers Charged]]'', while in ''[[Mario Super Sluggers]]'', they appear as team players.
 
==Origin==
The Kremlings apparently originate from the [[Lost World]] on [[Crocodile Isle]], an island mostly composed of swampland.
 
==Biology==
From what has been seen of Kremlings so far, they seem to have two distinctive body shapes, either being humanoid oras having the basic form of an alligator or crocodile[[Kritter]]s, being a quadruped with a tail dragging behind them inas [[Klaptrap]]s or having the basic form of an alligator or crocodile certainas members[[Krockhead]]s.
 
==Skin Pigment==
From what has been observed, Kremlings come in a wide variety of colors, though the most basic color seems to be green and its multiple shades. Other colors seen include brown, red, blue, gray and purple.
 
From what has been observed, Kremlings come in a wide variety of colors, though the most basic color seems to be green and its multiple shades. Other colors seen include blue, purple, brown, redyellow,, blue, gray and purple.
==Society==
Like any crocodilian, the Kremlings live in the swamps on the island itself.<ref>M. Arakawa. ''Donkey Kong Country 2: Diddy's Kong Quest'' Player's Guide. p.50 - "'''''BARREL BAYOU:''' What is it about this place that Kremlings like so much?''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p.46 - "'''''BARREL BAYOU:''' {{hover|Wo fühlen sich Kremlings am wohlsten? Genau, in stinkig dampfigen Sümpfen.|Where do Kremlings feel most comfortable? Exactly, in stinking steamy swamps.}}''"</ref> The Kremling's society was originate from the [[Kremling's Lost World|Lost World]] where they protected a big secret in the [[Krocodile Kore]] for time ago.<ref>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(1,_2,_2019).png ''Gregg Mayles'' on Twitter (retrieved on January, 2, 2019)]</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''LOST WORLD:''' It has been said that this is the source of the Kremlings, and that there is valuable treasure to be found there, including the elusive true ending of the game.''"</ref><ref name=Krem-Isle>[https://dkpedia.com/wiki/File:Greg_Mayles%27_Twitter_(5,_24,_2018).png ''Gregg Mayles'' on Twitter (retrieved on May, 4, 2018)]</ref> Another part of the Kremlings who were [[K. Rool]]'s ancestors established a society in Kremlantis until it was abandoned.<ref>''Donkey Kong Land'' Instruction Booklet, Nintendo, 1995, p. 14 - "'''''KREMLANTIS:''' This gigantic complex of ancient ruined temples is almost completely submerged. That means that there are planty of Chomps and other biting fish swimming about, waiting to take a piece out of the Kongs.''"</ref><ref>''Donkey Kong Land'' Nintendo Magazine System, page 13. "'''''KREMLANTIS:''' Rock hewn and rock solid is Kremlantis, ancient home of K. Rool's masterful predecessors. Slight worse off for water than the good ship Gangplank, seeking as the entire kingdom is submerged! The majority of Kremlantis' wards have survived through being trapped in air pockets, though mutant winds roam freely about so beware! Of course it's inevitable that some areas are flooded by ice-water too, and it is here that DK and Diddy encounter the worst of their fears...''"</ref>
The Kremlings seem to have some level of leadership and government, as evidenced by [[King K. Rool]] and [[KAOS]]. How these leaders are actually chosen is unknown though. However, due to comments made by [[Klubba]] about how the Kremlings are "miserable" under King K. Rool, it seems more likely that the Kremlings may be ruled under a dictatorship, with one Kremling simply taking the position of leader.
 
The relationship with piracy is traditional since [[Kremling Kuthroats]] which was formed by evil old Kremlings where they lived in a [[Gloomy Gulch|town]] and they kept the stolen values in several caves.<ref name=Krem-Isle/><ref>''Donkey Kong 64'' Player's Guide, Nintendo, 1999, p. 66 - "'''''THE PIRATE'S HOARD:''' Transform into Enguarde and leap out of the water and through the star three times to open the way into the pirate's treasure room.''"</ref> Undead Kremlings as [[Kloak]], [[Kackle]] and [[Bones (Kritter)|Kritters]] were part of that pirate class when they were alive.<ref>''Nintendo Power'', Vol. 76, September, 1995, page 26 "'''''CAPTURED:''' Keep a watch out for Klobber when he's barreling ahead and the Ghost Pirate who haunts the forest shadows.''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' German Player's Guide. p. 84 - "'''''WEB WOODS:''' {{hover|Dieser schrecklich düstere Wald wird sogar von den Kremlingpiraten gemieden.|This terribly gloomy forest is avoided even by the Kremling pirates.}}''"</ref><ref>''Donkey Kong Country 2: Diddy's Kong Quest'' Instruction Booklet, Nintendo, 1995, p. 22 - "'''''GLOOMY GULCH:''' This spooky area is also haunted by the evil Kremling spirits known as Kloak and Kackle.''"</ref>
Unlike the [[Kong]]s who seem "in-tune" with nature, the Kremlings could seemingly care less about it, as a large amount of heavily-polluting, Kremling-controlled factories have been seen. The Kremlings are also advanced in the field of mechanics, as such things as airships and submarines have been shown to be used by the Kremlings. The Kremlings have been shown using and building such devices as apparently sentient robots, laser weaponry and on one occasion, a "hover-craft" like vehicle.
 
Long ago, the Kremlings fought on Kremean War against Brigadier Bazooka and his squadron.<ref>"'''Bazooka:''' ''I fought in the Kremean War, don't you know, but I've retired from the service along with 'Big Bessie'.''" - ''Donkey Kong Country 3: Dixie Kong's Double Trouble''</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide, Nintendo, 1996, p. 123 - "'''''BRIGADIER BAZOOKA BEAR:''' Kremean War veteran Bazooka Bear has been posted to the barracks on Mekanos to command the old artillery piece, Big Bessie.''"</ref>
The Kremlings seem to be a marauding and conquering race, as evidenced by their looting and stealing of valuables and take-over of the [[Northern Kremisphere]]. (It is also possible that they showed similar sides in the unseen [[Kremean War]], which they are assumed to have fought in.) Not all Kremlings are bad, though; some, such as [[K. Lumsy]], [[Krunch]], and the Kritter goalies of ''[[Mario Strikers (series)|Mario Strikers]]'' seem to be decent individuals.
 
Under the K. Rool's leadership, Kremlings turned them into a race of tough soldiers and conquerors.<ref name=Krem-Isle/><ref>"'''K. Lumsy:''' ''Sniff... K. Rool says I'm too soft to be a Kremling and I'm to stay in here until I've toughened up..''" - ''Donkey Kong 64''</ref><ref>''Nintendo Power Magazine'' Vol. 126, November, 1999, p. 22 - "'''''MEET K. LUMSY:''' The giant Kremling has been booted out of K. Rool's service for the crime of kindness.''"</ref> However, due to comments made by Klubba about how the Kremlings are "miserable" under K. Rool's leadership.<ref>"'''Klubba:''' ''Kap'n K. Rool treats us rotten. I hope yer scupper his plans!''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> The Kremling Krew formation changed the paradigms from Kremling species where they became technologically advanced to waste, conquer and to build industrial hideouts headed by subcommanders.<ref>''Donkey Kong Country 2: Diddy Kong's Quest'' Player's Guide, Nintendo, 1995, p. 46 - "'''''JUNGLE HINX:''' It looks like K. Rool hasn’t heard about preserving the rain forests.''"</ref><ref>''Donkey Kong Country'' Instruction Booklet, Nintendo, 1994, p. 20 - '''''FACTORY:''' The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. These factories do not adhere to strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. Enter at your own risk.''"</ref> This was to the advantage of the Kremlings on [[Northern Kremisphere]] when their home island was destroyed during the events of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and build an [[K. Rool's Mobile Island Fortress|artificial island]].<ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide, Nintendo, 1996, p. 54 - "'''''FIRE-BALL FRENZY:''' The Krem Company factory operates around the clock, and Karbine is there to ensure that the Kremlings keep their noses to the grindstone. A productive Kremling is a happy Kremling!''"</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide, Nintendo, 1996, p. 62 - "'''''BLAZING BAZUKAS:''' Take a tiptoe through the TNT in this high-tech, high-explosive factory!''"</ref><ref>''Donkey Kong Country 3: Dixie Kong's Double Trouble'' Player's Guide, Nintendo, 1996, p. 76 - "'''''KRACK-SHOT KROC:''' After the Kaos debacle at Mekanos, a subsidiary of Kremling Industries relocated to K3. Security is tight at the factory. There’s even talk about a hired gun working there.''"</ref>
Cities, towns or villages inhabited by Kremlings have never actually been seen, meaning what a Kremling's shelter or home may actually look like is unknown.
 
[[Kong]]s as [[Cranky Kong]] has knowledge about the Kremlings, K. Rool, and the home island.<ref>"'''Cranky Kong:''' ''Klump's hard hat protects him against your jump attack. You'll have to roll him!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Klaptrap's teeth are too big to use the roll attack! You need to jump on him!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Krusha is the toughest Kremling-- only a barrel will knock him out!''" - ''Donkey Kong Country''</ref><ref>"'''Cranky Kong:''' ''Surely K. Rool can come up with better than that, maybe a bucket or perhaps a really nasty fridge!''" - ''Donkey Kong Country'' (GBA)</ref><ref>''Donkey Kong Country 2'' Instruction Booklet, Nintendo, 2004, p. 26 - '''''CRANKY KONG:''' Even old Cranky Kong is getting on the entrepreneurial spirit! He's opened a small outlet where you learn more about the "history" and "culture" of Crocodile Isle.''"</ref><ref>"'''Cranky Kong:''' ''I reckon I'd found all the Kremkoins and completed the so called 'Lost World'. Oh well, can't expect everything from our first game, can we?''" - ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> The enmity between Kongs and Kremlings began when the half of Kremling Krew led by [[Klump]] invade the [[Kong Island]] in search of resources.<ref>''Donkey Kong Country'' Instruction Booklet, Nintendo, 1994, p. 5 - '''''INTRODUCTION:''' The enormous bulk of Klump the Kremling landed on top of Diddy, knocking him senseless.''"</ref><ref>''Donkey Kong Country'' Player's Guide, Nintendo, 1994, p. 13 - "'''''KLUMP:''' Klump is quite a character. He's like a big, overweight drill sergeant. He's not fast — how could he be? He waddles along like a duck, blocking every ape in his path. Donkey Kong has no trouble putting Klump out of his misery, but here again, lack of size counts against Diddy as he has to hit Klump twice to off him. If Diddy jumps on Klump's head, Klump will back up and prepare for battle. Diddy can then just do a powerful cartwheel right through him.''"</ref><ref>''Donkey Kong Country'' Instruction Booklet, Nintendo, 1994, p. 23 - '''''MINES:''' The vast mines of Donkey Kong Country have been stripped of any ore they may have once contained. All the tools of the miners remain, however, from mine carts to rickety scaffolding. There are special barrels that turn the lights on and off, and risky mine elevators full of slag. Without a hard hat, mine exploration is not recommended, but Klump is not about to give up his!''"</ref><ref>[https://dkpedia.com/wiki/File:Kevin_Bayliss_in_Twitter_(10,_19,_2019).png ''Kevin Bayliss'' on Twitter (retrieved on October, 19, 2019)]</ref>
==Notable Kremlings==
{|
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*In the animated series, they were never referred to as "Kremlings". Instead, they are referred by various generic names (mostly "Lizards").
*The Kremlings originate from a project [[Rare Ltd.|Rare]] was developing around the same time than ''[[Donkey Kong Country]]'', and were added to the game as the development team found them to be a good fit for the art style. According to Rareware employee Kevin Bayliss, said project was a ''[[wikipedia:Battletoads|Battletoads]]'' game.
==References==
 
<references/>
 
{{Kremlings}}
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